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Aerial Responder
Aerial Responder 1WhiteWhite (3)
Creature — Dwarf Soldier (2/3)

Flying, vigilance, lifelink

Ikoria Commander (Uncommon)
Other Versions
Kaladesh (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Game Night (Uncommon)
Aether Inspector
Aether Inspector 3White (4)
Creature — Dwarf Artificer (2/3)

Vigilance

When Aether Inspector enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Inspector attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

Aether Revolt (Common)
Alabaster Kirin
Alabaster Kirin 3White (4)
Creature — Kirin (2/3)

Flying, vigilance

Khans of Tarkir (Common)
Armored Griffin
Armored Griffin 3White (4)
Creature — Griffin (2/3)

Flying, vigilance

Planechase Anthology (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Masters Edition II (Common)
Planechase 2012 Edition (Uncommon)
Aven Wind Guide
Aven Wind Guide 2WhiteBlue (4)
Creature — Bird Warrior (2/3)

Flying, vigilance

Creature tokens you control have flying and vigilance.

Embalm 4WhiteBlue (4WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet (Uncommon)
Citadel Castellan
Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Magic Origins (Uncommon)
Combat Professor
Combat Professor 3White (4)
Creature — Bird Cleric (2/3)

Flying

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.

Strixhaven: School of Mages (Common)
Huatli's Raptor
Huatli's Raptor GreenWhite (2)
Creature — Dinosaur (2/3)

Vigilance

When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

War of the Spark (Uncommon)
Liege of the Axe
Liege of the Axe 3White (4)
Creature — Human Soldier (2/3)

Vigilance

Morph 1White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Liege of the Axe is turned face up, untap it.

Legions (Uncommon)
Makindi Patrol
Makindi Patrol 2White (3)
Creature — Human Knight Ally (2/3)

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

Battle for Zendikar (Common)
Militia Bugler
Militia Bugler 2White (3)
Creature — Human Soldier (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Core Set 2019 (Uncommon)
Mourning Patrol
Mourning Patrol 2White (3)
Creature — Human Soldier (2/3)

Vigilance

Disturb 3White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Common)
Murasa Rootgrazer
Murasa Rootgrazer GreenWhite (2)
Creature — Beast (2/3)

Vigilance

Tap: You may put a basic land card from your hand onto the battlefield.

Tap: Return target basic land you control to its owner's hand.

Zendikar Rising (Uncommon)
Parhelion Patrol
Parhelion Patrol 3White (4)
Creature — Human Knight (2/3)

Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Guilds of Ravnica (Common)
Prowling Felidar
Prowling Felidar 3White (4)
Creature — Cat Beast (2/3)

Vigilance

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.

Zendikar Rising (Common)
Ranar the Ever-Watchful
Ranar the Ever-Watchful 2WhiteBlue (4)
Legendary Creature — Spirit Warrior (2/3)

Flying, vigilance

The first card you foretell each turn costs 0 to foretell.

Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

Kaldheim Commander (Mythic Rare)
Reidane, God of the Worthy
Reidane, God of the Worthy 2White (3)
Legendary Creature — God (2/3)

Flying, vigilance

Snow lands your opponents control enter the battlefield tapped.

Noncreature spells your opponents cast with mana value 4 or greater cost 2 more to cast.

Kaldheim (Rare)
Steadfast Armasaur
Steadfast Armasaur 3White (4)
Creature — Dinosaur (2/3)

Vigilance

1White, Tap: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.

Ixalan (Uncommon)
Steadfast Sentinel
Steadfast Sentinel 3White (4)
Creature — Human Cleric (2/3)

Vigilance

Eternalize 4WhiteWhite (4WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

Hour of Devastation (Common)
Sunmane Pegasus
Sunmane Pegasus 3White (4)
Creature — Pegasus (2/3)

Flying

1White: Sunmane Pegasus gains vigilance and lifelink until end of turn.

Theros Beyond Death (Common)
Tenth District Veteran
Tenth District Veteran 2White (3)
Creature — Human Soldier (2/3)

Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

Ravnica Allegiance (Common)

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