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Alexander Clamilton
  ( 3)
Legendary Creature — Clamfolk Advisor Rebel
(0/4)
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)  , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
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Alibou, Ancient Witness
   ( 5)
Legendary Artifact Creature — Golem
(4/5)
Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
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Anchor to Reality
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
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Anchor to the Aether
  ( 3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Anticognition
  ( 2)
Instant
Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
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Aqueous Form
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Aragorn, the Uniter
    ( 4)
Legendary Creature — Human Noble
(5/5)
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
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Archive Dragon
   ( 6)
Creature — Dragon Wizard
(4/6)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this creature enters, scry 2.
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Artificer's Assistant
 ( 1)
Creature — Bird
(1/1)
Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Artisan's Sorrow
  ( 4)
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Arwen Undómiel
  ( 2)
Legendary Creature — Elf Noble
(2/2)
Whenever you scry, put a +1/+1 counter on target creature.   : Scry 2.
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Arwen's Gift
  ( 4)
Sorcery
This spell costs less to cast if you control two or more legendary creatures. Scry 2, then draw two cards.
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Attentive Sunscribe
  ( 2)
Artifact Creature — Gnome
(2/2)
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Augury Owl
  ( 2)
Creature — Bird
(1/1)
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Automatic Librarian
 ( 3)
Artifact Creature — Construct
(3/2)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Bane's Contingency
   ( 3)
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
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Battle of Frost and Fire
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
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Battlewise Hoplite
  ( 2)
Creature — Human Soldier
(2/2)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Battlewise Valor
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Behold the Multiverse
  ( 4)
Instant
Scry 2, then draw two cards. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Behold the Unspeakable
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Reason // Believe (Believe)
  ( 5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
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Biblioplex Kraken
  ( 5)
Creature — Kraken
(4/5)
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever this creature attacks, you may return another creature you control to its owner's hand. If you do, this creature can't be blocked this turn.
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Biolume Egg
  ( 3)
Creature — Serpent Egg
(0/4)
Defender When this creature enters, scry 2. When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
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Biting Remark (playtest)
  ( 4)
Creature — — Elemental
(3/3)
Scrycast (If you see this card while scrying, you may reveal it and cast it by paying .) Flying
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Bitter Chill
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When this Aura is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.
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Boing!
  ( 2)
Instant
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
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Bolt of Keranos
   ( 3)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Bontu the Glorified
  ( 3)
Legendary Creature — God
(4/6)
Menace, indestructible Bontu can't attack or block unless a creature died under your control this turn.  , Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
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Boon of Safety
 ( 1)
Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
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Bronze Walrus
 ( 3)
Artifact Creature — Walrus
(2/2)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) : Add one mana of any color.
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Burning Prophet
  ( 2)
Creature — Human Wizard
(1/3)
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
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Calculated Dismissal
  ( 3)
Instant
Counter target spell unless its controller pays . Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Candy Trail
 ( 1)
Artifact — Food Clue
When this artifact enters, scry 2. , , Sacrifice this artifact: You gain 3 life and draw a card.
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Carrot Cake
  ( 2)
Artifact — Food
When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.) , , Sacrifice this artifact: You gain 3 life.
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Cascade Seer
  ( 4)
Creature — Merfolk Wizard
(3/3)
When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Catacomb Sifter
   ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Catch of the Day (playtest)
  ( 6)
Creature — — Serpent
(?/?)
As Catch of the Day enters the battlefield, choose one for each of the following. <b>Keyword</b> → Vigilance; ward ; or islandwalk. <b>Whenever this creature attacks</b> → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls. <b>Size</b> → 6/2; 4/4; or 2/6.
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Cavalier of Gales
    ( 5)
Creature — Elemental Knight
(5/5)
Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cavern Stomper
   ( 6)
Creature — Dinosaur
(7/7)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)  : This creature can't be blocked by creatures with power 2 or less this turn.
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Celeborn the Wise
  ( 4)
Legendary Creature — Elf Noble
(3/3)
Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
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Chain to Memory
 ( 1)
Instant
Target creature gets -4/-0 until end of turn. Scry 2.
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Chance-Met Elves
  ( 3)
Creature — Elf Warrior
(3/2)
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Charming Prince
  ( 2)
Creature — Human Noble
(2/2)
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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Chorus of the Tides
  ( 4)
Creature — Siren
(3/2)
Flying Heroic — Whenever you cast a spell that targets this creature, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Chrome Cat
 ( 3)
Artifact Creature — Cat
(3/2)
When this creature enters, scry 1.
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Clockwork Droid
 ( 2)
Artifact Creature — Robot
(3/1)
You may exert this creature as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
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Cloudreader Sphinx
  ( 5)
Creature — Sphinx
(3/4)
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cloudspire Coordinator
  ( 2)
Creature — Human Pilot
(3/1)
When this creature enters, scry 2. : Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
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Coming In Hot
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Condescend
  ( 1)
Instant
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Contact Other Plane
  ( 4)
Instant
Roll a d20. 1–9 | Draw two cards. 10–19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.
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Contraband Kingpin
  ( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact you control enters, scry 1.
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Council's Deliberation
  ( 2)
Instant
Draw a card. Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
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Cruel Finality
  ( 3)
Instant
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Cryptic Annelid
  ( 4)
Creature — Worm Beast
(1/4)
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Crystal Ball
 ( 3)
Artifact
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Crystal Grotto
( 0)
Land
When this land enters, scry 1. : Add .
, : Add one mana of any color.
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Curator of Mysteries
   ( 4)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard another card, scry 1. Cycling ( , Discard this card: Draw a card.)
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Daring Escape
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Darksteel Pendant
 ( 2)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) , : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Deep-Fried Plague Myr
( 0)
Stickers
2 — Whenever this creature attacks, scry 1. 3 — When this permanent leaves the battlefield, you may destroy target artifact or enchantment. 3 — 4/5 4 — 8/4
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Delightful Discovery
  ( 5)
Instant
This spell costs less to cast for each spell your opponents have cast this turn. Scry 2, then draw two cards. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Demon's Due
  ( 4)
Instant
Scry 2, then draw two cards. You lose 2 life.
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Denethor, Stone Seer
  ( 2)
Legendary Creature — Human Noble
(1/3)
When Denethor enters, scry 2.  , , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
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Desynchronize
  ( 5)
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
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Devout Decree
  ( 2)
Sorcery
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Dissolve
   ( 3)
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Diviner's Portent
    ( 3)
Instant
Roll a d20 and add the number of cards in your hand. 1–14 | Draw X cards. 15+ | Scry X, then draw X cards.
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Djinn of the Fountain
   ( 6)
Creature — Djinn
(4/4)
Flying Whenever you cast an instant or sorcery spell, choose one — • This creature gets +1/+1 until end of turn. • Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.
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Djinni Windseer
  ( 4)
Creature — Djinn
(3/3)
Flying When this creature enters, roll a d20. 1–9 | Scry 1. 10–19 | Scry 2. 20 | Scry 3.
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Doors of Durin
   ( 5)
Legendary Artifact
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
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Drown in Sorrow
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Dungeon of the Mad Mage
( 0)
Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
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Eager Construct
 ( 2)
Artifact Creature — Construct
(2/2)
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Eligeth, Crossroads Augur
   ( 6)
Legendary Creature — Sphinx
(5/6)
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
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Elminster
   ( 5)
Legendary Planeswalker — Elminster
(5)
Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way. +2: Draw a card, then scry 2. −3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.
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Elrond, Lord of Rivendell
  ( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
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Elrond, Master of Healing
   ( 4)
Legendary Creature — Elf Noble
(4/4)
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
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Elven Farsight
 ( 1)
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
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Elvish Mariner
  ( 3)
Creature — Elf Pilot
(3/2)
Whenever this creature attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
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Era of Enlightenment
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Erestor of the Council
   ( 3)
Legendary Creature — Elf Noble
(2/4)
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
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Everythingamajig (Everythingamajig (f))
 ( 8)
Artifact
, : Scry 2.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
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Eye of Malcator
  ( 3)
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever another artifact you control enters, this artifact becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
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Eyes Everywhere
  ( 3)
Enchantment
At the beginning of your upkeep, scry 1.  : Exchange control of this enchantment and target nonland permanent. Activate only as a sorcery.
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Eyes of the Watcher
  ( 3)
Enchantment
Whenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Fading Hope
 ( 1)
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Faerie Seer
 ( 1)
Creature — Faerie Wizard
(1/1)
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Faithful Pikemaster
  ( 4)
Creature — Rhino Monk Soldier
(3/4)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) As long as it's your turn, this creature has first strike.
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Fall of Gil-galad
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
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Fated Conflagration
    ( 4)
Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
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Fated Infatuation
   ( 3)
Instant
Create a token that's a copy of target creature you control. If it's your turn, scry 2.
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Fated Intervention
    ( 5)
Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
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Fated Retribution
    ( 7)
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
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