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Camouflage
 ( 1)
Instant
Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. <i>(Piles can be empty.)</i>
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Cazur, Ruthless Stalker
  ( 4)
Legendary Creature — Human Warrior
(3/3)
Partner with Ukkima, Stalking Shadow <i>(When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)</i> Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
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Doomskar Warrior
   ( 4)
Creature — Human Warrior
(4/3)
Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Ellivere of the Wild Court
   ( 4)
Legendary Creature — Human Knight
(4/4)
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. <i>(If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)</i> Whenever an enchanted creature you control deals combat damage to a player, draw a card.
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Emperor's Vanguard
  ( 4)
Creature — Human Scout
(4/3)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)</i>
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Enter the Unknown
 ( 1)
Sorcery
Target creature you control explores. <i>(Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)</i> You may play an additional land this turn.
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Garruk's Harbinger
   ( 3)
Creature — Beast
(4/3)
Hexproof from black Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Gorm the Great
  ( 4)
Legendary Creature — Giant Warrior
(2/7)
Partner with Virtus the Veiled <i>(When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)</i> Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
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Hans Eriksson
   ( 4)
Legendary Creature — Human Scout
(1/4)
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
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Kibo, Uktabi Prince
  ( 3)
Legendary Creature — Monkey Noble
(2/2)
: Each player creates a colorless artifact token named Banana with " , Sacrifice this artifact: Add or . You gain 2 life."
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. Whenever Kibo attacks, defending player sacrifices an artifact.
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Ley Weaver
  ( 4)
Creature — Human Druid
(2/2)
Partner with Lore Weaver <i>(When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.)</i> : Untap two target lands.
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Merry, Warden of Isengard
   ( 3)
Legendary Creature — Halfling Advisor
(1/4)
Partner with Pippin, Warden of Isengard <i>(When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)</i> Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
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Nazahn, Revered Bladesmith
   ( 6)
Legendary Creature — Cat Artificer
(5/4)
When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
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Nullhide Ferox
   ( 4)
Creature — Beast
(6/6)
Hexproof You can't cast noncreature spells. : Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
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Oath of Druids
  ( 2)
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Pippin, Warden of Isengard
  ( 2)
Legendary Creature — Halfling Advisor
(2/2)
Partner with Merry, Warden of Isengard <i>(When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.)</i> , : Create a Food token.
, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
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Pir, Imaginative Rascal
  ( 3)
Legendary Creature — Human
(1/1)
Partner with Toothy, Imaginary Friend <i>(When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)</i> If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
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Primal Command
   ( 5)
Sorcery
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Quandrix Command
   ( 3)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
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Sam, Loyal Attendant
   ( 3)
Legendary Creature — Halfling Peasant
(2/4)
Partner with Frodo, Adventurous Hobbit <i>(When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)</i> At the beginning of combat on your turn, create a Food token. <i>(It's an artifact with " , , Sacrifice this artifact: You gain 3 life.")</i> Activated abilities of Foods you control cost less to activate.
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Selvala's Stampede
   ( 6)
Sorcery
<i>Council's dilemma</i> — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
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Soulblade Renewer
  ( 5)
Creature — Elf Warrior
(2/2)
Partner with Soulblade Corrupter <i>(When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)</i> When Soulblade Renewer enters the battlefield, support 2. <i>(Put a +1/+1 counter on each of up to two other target creatures.)</i>
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Sylvan Messenger
  ( 4)
Creature — Elf
(2/2)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Void Attendant
  ( 3)
Creature — Eldrazi Processor
(2/3)
Devoid <i>(This card has no color.)</i>  , Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Weird Harvest
   ( 2)
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
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Wildsong Howler
( 0)
Creature — Werewolf
(4/4)
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>
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Wrenn and Realmbreaker
   ( 3)
Legendary Planeswalker — Wrenn
(4)
Lands you control have " : Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
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