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Alpine Meadow
( 0)
Snow Land — Mountain Plains
(: Add or .) Alpine Meadow enters the battlefield tapped.
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Arctic Treeline
( 0)
Snow Land — Forest Plains
(: Add or .) Arctic Treeline enters the battlefield tapped.
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Bayou
( 0)
Land — Swamp Forest
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Blood Crypt
( 0)
Land — Swamp Mountain
(: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Breeding Pool
( 0)
Land — Forest Island
(: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Canopy Vista
( 0)
Land — Forest Plains
(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Cinder Glade
( 0)
Land — Mountain Forest
(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Commercial District
( 0)
Land — Mountain Forest
(: Add or .) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Contaminated Aquifer
( 0)
Land — Island Swamp
(: Add or .) Contaminated Aquifer enters the battlefield tapped.
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Dryad Arbor
( 0)
Land Creature — Forest Dryad
(1/1)
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add .")
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Dwarven Mine
( 0)
Land — Mountain
(: Add .) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
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Elegant Parlor
( 0)
Land — Mountain Plains
(: Add or .) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Geothermal Bog
( 0)
Land — Swamp Mountain
(: Add or .) Geothermal Bog enters the battlefield tapped.
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Gingerbread Cabin
( 0)
Land — Forest
(: Add .) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Glacial Floodplain
( 0)
Snow Land — Plains Island
(: Add or .) Glacial Floodplain enters the battlefield tapped.
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Godless Shrine
( 0)
Land — Plains Swamp
(: Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Hallowed Fountain
( 0)
Land — Plains Island
(: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Haunted Mire
( 0)
Land — Swamp Forest
(: Add or .) Haunted Mire enters the battlefield tapped.
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Hedge Maze
( 0)
Land — Forest Island
(: Add or .) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Highland Forest
( 0)
Snow Land — Mountain Forest
(: Add or .) Highland Forest enters the battlefield tapped.
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Ice Tunnel
( 0)
Snow Land — Island Swamp
(: Add or .) Ice Tunnel enters the battlefield tapped.
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Idyllic Beachfront
( 0)
Land — Plains Island
(: Add or .) Idyllic Beachfront enters the battlefield tapped.
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Idyllic Grange
( 0)
Land — Plains
(: Add .) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
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Jasconian Isle (playtest)
( 0)
Land Creature — — Island Fish
(3/4)
(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has ": Add .") CARDNAME enters the battlefield tapped. CARDNAME doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap CARDNAME.
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Leechridden Swamp
( 0)
Land — Swamp
(: Add .) Leechridden Swamp enters the battlefield tapped. , : Each opponent loses 1 life. Activate only if you control two or more black permanents.
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Lush Portico
( 0)
Land — Forest Plains
(: Add or .) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Madblind Mountain
( 0)
Land — Mountain
(: Add .) Madblind Mountain enters the battlefield tapped. , : Shuffle your library. Activate only if you control two or more red permanents.
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Meticulous Archive
( 0)
Land — Plains Island
(: Add or .) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Mistveil Plains
( 0)
Land — Plains
(: Add .) Mistveil Plains enters the battlefield tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
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Molten Tributary
( 0)
Land — Island Mountain
(: Add or .) Molten Tributary enters the battlefield tapped.
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Moonring Island
( 0)
Land — Island
(: Add .) Moonring Island enters the battlefield tapped. , : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
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Mystic Sanctuary
( 0)
Land — Island
(: Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Overgrown Tomb
( 0)
Land — Swamp Forest
(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Prairie Stream
( 0)
Land — Plains Island
(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
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Radiant Grove
( 0)
Land — Forest Plains
(: Add or .) Radiant Grove enters the battlefield tapped.
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Raucous Theater
( 0)
Land — Swamp Mountain
(: Add or .) Raucous Theater enters the battlefield tapped. When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Rimewood Falls
( 0)
Snow Land — Forest Island
(: Add or .) Rimewood Falls enters the battlefield tapped.
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Sacred Foundry
( 0)
Land — Mountain Plains
(: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Sacred Peaks
( 0)
Land — Mountain Plains
(: Add or .) Sacred Peaks enters the battlefield tapped.
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Sapseep Forest
( 0)
Land — Forest
(: Add .) Sapseep Forest enters the battlefield tapped. , : You gain 1 life. Activate only if you control two or more green permanents.
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Shadowy Backstreet
( 0)
Land — Plains Swamp
(: Add or .) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Smoldering Marsh
( 0)
Land — Swamp Mountain
(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Snowfield Sinkhole
( 0)
Snow Land — Plains Swamp
(: Add or .) Snowfield Sinkhole enters the battlefield tapped.
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Steam Vents
( 0)
Land — Island Mountain
(: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Sulfurous Mire
( 0)
Snow Land — Swamp Mountain
(: Add or .) Sulfurous Mire enters the battlefield tapped.
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Sunken Hollow
( 0)
Land — Island Swamp
(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Sunlit Marsh
( 0)
Land — Plains Swamp
(: Add or .) Sunlit Marsh enters the battlefield tapped.
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Taiga
( 0)
Land — Mountain Forest
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Tangled Islet
( 0)
Land — Forest Island
(: Add or .) Tangled Islet enters the battlefield tapped.
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Temple Garden
( 0)
Land — Forest Plains
(: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Thundering Falls
( 0)
Land — Island Mountain
(: Add or .) Thundering Falls enters the battlefield tapped. When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Tundra
( 0)
Land — Plains Island
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Undercity Sewers
( 0)
Land — Island Swamp
(: Add or .) Undercity Sewers enters the battlefield tapped. When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Underground Mortuary
( 0)
Land — Swamp Forest
(: Add or .) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Volatile Fjord
( 0)
Snow Land — Island Mountain
(: Add or .) Volatile Fjord enters the battlefield tapped.
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Watery Grave
( 0)
Land — Island Swamp
(: Add or .) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Witch's Cottage
( 0)
Land — Swamp
(: Add .) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
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Wooded Ridgeline
( 0)
Land — Mountain Forest
(: Add or .) Wooded Ridgeline enters the battlefield tapped.
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Woodland Chasm
( 0)
Snow Land — Swamp Forest
(: Add or .) Woodland Chasm enters the battlefield tapped.
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