+transmute (14)
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Return target permanent to its owner's hand. Its controller loses 3 life.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
This creature can't be blocked.
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Target creature gets -3/-0 until end of turn.
Defender (This creature can't attack.)
Flying
, : Target creature can't be blocked this turn.
When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: This creature loses defender until end of turn.
Counter target instant or sorcery spell.
When this creature enters, each opponent loses 1 life for each creature they control.
Counter target spell unless its controller discards their hand.
Exile up to four target cards from a single graveyard.
This land enters tapped.
: Add .
Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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