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Acquisitions Expert
( 2)
Creature — Human Rogue
(1/2)
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Akki Ronin
( 2)
Creature — Goblin Samurai
(1/3)
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
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Allied Assault
( 3)
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Ambassador Oak
( 4)
Creature — Treefolk Warrior
(3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
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Ancestral Katana
( 2)
Artifact — Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay . When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Angel of Unity
( 2)
Creature — — Angel Cleric
(1/3)
Flying, lifelink Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)
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Anthousa, Setessan Hero
( 5)
Legendary Creature — Human Warrior
(4/5)
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
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Arashin Foremost
( 3)
Creature — Human Warrior
(2/2)
Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
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Archpriest of Iona
( 1)
Creature — Human Cleric
(*/2)
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
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Ardent Electromancer
( 3)
Creature — Human Wizard
(3/2)
When Ardent Electromancer enters the battlefield, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Asari Captain
( 5)
Creature — Human Samurai
(4/3)
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
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Ascent of the Worthy
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
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Aurora Champion
( 3)
Creature — Elf Warrior
(3/2)
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
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Aysen Crusader
( 4)
Creature — Human Knight
(2+*/2+*)
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
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Base Camp
( 0)
Land
Base Camp enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
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Battle for Bretagard
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
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Belisarius Cawl
( 4)
Legendary Artifact Creature — Human
(2/4)
Ultima Founding — , Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance. Master of Machines — , Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Beskir Shieldmate
( 2)
Creature — Human Warrior
(2/1)
When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.
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Biotransference
( 4)
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
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Birth of the Imperium
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. II — Each opponent sacrifices a creature. III — Draw two cards for each opponent who controls fewer creatures than you.
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Bitterblade Warrior
( 2)
Creature — Jackal Warrior
(2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
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Blaring Captain
( 4)
Creature — Azra Warrior
(2/2)
Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
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Blaring Recruiter
( 4)
Creature — Elf Warrior
(2/2)
Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) : Create a 1/1 white Warrior creature token.
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Blood-Chin Rager
( 2)
Creature — Human Warrior
(2/2)
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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Boldwyr Intimidator
( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn. : Target creature becomes a Warrior until end of turn.
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Bramblewood Paragon
( 2)
Creature — Elf Warrior
(2/2)
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
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Bull-Rush Bruiser
( 4)
Creature — Minotaur Warrior
(4/3)
Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
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Burakos, Party Leader
( 4)
Legendary Creature — Orc
(2/4)
Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.)
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Cartouche of Solidarity
( 1)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.
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Cascade Seer
( 4)
Creature — Merfolk Wizard
(3/3)
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Chief of the Edge
( 2)
Creature — Human Warrior
(3/2)
Other Warrior creatures you control get +1/+0.
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Chief of the Scale
( 2)
Creature — Human Warrior
(2/3)
Other Warrior creatures you control get +0/+1.
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Coat of Arms
( 5)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
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Concerted Defense
( 1)
Instant
Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Coveted Prize
( 5)
Sorcery
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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Crash the Party
( 6)
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
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Deadly Alliance
( 5)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Destroy target creature or planeswalker.
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Decorated Champion
( 2)
Creature — Elf Warrior
(2/2)
Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
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Deeproot Warrior
( 2)
Creature — Merfolk Warrior
(2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
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Defenders of Humanity
( 3)
Enchantment
When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance. , Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
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Diplomacy of the Wastes
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
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Drana's Silencer
( 6)
Creature — Vampire Rogue
(3/2)
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Dwynen's Elite
( 2)
Creature — Elf Warrior
(2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Eiganjo Exemplar
( 2)
Enchantment Creature — Human Samurai
(2/1)
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
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Elderleaf Mentor
( 4)
Creature — Elf Warrior
(3/2)
When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
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Elven Ambush
( 4)
Instant
Create a 1/1 green Elf Warrior creature token for each Elf you control.
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Elven Bow
( 1)
Artifact — Equipment
When Elven Bow enters the battlefield, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip
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Elvish Promenade
( 4)
Tribal Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
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Elvish Warmaster
( 2)
Creature — Elf Warrior
(2/2)
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. : Elves you control get +2/+2 and gain deathtouch until end of turn.
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Emeria Captain
( 4)
Creature — Angel Warrior
(1/1)
Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Emeria's Call
( 7)
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
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Expedition Champion
( 3)
Creature — Human Warrior
(2/3)
Expedition Champion gets +2/+0 as long as you control another Warrior.
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Eyeblight Cullers
( 5)
Creature — Elf Warrior
(3/3)
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
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Fendeep Summoner
( 5)
Creature — Treefolk Shaman
(3/5)
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
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Feudkiller's Verdict
( 6)
Tribal Sorcery — Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
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Start // Finish (Finish)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature.
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Firja's Retribution
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain ": Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.
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Flourishing Defenses
( 5)
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
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Galadhrim Ambush
( 4)
Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
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Ghitu Encampment
( 0)
Land
Ghitu Encampment enters the battlefield tapped. : Add . : Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Giantbaiting
( 3)
Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Gilt-Leaf Ambush
( 3)
Tribal Instant — Elf
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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God-Eternal Oketra
( 5)
Legendary Creature — Zombie God
(3/6)
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Goma Fada Vanguard
( 2)
Creature — Human Warrior
(2/2)
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
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Gor Muldrak, Amphinologist
( 3)
Legendary Creature — Human Scout
(3/2)
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
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Grotag Bug-Catcher
( 2)
Creature — Goblin Warrior
(1/2)
Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Guan Yu, Sainted Warrior
( 5)
Legendary Creature — Human Soldier Warrior
(3/5)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
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Harald, King of Skemfar
( 3)
Legendary Creature — Elf Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Harper Recruiter
( 3)
Creature — Human Warrior
(3/1)
Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
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Hazezon Tamar
( 7)
Legendary Creature — Human Warrior
(2/4)
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
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Hazezon, Shaper of Sand
( 3)
Legendary Creature — Human Warrior
(3/3)
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
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Heiko Yamazaki, the General
( 4)
Legendary Creature — Human Samurai
(3/3)
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
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Herald of Dromoka
( 2)
Creature — Human Warrior
(2/2)
Vigilance Other Warrior creatures you control have vigilance.
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Hollow Warrior
( 4)
Artifact Creature — Golem Warrior
(4/4)
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
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Homarid Warrior
( 5)
Creature — Homarid Warrior
(3/3)
: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
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Huatli, Warrior Poet
( 5)
Legendary Planeswalker — Huatli
(3)
+2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. −X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
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Icewind Stalwart
( 4)
Creature — Tiefling Warrior
(3/3)
Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
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Imotekh the Stormlord
( 4)
Legendary Artifact Creature — Necron
(3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens. Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
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Imperial Blademaster
( 3)
Creature — — Human Samurai
(2/2)
Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.
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Imperial Subduer
( 3)
Creature — Human Samurai
(3/2)
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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Imperious Perfect
( 3)
Creature — Elf Warrior
(2/2)
Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.
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Inquisitorial Rosette
( 2)
Artifact — Equipment
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Iraxxa, Empress of Mars
( 4)
Legendary Creature — Alien Warrior
(5/4)
Trample Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
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Jedit Ojanen of Efrava
( 6)
Legendary Creature — Cat Warrior
(5/5)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
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Jedit Ojanen, Mercenary
( 3)
Legendary Creature — Cat Mercenary
(3/3)
Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay . If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)
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Jeska, Warrior Adept
( 4)
Legendary Creature — Human Barbarian Warrior
(3/1)
First strike, haste : Jeska, Warrior Adept deals 1 damage to any target.
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Join the Maestros
( 5)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Create a 4/3 black Ogre Warrior creature token.
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