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Allosaurus Rider
Allosaurus Rider 5GreenGreen (7)
Creature — Elf Warrior (1+*/1+*)

You may exile two green cards from your hand rather than pay this spell's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Coldsnap (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Ashaya, Soul of the Wild
Ashaya, Soul of the Wild 3GreenGreen (5)
Legendary Creature — Elemental (*/*)

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

Zendikar Rising (Mythic Rare)
Awakened Amalgam
Awakened Amalgam 4 (4)
Artifact Creature — Golem (*/*)

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

Rivals of Ixalan (Rare)
Beanstalk Giant
Beanstalk Giant 6Green (7)
Creature — Giant (*/*)

Beanstalk Giant's power and toughness are each equal to the number of lands you control.

Commander Masters (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Bonny Pall, Clearcutter
Bonny Pall, Clearcutter 3GreenBlueBlue (6)
Legendary Creature — Giant Scout (6/5)

Reach

When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."

Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

Outlaws of Thunder Junction (Rare)
Cultivator Colossus
Cultivator Colossus 4GreenGreenGreen (7)
Creature — Plant Beast (*/*)

Trample

Cultivator Colossus's power and toughness are each equal to the number of lands you control.

When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

Innistrad: Crimson Vow (Mythic Rare)
Dakkon Blackblade
Dakkon Blackblade 2WhiteBlueBlueBlack (6)
Legendary Creature — Human Warrior (*/*)

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Drift of the Dead
Drift of the Dead 3Black (4)
Creature — Wall (*/*)

Defender (This creature can't attack.)

Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Druid Class
Druid Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

2Green: Level 2

//Level_2//

You may play an additional land on each of your turns.

4Green: Level 3

//Level_3//

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Adventures in the Forgotten Realms (Uncommon)
Beanstalk Giant (Fertile Footsteps)
Beanstalk Giant (Fertile Footsteps) 2Green (3)
Sorcery — Adventure

Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)

Commander Masters (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Greensleeves, Maro-Sorcerer
Greensleeves, Maro-Sorcerer 3GreenGreen (5)
Legendary Creature — Elemental (*/*)

Protection from planeswalkers and from Wizards

Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

Dominaria United Commander (Mythic Rare)
Kamahl's Will
Kamahl's Will 3Green (4)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.

• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Commander Legends (Rare)
Maraxus of Keld
Maraxus of Keld 4RedRed (6)
Legendary Creature — Human Warrior (*/*)

Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.

Weatherlight (Rare)
Matca Rioters
Matca Rioters 2Green (3)
Creature — Human Warrior (*/*)

Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

Modern Masters 2015 Edition (Common)
Other Versions
Conflux (Common)
Molimo, Maro-Sorcerer
Molimo, Maro-Sorcerer 4GreenGreenGreen (7)
Legendary Creature — Elemental (*/*)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Commander Masters (Uncommon)
Other Versions
Invasion (Rare)
Tenth Edition (Rare)
Archenemy (Rare)
Commander Legends (Rare)
Nishoba Brawler
Nishoba Brawler 1Green (2)
Creature — Cat Warrior (*/3)

Trample

Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.

Dominaria United (Uncommon)
Old Man Willow
Old Man Willow 2BlackGreen (4)
Legendary Creature — Treefolk (*/*)

Old Man Willow's power and toughness are each equal to the number of lands you control.

Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Pallimud
Pallimud 2Red (3)
Creature — Beast (*/3)

As Pallimud enters the battlefield, choose an opponent.

Pallimud's power is equal to the number of tapped lands the chosen player controls.

Tempest (Rare)
Rubblehulk
Rubblehulk 4RedGreen (6)
Creature — Elemental (*/*)

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush — 1RedGreen, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Guild Kit: Gruul (Rare)
Other Versions
Gatecrash (Rare)
Commander 2016 (Rare)
Commander 2018 (Rare)
Serpent of the Endless Sea
Serpent of the Endless Sea 4Blue (5)
Creature — Serpent (*/*)

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

Serpent of the Endless Sea can't attack unless defending player controls an Island.

Magic 2010 (Common)
Skyshroud War Beast
Skyshroud War Beast 1Green (2)
Creature — Beast (*/*)

Trample

As Skyshroud War Beast enters the battlefield, choose an opponent.

Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.

Exodus (Rare)
Territorial Kavu
Territorial Kavu RedGreen (2)
Creature — Kavu (*/*)

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.

Whenever Territorial Kavu attacks, choose one —

• Discard a card. If you do, draw a card.

• Exile up to one target card from a graveyard.

Modern Horizons 2 (Rare)
Territorial Maro
Territorial Maro 4Green (5)
Creature — Elemental (*/*)

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

Dominaria United (Uncommon)
Titania, Gaea Incarnate
Titania, Gaea Incarnate (0)
Legendary Creature — Elemental Avatar (*/*)

Vigilance, reach, trample, haste

Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.

When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.

3Green: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

The Brothers' War (Mythic Rare)
Ulvenwald Hydra
Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Jumpstart (Mythic Rare)
Vedalken Shackles
Vedalken Shackles 3 (3)
Artifact

You may choose not to untap Vedalken Shackles during your untap step.

2, Tap: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Fifth Dawn (Rare)
Modern Masters (Mythic Rare)
Wilderness Elemental
Wilderness Elemental 1RedGreen (3)
Creature — Elemental (*/3)

Trample

Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

Commander 2016 (Uncommon)
Other Versions
Coldsnap (Uncommon)
Winnowing Forces
Winnowing Forces (0)
Creature — Elf Warrior (*/*)

Winnowing Forces's power and toughness are each equal to the number of lands you control.

March of the Machine (Uncommon)
Wrenn and Seven
Wrenn and Seven 3GreenGreen (5)
Legendary Planeswalker — Wrenn (5)

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."

−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Innistrad: Midnight Hunt (Mythic Rare)
Zendikar Incarnate
Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)

Zendikar Incarnate's power is equal to the number of lands you control.

Commander 2018 (Uncommon)
Other Versions
Magic Origins (Uncommon)
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