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Aether Helix
Aether Helix 3GreenBlue (5)
Sorcery

Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.

Strixhaven: School of Mages (Uncommon)
Æther Mutation (Aether Mutation)
Æther Mutation (Aether Mutation) 3GreenBlue (5)
Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

Vintage Masters (Uncommon)
Other Versions
Apocalypse (Uncommon)
Applied Biomancy
Applied Biomancy GreenBlue (2)
Instant

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner's hand.

Ravnica Allegiance (Common)
Colossal Skyturtle
Colossal Skyturtle 4GreenGreenBlue (7)
Enchantment Creature — Turtle (6/5)

Flying, ward 2

Channel — 2Green, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.

Channel — 1Blue, Discard Colossal Skyturtle: Return target creature to its owner's hand.

Kamigawa: Neon Dynasty (Uncommon)
Grazing Kelpie
Grazing Kelpie 3Green or Blue (4)
Creature — Beast (2/3)

Green or Blue, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Icefeather Aven
Icefeather Aven GreenBlue (2)
Creature — Bird Shaman (2/2)

Flying

Morph 1GreenBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

Commander 2019 (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Quandrix Command
Quandrix Command 1GreenBlue (3)
Instant

Choose two —

• Return target creature or planeswalker to its owner's hand.

• Counter target artifact or enchantment spell.

• Put two +1/+1 counters on target creature.

• Target player shuffles up to three target cards from their graveyard into their library.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Strixhaven: School of Mages (Rare)
Rootcoil Creeper
Rootcoil Creeper GreenBlue (2)
Creature — Plant Horror (2/2)

Tap: Add one mana of any color.

Tap: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.

GreenBlue, Tap, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.

Innistrad: Midnight Hunt (Uncommon)
Selkie Hedge-Mage
Selkie Hedge-Mage 2Green or Blue (3)
Creature — Merfolk Wizard (2/2)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Eventide (Uncommon)
Simic Charm
Simic Charm GreenBlue (2)
Instant

Choose one —

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.

Commander Legends (Uncommon)
Other Versions
Gatecrash (Uncommon)
Slogurk, the Overslime
Slogurk, the Overslime 1GreenBlue (3)
Legendary Creature — Ooze (3/3)

Trample

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.

Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.

When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.

Innistrad: Midnight Hunt (Rare)
Tamiyo, Collector of Tales
Tamiyo, Collector of Tales 2GreenBlue (4)
Legendary Planeswalker — Tamiyo (5)

Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.

−3: Return target card from your graveyard to your hand.

War of the Spark (Rare)
The Three Seasons
The Three Seasons GreenBlue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill three cards.

II — Return up to two target snow permanent cards from your graveyard to your hand.

III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.

Kaldheim (Uncommon)
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