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Acererak the Archlich
Acererak the Archlich 2Black (3)
Legendary Creature — Zombie Wizard (5/5)

When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.

Adventures in the Forgotten Realms (Mythic Rare)
Bar the Gate
Bar the Gate 2Blue (3)
Instant

Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Barrowin of Clan Undurr
Barrowin of Clan Undurr 2WhiteBlack (4)
Legendary Creature — Dwarf Cleric (3/3)

When Barrowin of Clan Undurr enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

Adventures in the Forgotten Realms (Uncommon)
Clattering Skeletons
Clattering Skeletons 3Black (4)
Creature — Skeleton (4/3)

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Cloister Gargoyle
Cloister Gargoyle 2White (3)
Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Adventures in the Forgotten Realms (Uncommon)
Delver's Torch
Delver's Torch 1White (2)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Displacer Beast
Displacer Beast 2Blue (3)
Creature — Cat Beast (3/2)

When Displacer Beast enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Displacement — 3Blue: Return Displacer Beast to its owner's hand.

Adventures in the Forgotten Realms (Uncommon)
Dungeon Descent
Dungeon Descent (0)
Land

Dungeon Descent enters tapped.

Tap: Add Colorless.

4, Tap, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Dungeon Map
Dungeon Map 3 (3)
Artifact

Tap: Add Colorless.

3, Tap: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Eccentric Apprentice
Eccentric Apprentice 2Blue (3)
Creature — Tiefling Wizard (2/2)

Flying

When Eccentric Apprentice enters, venture into the dungeon. (Enter the first room or advance to the next room.)

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Ellywick Tumblestrum
Ellywick Tumblestrum 2GreenGreen (4)
Legendary Planeswalker — Ellywick (4)

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

Adventures in the Forgotten Realms (Mythic Rare)
Fates' Reversal
Fates' Reversal 1Black (2)
Sorcery

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Fifty Feet of Rope
Fifty Feet of Rope 1 (1)
Artifact

Climb Over — Tap: Target Wall can't block this turn.

Tie Up — 3, Tap: Target creature doesn't untap during its controller's next untap step.

Rappel Down — 4, Tap: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Find the Path
Find the Path 2Green (3)
Enchantment — Aura

Enchant land

When Find the Path enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted land has "Tap: Add GreenGreen."

Adventures in the Forgotten Realms (Common)
Fly
Fly Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Immovable Rod
Immovable Rod White (1)
Artifact

You may choose not to untap Immovable Rod during your untap step.

Whenever Immovable Rod becomes untapped, venture into the dungeon.

3White, Tap: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.

Adventures in the Forgotten Realms Commander (Rare)
Intrepid Outlander
Intrepid Outlander 1Green (2)
Creature — Orc Ranger (2/3)

Reach

Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Keen-Eared Sentry
Keen-Eared Sentry 1White (2)
Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Each opponent can't venture into the dungeon more than once each turn.

Adventures in the Forgotten Realms (Uncommon)
Kick in the Door
Kick in the Door Red (1)
Sorcery

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Midnight Pathlighter
Midnight Pathlighter 2WhiteBlue (4)
Creature — Human Wizard (2/3)

Creatures you control can't be blocked except by legendary creatures.

Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms Commander (Rare)
Nadaar, Selfless Paladin
Nadaar, Selfless Paladin 2White (3)
Legendary Creature — Dragon Knight (3/3)

Vigilance

Whenever Nadaar, Selfless Paladin enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Other creatures you control get +1/+1 as long as you've completed a dungeon.

Adventures in the Forgotten Realms (Rare)
Planar Ally
Planar Ally 3WhiteWhite (5)
Creature — Angel (3/3)

Flying

Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Precipitous Drop
Precipitous Drop 2Black (3)
Enchantment — Aura

Enchant creature

When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

Adventures in the Forgotten Realms (Common)
Radiant Solar
Radiant Solar 5White (6)
Creature — Angel (3/6)

Flying, lifelink

Whenever Radiant Solar or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)

White, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.

Adventures in the Forgotten Realms Commander (Rare)
Ranger's Hawk
Ranger's Hawk White (1)
Creature — Bird (1/1)

Flying

3, Tap, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Secret Door
Secret Door Blue (1)
Artifact Creature — Wall (0/4)

Defender

4Blue: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Sefris of the Hidden Ways
Sefris of the Hidden Ways WhiteBlueBlack (3)
Legendary Creature — Human Wizard (2/3)

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Shortcut Seeker
Shortcut Seeker 3Blue (4)
Creature — Human Rogue (2/5)

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Thorough Investigation
Thorough Investigation 2White (3)
Enchantment

Whenever you attack, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms Commander (Rare)
Triumphant Adventurer
Triumphant Adventurer WhiteBlack (2)
Creature — Human Knight (1/1)

Deathtouch

During your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Undercity
Undercity (0)
Dungeon — Undercity

You can't enter this dungeon unless you "venture into Undercity."

Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Forge, Lost Well)

Forge — Put two +1/+1 counters on target creature. (Trap, Arena)

Lost Well — Scry 2. (Arena, Stash)

Trap — Target player loses 5 life. (Archives)

Arena — Goad target creature. (Archives, Catacombs)

Stash — Create a Treasure token. (Catacombs)

Archives — Draw a card. (Throne of the Dead Three)

Catacombs — Create a 4/1 black Skeleton creature token with menace. (Throne of the Dead Three)

Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.

Commander Legends: Battle for Baldur's Gate (Common)
Varis, Silverymoon Ranger
Varis, Silverymoon Ranger 1GreenGreen (3)
Legendary Creature — Human Elf Ranger (3/3)

Reach, ward 1

Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Adventures in the Forgotten Realms (Rare)
Veteran Dungeoneer
Veteran Dungeoneer 3White (4)
Creature — Human Warrior (3/4)

When Veteran Dungeoneer enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Wandering Troubadour
Wandering Troubadour 3Green (4)
Creature — Dragon Bard (4/2)

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
You Find a Cursed Idol
You Find a Cursed Idol 1Green (2)
Sorcery

Choose one —

• Smash It — Destroy target artifact.

• Lift the Curse — Destroy target enchantment.

• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Yuan-Ti Fang-Blade
Yuan-Ti Fang-Blade 2Black (3)
Creature — Snake Rogue (2/2)

Deathtouch

Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Yuan-Ti Malison
Yuan-Ti Malison 1Blue (2)
Creature — Snake Rogue (2/1)

Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Zalto, Fire Giant Duke
Zalto, Fire Giant Duke 3RedRed (5)
Legendary Creature — Giant Barbarian (7/3)

Trample

Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Zombie Ogre
Zombie Ogre 3BlackBlack (5)
Creature — Zombie Ogre (3/5)

At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
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