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Bite of the Black Rose
Bite of the Black Rose 3Black (4)
Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Magic: The Gathering—Conspiracy (Uncommon)
Coercive Portal
Coercive Portal 4 (4)
Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Vintage Masters (Mythic Rare)
Other Versions
Magic: The Gathering—Conspiracy (Mythic Rare)
Council Guardian
Council Guardian 5White (6)
Creature — Giant Soldier (5/5)

Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

Magic: The Gathering—Conspiracy (Uncommon)
Council's Judgment
Council's Judgment 1WhiteWhite (3)
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Vintage Masters (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Custodi Squire
Custodi Squire 4White (5)
Creature — Spirit Cleric (3/3)

Flying

Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Magic: The Gathering—Conspiracy (Common)
Magister of Worth
Magister of Worth 4WhiteBlack (6)
Creature — Angel (4/4)

Flying

Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

Vintage Masters (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Plea for Power
Plea for Power 3Blue (4)
Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Vintage Masters (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Split Decision
Split Decision 1Blue (2)
Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Magic: The Gathering—Conspiracy (Uncommon)
Tyrant's Choice
Tyrant's Choice 1Black (2)
Sorcery

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Vintage Masters (Common)
Other Versions
Magic: The Gathering—Conspiracy (Common)