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Amoeboid Changeling
Amoeboid Changeling 1Blue (2)
Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

Tap: Target creature gains all creature types until end of turn.

Tap: Target creature loses all creature types until end of turn.

Premium Deck Series: Slivers (Common)
Other Versions
Lorwyn (Common)
Bombardment
Bombardment Red (1)
Sorcery

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost Red with "Missile deals 2 damage to any target."

Mystery Booster (Common)
Canopy Claws
Canopy Claws Green (1)
Instant

Target creature loses flying until end of turn.

Flashback Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Common)
Cephalid Snitch
Cephalid Snitch 1Blue (2)
Creature — Cephalid Wizard (1/1)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

Torment (Common)
Deep Freeze
Deep Freeze 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Dominaria (Common)
Dumb Ass
Dumb Ass 2Red (3)
Creature — Donkey Barbarian (3{1/2}/2)

At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.

Unhinged (Common)
Earthbind
Earthbind Red (1)
Enchantment — Aura

Enchant creature

When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

Revised Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Emerald Charm
Emerald Charm Green (1)
Instant

Choose one —

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.

Visions (Common)
Enchantmentize
Enchantmentize 3Blue (4)
Enchantment — — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. <i>(It still has its abilities, but it's no longer a creature.)</i>

Mystery Booster (Common)
Fowl Play
Fowl Play 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.

Unglued (Common)
Frogify
Frogify 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)

Double Masters (Common)
Other Versions
Throne of Eldraine (Uncommon)
Glittering Lynx
Glittering Lynx White (1)
Creature — Cat (1/1)

Prevent all damage that would be dealt to Glittering Lynx.

2: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.

Prophecy (Common)
Goblin Skycutter
Goblin Skycutter 1Red (2)
Creature — Goblin Warrior (2/1)

Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Time Spiral (Common)
Grounded
Grounded 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature loses flying.

Avacyn Restored (Common)
Humble
Humble 1White (2)
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Eternal Masters (Common)
Other Versions
Urza's Saga (Uncommon)
Ichthyomorphosis
Ichthyomorphosis 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

Theros Beyond Death (Common)
Kasmina's Transmutation
Kasmina's Transmutation 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

War of the Spark (Common)
Kinscaer Harpoonist
Kinscaer Harpoonist 3Blue (4)
Creature — Kithkin Soldier (2/2)

Flying

Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

Shadowmoor (Common)
Lignify
Lignify 1Green (2)
Tribal Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Lorwyn (Common)
Duel Decks: Garruk vs. Liliana (Common)
Marsh Viper
Marsh Viper 3Green (4)
Creature — Snake (1/2)

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Nameless Inversion
Nameless Inversion 1Black (2)
Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Lorwyn (Common)
One with Death
One with Death Black (1)
Instant

You lose the game.

Mystery Booster (Common)
Pit Scorpion
Pit Scorpion 2Black (3)
Creature — Scorpion (1/1)

Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Pithing Spyglass
Pithing Spyglass 2 (2)
Artifact

As CARDNAME enters the battlefield, name a keyword ability or ability word.

All cards in all zones lose that keyword ability or ability word and all text tied to that ability.

Mystery Booster (Common)
Power Sink
Power Sink Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Vintage Masters (Uncommon)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Ice Age (Common)
Mirage (Common)
Tempest (Common)
Urza's Saga (Common)
Beatdown Box Set (Common)
Ray of Command
Ray of Command 3Blue (4)
Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Mirage (Common)
Battle Royale Box Set (Common)
Masters Edition II (Uncommon)
Magic: The Gathering-Commander (Common)
Reality Anchor
Reality Anchor 1Green (2)
Instant

Target creature loses shadow until end of turn.

Draw a card.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Reprobation
Reprobation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Modern Horizons (Common)
Ribbon Snake
Ribbon Snake 1BlueBlue (3)
Creature — Snake (2/3)

Flying

2: Ribbon Snake loses flying until end of turn. Any player may activate this ability.

Prophecy (Common)
Sabertooth Cobra
Sabertooth Cobra 2Green (3)
Creature — Snake (2/2)

Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay 2 before that step. (A player with ten or more poison counters loses the game.)

Mirage (Common)
Sakura-Tribe Springcaller
Sakura-Tribe Springcaller 3Green (4)
Creature — Snake Shaman (2/4)

At the beginning of your upkeep, add Green. Until end of turn, you don't lose this mana as steps and phases end.

Betrayers of Kamigawa (Common)
Sap Sucker
Sap Sucker (0)
Artifact — Contraption

Whenever you crank Sap Sucker, add Green. Until end of turn, you don't lose this mana as steps and phases end.

Unstable (Common)
Seek Bolas's Counsel
Seek Bolas's Counsel BlueBlackRed (3)
Sorcery

Choose one at random —

• You get an emblem with "At the beginning of your upkeep, pay BlueBlackRed. If you don't, you lose the game."

• Each player discards their hand.

• Planeswalk to Pools of Becoming. <i>(Once there, you can roll the planar die only if you're playing Planechase.)</i>

• For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs.

• Destroy all creatures and non-Bolas planeswalkers.

• You get an emblem with "You can cast nonland cards from your sideboard."

Mystery Booster (Common)
Shelkin Brownie
Shelkin Brownie 1Green (2)
Creature — Ouphe (1/1)

Tap: Target creature loses all "bands with other" abilities until end of turn.

Legends (Common)
Shoal Serpent
Shoal Serpent 5Blue (6)
Creature — Serpent (5/5)

Defender

Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.

Zendikar (Common)
Snakeform
Snakeform 2Green or Blue (3)
Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.

Commander 2015 (Common)
Other Versions
Eventide (Common)
Swamp Mosquito
Swamp Mosquito 1Black (2)
Creature — Insect (0/1)

Flying

Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Time Spiral "Timeshifted" (Special)
Other Versions
Alliances (Common)
Talruum Champion
Talruum Champion 4Red (5)
Creature — Minotaur (3/3)

First strike

Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.

Visions (Common)
Tidewater Minion
Tidewater Minion 3BlueBlue (5)
Creature — Elemental Minion (4/4)

Defender (This creature can't attack.)

4: Tidewater Minion loses defender until end of turn.

Tap: Untap target permanent.

Ravnica: City of Guilds (Common)
Tightening Coils
Tightening Coils 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0 and loses flying.

Battle for Zendikar (Common)
Torpid Moloch
Torpid Moloch Red (1)
Creature — Lizard (3/2)

Defender (This creature can't attack.)

Sacrifice three lands: Torpid Moloch loses defender until end of turn.

Ravnica: City of Guilds (Common)
Vintara Elephant
Vintara Elephant 4Green (5)
Creature — Elephant (4/3)

Trample

3: Vintara Elephant loses trample until end of turn. Any player may activate this ability.

Prophecy (Common)
Virulent Sliver
Virulent Sliver Green (1)
Creature — Sliver (1/1)

All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

Premium Deck Series: Slivers (Common)
Other Versions
Future Sight (Common)
Whiteout
Whiteout 1Green (2)
Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Wishful Merfolk
Wishful Merfolk 1Blue (2)
Creature — Merfolk (3/2)

Defender

1Blue: Wishful Merfolk loses defender and becomes a Human until end of turn.

Jumpstart (Common)
Other Versions
Throne of Eldraine (Common)
Wrath of Sod
Wrath of Sod 2GreenWhite (4)
Sorcery

Put a manabond counter on all creatures. <i>(They lose all other abilities and become lands with "Tap: Add one mana of this card's color.")</i>

Mystery Booster (Common)
Zerapa Minotaur
Zerapa Minotaur 2RedRed (4)
Creature — Minotaur (3/3)

First strike

2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

Prophecy (Common)