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Acquisitions Expert
Acquisitions Expert 1Black (2)
Creature — Human Rogue (1/2)

When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Akki Ronin
Akki Ronin 1Red (2)
Creature — Goblin Samurai (1/3)

Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.

Kamigawa: Neon Dynasty (Common)
Allied Assault
Allied Assault 2White (3)
Instant

Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Ambassador Oak
Ambassador Oak 3Green (4)
Creature — Treefolk Warrior (3/3)

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

Jumpstart (Common)
Other Versions
Morningtide (Common)
Duel Decks: Mind vs. Might (Common)
Masters 25 (Common)
Amphin Mutineer
Amphin Mutineer 3Blue (4)
Creature — Salamander Pirate (3/3)

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.

Encore 4BlueBlue (4BlueBlue, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander Legends (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Ancestral Katana
Ancestral Katana 1White (2)
Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay 1. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+1.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Kamigawa: Neon Dynasty (Common)
Angel of Unity
Angel of Unity 1White (2)
Creature — — Angel Cleric (1/3)

Flying, lifelink

Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

Innistrad: Midnight Hunt Alchemy (Uncommon)
Anthousa, Setessan Hero
Anthousa, Setessan Hero 3GreenGreen (5)
Legendary Creature — Human Warrior (4/5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

Theros (Rare)
Arashin Foremost
Arashin Foremost 1WhiteWhite (3)
Creature — Human Warrior (2/2)

Double strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

Dragons of Tarkir (Rare)
Archpriest of Iona
Archpriest of Iona White (1)
Creature — Human Cleric (*/2)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Zendikar Rising (Rare)
Ardent Electromancer
Ardent Electromancer 2Red (3)
Creature — Human Wizard (3/2)

When Ardent Electromancer enters the battlefield, add Red for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Asari Captain
Asari Captain 3RedWhite (5)
Creature — Human Samurai (4/3)

Haste

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

Kamigawa: Neon Dynasty (Uncommon)
Ascendant Spirit
Ascendant Spirit Blue (1)
Snow Creature — Spirit (1/1)

SnowSnow: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.

SnowSnowSnow: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.

SnowSnowSnowSnow: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

Kaldheim (Rare)
Ascent of the Worthy
Ascent of the Worthy 1WhiteBlack (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Kaldheim (Uncommon)
Aurora Champion
Aurora Champion 2White (3)
Creature — Elf Warrior (3/2)

Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.

Battlebond (Common)
Aven Initiate
Aven Initiate 3Blue (4)
Creature — Bird Warrior (3/2)

Flying

Embalm 6Blue (6Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Double Masters 2022 (Common)
Other Versions
Amonkhet (Common)
Amonkhet Remastered (Common)
Aven Wind Guide
Aven Wind Guide 2WhiteBlue (4)
Creature — Bird Warrior (2/3)

Flying, vigilance

Creature tokens you control have flying and vigilance.

Embalm 4WhiteBlue (4WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Aysen Crusader
Aysen Crusader 2WhiteWhite (4)
Creature — Human Knight (2+*/2+*)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Masters Edition II (Uncommon)
Other Versions
Homelands (Rare)
Base Camp
Base Camp (0)
Land

Base Camp enters the battlefield tapped.

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

Zendikar Rising (Uncommon)
Battle for Bretagard
Battle for Bretagard 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Warrior creature token.

II — Create a 1/1 green Elf Warrior creature token.

III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Commander Masters (Rare)
Other Versions
Kaldheim (Rare)
Belisarius Cawl
Belisarius Cawl 2WhiteBlue (4)
Legendary Artifact Creature — Human (2/4)

Ultima Founding — Tap, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.

Master of Machines — Tap, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Warhammer 40,000 Commander (Rare)
Beskir Shieldmate
Beskir Shieldmate 1White (2)
Creature — Human Warrior (2/1)

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.

Kaldheim (Common)
Biotransference
Biotransference 2BlackBlack (4)
Enchantment

Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.

Warhammer 40,000 Commander (Rare)
Birth of the Imperium
Birth of the Imperium 2WhiteBlueBlack (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.

II — Each opponent sacrifices a creature.

III — Draw two cards for each opponent who controls fewer creatures than you.

Warhammer 40,000 Commander (Rare)
Bitterblade Warrior
Bitterblade Warrior 1Green (2)
Creature — Jackal Warrior (2/2)

You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
Blaring Captain
Blaring Captain 3Black (4)
Creature — Azra Warrior (2/2)

Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)

Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.

Battlebond (Uncommon)
Blaring Recruiter
Blaring Recruiter 3White (4)
Creature — Elf Warrior (2/2)

Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.)

2White: Create a 1/1 white Warrior creature token.

Battlebond (Uncommon)
Blood-Chin Fanatic
Blood-Chin Fanatic 1BlackBlack (3)
Creature — Orc Warrior (3/3)

1Black, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.

Dragons of Tarkir (Rare)
Blood-Chin Rager
Blood-Chin Rager 1Black (2)
Creature — Human Warrior (2/2)

Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Dragons of Tarkir (Uncommon)
Boldwyr Intimidator
Boldwyr Intimidator 5RedRed (7)
Creature — Giant Warrior (5/5)

Cowards can't block Warriors.

Red: Target creature becomes a Coward until end of turn.

2Red: Target creature becomes a Warrior until end of turn.

Battlebond (Uncommon)
Other Versions
Future Sight (Uncommon)
Morningtide (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Duel Decks: Mind vs. Might (Uncommon)
Bramblewood Paragon
Bramblewood Paragon 1Green (2)
Creature — Elf Warrior (2/2)

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.

Each creature you control with a +1/+1 counter on it has trample.

Morningtide (Uncommon)
Brighthearth Banneret
Brighthearth Banneret 1Red (2)
Creature — Elemental Warrior (1/1)

Elemental spells and Warrior spells you cast cost 1 less to cast.

Reinforce 1—1Red (1Red, Discard this card: Put a +1/+1 counter on target creature.)

Morningtide (Common)
Bull-Rush Bruiser
Bull-Rush Bruiser 3Red (4)
Creature — Minotaur Warrior (4/3)

Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.

Battlebond (Common)
Burakos, Party Leader
Burakos, Party Leader 3Black (4)
Legendary Creature — Orc (2/4)

Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.

Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Cartouche of Solidarity
Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Cascade Seer
Cascade Seer 3Blue (4)
Creature — Merfolk Wizard (3/3)

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Chief of the Edge
Chief of the Edge WhiteBlack (2)
Creature — Human Warrior (3/2)

Other Warrior creatures you control get +1/+0.

Khans of Tarkir (Uncommon)
Chief of the Scale
Chief of the Scale WhiteBlack (2)
Creature — Human Warrior (2/3)

Other Warrior creatures you control get +0/+1.

Khans of Tarkir (Uncommon)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Exodus (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Premium Deck Series: Slivers (Rare)
Tempest Remastered (Rare)
Duel Decks: Mind vs. Might (Rare)
Concerted Defense
Concerted Defense Blue (1)
Instant

Counter target noncreature spell unless its controller pays 1 plus an additional 1 for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Coveted Prize
Coveted Prize 4Black (5)
Sorcery

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Zendikar Rising (Rare)
Crash the Party
Crash the Party 5Green (6)
Instant

Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.

Streets of New Capenna Commander (Rare)
Deadly Alliance
Deadly Alliance 4Black (5)
Instant

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Destroy target creature or planeswalker.

Zendikar Rising (Common)
Decorated Champion
Decorated Champion 1Green (2)
Creature — Elf Warrior (2/2)

Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.

Battlebond (Uncommon)
Deeproot Warrior
Deeproot Warrior 1Green (2)
Creature — Merfolk Warrior (2/2)

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

Ixalan (Common)
Defenders of Humanity
Defenders of Humanity Variable Colorless2White (3)
Enchantment

When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.

Variable Colorless2White, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

Warhammer 40,000 Commander (Rare)
Diplomacy of the Wastes
Diplomacy of the Wastes 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

Fate Reforged (Uncommon)
Drana's Silencer
Drana's Silencer 5Black (6)
Creature — Vampire Rogue (3/2)

When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Dwynen's Elite
Dwynen's Elite 1Green (2)
Creature — Elf Warrior (2/2)

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Jumpstart 2022 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Jumpstart (Uncommon)
Game Night: Free-For-All (Uncommon)
Earthshaker Khenra
Earthshaker Khenra 1Red (2)
Creature — Jackal Warrior (2/1)

Haste

When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.

Eternalize 4RedRed (4RedRed, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Eiganjo Exemplar
Eiganjo Exemplar 1White (2)
Enchantment Creature — Human Samurai (2/1)

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

Kamigawa: Neon Dynasty (Common)
Elderleaf Mentor
Elderleaf Mentor 3Green (4)
Creature — Elf Warrior (3/2)

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Elven Ambush
Elven Ambush 3Green (4)
Instant

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Game Night: Free-For-All (Uncommon)
Other Versions
Kaldheim (Uncommon)
Elven Bow
Elven Bow Green (1)
Artifact — Equipment

When Elven Bow enters the battlefield, you may pay 2. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.

Equipped creature gets +1/+2 and has reach.

Equip 3

Jumpstart 2022 (Uncommon)
Other Versions
Kaldheim (Uncommon)
Elvish Promenade
Elvish Promenade 3Green (4)
Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Kaldheim Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Elvish Warmaster
Elvish Warmaster 1Green (2)
Creature — Elf Warrior (2/2)

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.

5GreenGreen: Elves you control get +2/+2 and gain deathtouch until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Kaldheim (Rare)
Jumpstart 2022 (Rare)
Emeria Captain
Emeria Captain 3White (4)
Creature — Angel Warrior (1/1)

Flying, vigilance

When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Emeria's Call
Emeria's Call 4WhiteWhiteWhite (7)
Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Zendikar Rising (Mythic Rare)
Expedition Champion
Expedition Champion 2Red (3)
Creature — Human Warrior (2/3)

Expedition Champion gets +2/+0 as long as you control another Warrior.

Zendikar Rising (Common)
Exquisite Huntmaster
Exquisite Huntmaster 3Black (4)
Creature — Elf Warrior (4/2)

When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.

Encore 4Black (4Black, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Common)
Eyeblight Cullers
Eyeblight Cullers 4Black (5)
Creature — Elf Warrior (3/3)

When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)

Kaldheim Commander (Common)
Other Versions
Commander Legends (Common)
Fendeep Summoner
Fendeep Summoner 4Black (5)
Creature — Treefolk Shaman (3/5)

Tap: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

Morningtide (Rare)
Feudkiller's Verdict
Feudkiller's Verdict 4WhiteWhite (6)
Tribal Sorcery — Giant

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.

Modern Masters (Uncommon)
Other Versions
Morningtide (Rare)
Figure of Destiny
Figure of Destiny Red or White (1)
Creature — Kithkin (1/1)

Red or White: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

Red or WhiteRed or WhiteRed or White: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

Double Masters 2022 (Rare)
Other Versions
Eventide (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Modern Masters (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Start // Finish (Finish)
Start // Finish (Finish) 2Black (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.

Destroy target creature.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Firja's Retribution
Firja's Retribution 1WhiteWhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.

II — Until end of turn, Angels you control gain "Tap: Destroy target creature with power less than this creature's power."

III — Angels you control gain double strike until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Kaldheim (Rare)
Flourishing Defenses
Flourishing Defenses 4Green (5)
Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Shadowmoor (Uncommon)
Galadhrim Ambush
Galadhrim Ambush 3Green (4)
Instant

Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.

Prevent all combat damage that would be dealt this turn by non-Elf creatures.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Ghitu Encampment
Ghitu Encampment (0)
Land

Ghitu Encampment enters the battlefield tapped.

Tap: Add Red.

1Red: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Duel Decks: Speed vs. Cunning (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Tenth Edition (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Giantbaiting
Giantbaiting 2Red or Green (3)
Sorcery

Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Modern Masters 2017 Edition (Common)
Other Versions
Shadowmoor (Common)
Gilt-Leaf Ambush
Gilt-Leaf Ambush 2Green (3)
Tribal Instant — Elf

Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Lorwyn (Common)
Gnottvold Slumbermound
Gnottvold Slumbermound (0)
Land

Gnottvold Slumbermound enters the battlefield tapped.

Tap: Add Red.

3RedGreenGreen, Tap, Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.

Kaldheim (Uncommon)
God-Eternal Oketra
God-Eternal Oketra 3WhiteWhite (5)
Legendary Creature — Zombie God (3/6)

Double strike

Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.

When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

War of the Spark (Mythic Rare)
Goma Fada Vanguard
Goma Fada Vanguard 1Red (2)
Creature — Human Warrior (2/2)

Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.

Zendikar Rising (Uncommon)
Gor Muldrak, Amphinologist
Gor Muldrak, Amphinologist 1GreenBlue (3)
Legendary Creature — Human Scout (3/2)

You and permanents you control have protection from Salamanders.

At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.

Commander Legends (Rare)
Great Hall of Starnheim
Great Hall of Starnheim (0)
Land

Great Hall of Starnheim enters the battlefield tapped.

Tap: Add Black.

WhiteWhiteBlack, Tap, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.

Kaldheim (Uncommon)
Grotag Bug-Catcher
Grotag Bug-Catcher 1Red (2)
Creature — Goblin Warrior (1/2)

Trample

Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Guan Yu, Sainted Warrior
Guan Yu, Sainted Warrior 3WhiteWhite (5)
Legendary Creature — Human Soldier Warrior (3/5)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Harald, King of Skemfar
Harald, King of Skemfar 1BlackGreen (3)
Legendary Creature — Elf Warrior (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kaldheim (Uncommon)
Harper Recruiter
Harper Recruiter 2White (3)
Creature — Human Warrior (3/1)

Flying

Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.

Commander Legends: Battle for Baldur's Gate (Rare)
Hazezon Tamar
Hazezon Tamar 4RedGreenWhite (7)
Legendary Creature — Human Warrior (2/4)

When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Hazezon, Shaper of Sand
Hazezon, Shaper of Sand RedGreenWhite (3)
Legendary Creature — Human Warrior (3/3)

Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria United Commander (Rare)
Heiko Yamazaki, the General
Heiko Yamazaki, the General 3Red (4)
Legendary Creature — Human Samurai (3/3)

Trample

Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.

Kamigawa: Neon Dynasty (Uncommon)
Herald of Anafenza
Herald of Anafenza White (1)
Creature — Human Soldier (1/2)

Outlast 2White (2White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.

Khans of Tarkir (Rare)
Herald of Dromoka
Herald of Dromoka 1White (2)
Creature — Human Warrior (2/2)

Vigilance

Other Warrior creatures you control have vigilance.

Dragons of Tarkir (Common)
Hollow Warrior
Hollow Warrior 4 (4)
Artifact Creature — Golem Warrior (4/4)

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)

Prophecy (Uncommon)
Homarid Warrior
Homarid Warrior 4Blue (5)
Creature — Homarid Warrior (3/3)

Blue: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Huatli, Warrior Poet
Huatli, Warrior Poet 3RedWhite (5)
Legendary Planeswalker — Huatli (3)

+2: You gain life equal to the greatest power among creatures you control.

0: Create a 3/3 green Dinosaur creature token with trample.

−X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.

Ixalan (Mythic Rare)
Hunting Triad
Hunting Triad 3Green (4)
Tribal Sorcery — Elf

Create three 1/1 green Elf Warrior creature tokens.

Reinforce 3—3Green (3Green, Discard this card: Put three +1/+1 counters on target creature.)

Commander Anthology (Uncommon)
Other Versions
Morningtide (Uncommon)
Commander 2014 (Uncommon)
Icewind Stalwart
Icewind Stalwart 3White (4)
Creature — Tiefling Warrior (3/3)

Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Imotekh the Stormlord
Imotekh the Stormlord 2BlackBlack (4)
Legendary Artifact Creature — Necron (3/3)

Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.

Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.

Warhammer 40,000 Commander (Mythic Rare)
Imperial Blademaster
Imperial Blademaster 1RedWhite (3)
Creature — — Human Samurai (2/2)

Double strike

Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.

Kamigawa: Neon Dynasty Alchemy (Rare)
Imperial Subduer
Imperial Subduer 2White (3)
Creature — Human Samurai (3/2)

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.

Kamigawa: Neon Dynasty (Common)
Imperious Perfect
Imperious Perfect 2Green (3)
Creature — Elf Warrior (2/2)

Other Elves you control get +1/+1.

Green, Tap: Create a 1/1 green Elf Warrior creature token.

Jumpstart 2022 (Rare)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Commander 2014 (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Eternal Masters (Rare)
Commander Anthology (Uncommon)
Commander Legends (Uncommon)
Kaldheim Commander (Rare)
Historic Anthology 1 (Uncommon)
Inquisitorial Rosette
Inquisitorial Rosette 2 (2)
Artifact — Equipment

Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Iraxxa, Empress of Mars
Iraxxa, Empress of Mars 2RedRed (4)
Legendary Creature — Alien Warrior (5/4)

Trample

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.

Doctor Who Commander (Uncommon)
Jedit Ojanen of Efrava
Jedit Ojanen of Efrava 3GreenGreenGreen (6)
Legendary Creature — Cat Warrior (5/5)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.

Commander 2017 (Rare)
Other Versions
Planar Chaos (Rare)
Jedit Ojanen, Mercenary
Jedit Ojanen, Mercenary 1WhiteBlue (3)
Legendary Creature — Cat Mercenary (3/3)

Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay Green. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Dominaria United Commander (Mythic Rare)
Jeska, Warrior Adept
Jeska, Warrior Adept 2RedRed (4)
Legendary Creature — Human Barbarian Warrior (3/1)

First strike, haste

Tap: Jeska, Warrior Adept deals 1 damage to any target.

Judgment (Rare)
Join the Maestros
Join the Maestros 4Black (5)
Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)

Create a 4/3 black Ogre Warrior creature token.

Streets of New Capenna (Common)
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