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Aarakocra Sneak
Aarakocra Sneak 3Blue (4)
Creature — Bird Rogue (1/4)

Flying

When Aarakocra Sneak enters, you take the initiative.

Commander Legends: Battle for Baldur's Gate (Common)
Avenging Hunter
Avenging Hunter 4Green (5)
Creature — Dragon Ranger (5/4)

Trample

When Avenging Hunter enters, you take the initiative.

Commander Legends: Battle for Baldur's Gate (Common)
Bloodboil Sorcerer
Bloodboil Sorcerer 3Red (4)
Creature — Human Shaman (3/3)

When Bloodboil Sorcerer enters, you take the initiative.

Crown of Madness — 1Red, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Caves of Chaos Adventurer
Caves of Chaos Adventurer 3Red (4)
Creature — Human Barbarian (5/3)

Trample

When Caves of Chaos Adventurer enters, you take the initiative.

Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Dungeoneer's Pack
Dungeoneer's Pack 3 (3)
Artifact

Dungeoneer's Pack enters tapped.

2, Tap, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Explore the Underdark
Explore the Underdark 4Green (5)
Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

You take the initiative.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Feywild Caretaker
Feywild Caretaker 4Blue (5)
Creature — Orc Wizard (3/4)

When Feywild Caretaker enters, you take the initiative.

At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

Commander Legends: Battle for Baldur's Gate (Uncommon)
From the Catacombs
From the Catacombs 3BlackBlack (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Escape—3BlackBlack, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Commander Legends: Battle for Baldur's Gate (Rare)
Goliath Paladin
Goliath Paladin 4White (5)
Creature — Giant Knight (3/6)

Vigilance

When Goliath Paladin enters, you take the initiative.

Commander Legends: Battle for Baldur's Gate (Common)
Loot Dispute
Loot Dispute 3Red (4)
Enchantment

When Loot Dispute enters, you take the initiative and create a Treasure token.

Whenever you attack the player who has the initiative, create a Treasure token.

Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.

Commander Legends: Battle for Baldur's Gate (Rare)
Passageway Seer
Passageway Seer 3Black (4)
Creature — Tiefling Warlock (2/2)

Lifelink

When Passageway Seer enters, you take the initiative.

At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Ravenloft Adventurer
Ravenloft Adventurer 3Black (4)
Creature — Human Rogue Assassin (3/4)

When Ravenloft Adventurer enters, you take the initiative.

If a creature an opponent controls would die, instead exile it and put a hit counter on it.

Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

Commander Legends: Battle for Baldur's Gate (Rare)
Rilsa Rael, Kingpin
Rilsa Rael, Kingpin 3BlueBlack (5)
Legendary Creature — Human Rogue (2/5)

Deathtouch

When Rilsa Rael, Kingpin enters, you take the initiative.

Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sarevok's Tome
Sarevok's Tome 4 (4)
Artifact

When Sarevok's Tome enters, you take the initiative.

Tap: Add Colorless. If you have the initiative, add ColorlessColorless instead.

3, Tap: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Commander Legends: Battle for Baldur's Gate (Rare)
Seasoned Dungeoneer
Seasoned Dungeoneer 3White (4)
Creature — Human Warrior (3/4)

When Seasoned Dungeoneer enters, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Commander Legends: Battle for Baldur's Gate (Rare)
Stirring Bard
Stirring Bard 3Red (4)
Creature — Dragon Bard (0/4)

Defender

When Stirring Bard enters, you take the initiative.

Mantle of Inspiration — Tap: Target creature gains menace and haste until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Tomb of Horrors Adventurer
Tomb of Horrors Adventurer 5Blue (6)
Creature — Elf Monk (4/4)

When Tomb of Horrors Adventurer enters, you take the initiative.

Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Commander Legends: Battle for Baldur's Gate (Rare)
Trailblazer's Torch
Trailblazer's Torch 4 (4)
Artifact — Equipment

When Trailblazer's Torch enters, you take the initiative.

Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Common)
Undercellar Sweep
Undercellar Sweep 4White (5)
Enchantment

When Undercellar Sweep enters, you take the initiative.

Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Underdark Explorer
Underdark Explorer 4Black (5)
Creature — Lizard Warrior (5/3)

Menace (This creature can't be blocked except by two or more creatures.)

When Underdark Explorer enters, you take the initiative.

Commander Legends: Battle for Baldur's Gate (Common)
Undermountain Adventurer
Undermountain Adventurer 3Green (4)
Creature — Giant Warrior (3/4)

Vigilance

When Undermountain Adventurer enters, you take the initiative.

Tap: Add GreenGreen. If you've completed a dungeon, add six Green instead.

Commander Legends: Battle for Baldur's Gate (Rare)
Vicious Battlerager
Vicious Battlerager 3Black (4)
Creature — Dwarf Barbarian (1/5)

When Vicious Battlerager enters, you take the initiative.

Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.

Commander Legends: Battle for Baldur's Gate (Common)
White Plume Adventurer
White Plume Adventurer 2White (3)
Creature — Orc Cleric (3/3)

When White Plume Adventurer enters, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Commander Legends: Battle for Baldur's Gate (Rare)
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