|
Goblin Goon
( 4)
Creature — Goblin Mutant
(6/6)
Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.
|
|
|
Goblin Grappler
( 1)
Creature — Goblin
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
|
|
|
Goblin Grenade
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
|
|
|
Goblin Guide
( 1)
Creature — Goblin Scout
(2/2)
Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
|
|
|
Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
|
|
|
Goblin Locksmith
( 2)
Creature — Goblin Rogue
(2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
|
|
|
Goblin Masons
( 2)
Creature — Goblin
(2/1)
When Goblin Masons dies, destroy target Wall.
|
|
|
Goblin Medics
( 3)
Creature — Goblin Shaman
(1/1)
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
|
|
|
Goblin Mountaineer
( 1)
Creature — Goblin Scout
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Goblin Patrol
( 1)
Creature — Goblin
(2/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Goblin Picker
( 2)
Creature — Goblin
(2/2)
, , Discard a card: Draw a card.
|
|
|
Goblin Piledriver
( 2)
Creature — Goblin Warrior
(1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
|
|
|
Goblin Raider
( 2)
Creature — Goblin Warrior
(2/2)
Goblin Raider can't block.
|
|
|
Goblin Rally
( 5)
Sorcery
Create four 1/1 red Goblin creature tokens.
|
|
|
Goblin Scouts
( 5)
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
|
|
|
Goblin Shortcutter
( 2)
Creature — Goblin Scout
(2/1)
When Goblin Shortcutter enters, target creature can't block this turn.
|
|
|
Goblin Ski Patrol
( 2)
Creature — Goblin
(1/1)
: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
|
|
|
Goblin Sky Raider
( 3)
Creature — Goblin Warrior
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|
Goblin Snowman
( 4)
Creature — Goblin
(1/1)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. : Goblin Snowman deals 1 damage to target creature it's blocking.
|
|
|
Goblin Soothsayer
( 1)
Creature — Goblin Shaman
(1/1)
, , Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
|
|
|
Goblin Spelunkers
( 3)
Creature — Goblin Warrior
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Goblin Spymaster
( 3)
Creature — Goblin Rogue
(2/1)
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
|
|
|
Goblin Tomb Raider
( 1)
Creature — Goblin Pirate
(1/2)
As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.
|
|
|
Goblin Trailblazer
( 2)
Creature — Goblin Pirate
(2/1)
Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Goblin Tunneler
( 2)
Creature — Goblin Rogue
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
|
|
|
Goblin Turncoat
( 2)
Creature — Goblin Mercenary
(2/1)
Sacrifice a Goblin: Regenerate Goblin Turncoat.
|
|
|
Goblin War Cry
( 3)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
|
|
|
Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
|
|
|
Goblin War Paint
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
|
|
|
Goblin Warchief
( 3)
Creature — Goblin Warrior
(2/2)
Goblin spells you cast cost less to cast. Goblins you control have haste.
|
|
|
Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
|
|
|
Goblinslide
( 3)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.
|
|
|
Granulate
( 4)
Sorcery
Destroy each nonland artifact with mana value 4 or less.
|
|
|
Grotag Night-Runner
( 3)
Creature — Goblin Rogue
(2/3)
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
|
|
|
Grotag Thrasher
( 5)
Creature — Lizard
(3/3)
Whenever Grotag Thrasher attacks, target creature can't block this turn.
|
|
|
Hagra Crocodile
( 4)
Creature — Crocodile
(3/1)
Hagra Crocodile can't block. Landfall — Whenever a land you control enters, Hagra Crocodile gets +2/+2 until end of turn.
|
|
|
Haywire Mite
( 1)
Artifact Creature — Insect
(1/1)
When Haywire Mite dies, you gain 2 life. , Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
|
|
|
Headlong Rush
( 2)
Instant
Attacking creatures gain first strike until end of turn.
|
|
|
Hobgoblin Bandit Lord
( 3)
Creature — Goblin Rogue
(2/3)
Other Goblins you control get +1/+1. , : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
|
|
|
Hobgoblin Captain
( 2)
Creature — Goblin Barbarian
(3/1)
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
|
|
|
Horned Troll
( 3)
Creature — Troll
(2/2)
: Regenerate Horned Troll.
|
|
|
Icatian Infantry
( 1)
Creature — Human Soldier
(1/1)
: Icatian Infantry gains first strike until end of turn. : Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Icatian Town
( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
|
|
|
Ichor Explosion
( 7)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
|
|
|
Ichorspit Basilisk
( 3)
Creature — Phyrexian Basilisk
(1/3)
Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
|
|
|
Impending Disaster
( 2)
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
|
|
|
Imposing Visage
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
|
|
|
Invisibility
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by Walls.
|
|
|
Iron Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
|
|
|
Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls.
|
|
|
Keeper of Kookus
( 1)
Creature — Goblin
(1/1)
: Keeper of Kookus gains protection from red until end of turn.
|
|
|
Khalni Ambush
( 3)
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
|
|
|
Kindred Charge
( 6)
Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
|
|
|
Knights of Thorn
( 4)
Creature — Human Knight
(2/2)
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Krark-Clan Grunt
( 3)
Creature — Goblin Warrior
(2/2)
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
|
|
|
Krark-Clan Ogre
( 5)
Creature — Ogre
(3/3)
, Sacrifice an artifact: Target creature can't block this turn.
|
|
|
Krark's Other Thumb
( 2)
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
|
|
|
Krark's Thumb
( 2)
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
|
|
|
Kuldotha Forgemaster
( 5)
Artifact Creature — Construct
(3/5)
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
|
|
|
Kuldotha Rebirth
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create three 1/1 red Goblin creature tokens.
|
|
|
Kuldotha Ringleader
( 5)
Creature — Giant Berserker
(4/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Kuldotha Ringleader attacks each combat if able.
|
|
|
Kyren Glider
( 2)
Creature — Goblin
(1/1)
Flying Kyren Glider can't block.
|
|
|
Kyren Negotiations
( 4)
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
|
|
|
Kyren Sniper
( 3)
Creature — Goblin
(1/1)
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
|
|
|
Last-Ditch Effort
( 1)
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
|
|
|
Lavastep Raider
( 1)
Creature — Goblin Warrior
(1/2)
: Lavastep Raider gets +2/+0 until end of turn.
|
|
|
Lay Waste
( 4)
Sorcery
Destroy target land. Cycling (, Discard this card: Draw a card.)
|
|
|
Lightmine Field
( 4)
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
|
|
|
Macetail Hystrodon
( 7)
Creature — Beast
(4/4)
First strike, haste Cycling (, Discard this card: Draw a card.)
|
|
|
Maniacal Rage
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
|
|
|
Marble Titan
( 4)
Creature — Giant
(3/3)
Creatures with power 3 or greater don't untap during their controllers' untap steps.
|
|
|
Mardu Blazebringer
( 3)
Creature — Ogre Warrior
(4/4)
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
|
|
|
Mardu Scout
( 2)
Creature — Goblin Scout
(3/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Marsh Goblins
( 2)
Creature — Goblin
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Merfolk Raiders
( 2)
Creature — Merfolk Soldier
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
|
|
|
Metropolis Sprite
( 2)
Creature — Faerie Rogue
(1/2)
Flying : Metropolis Sprite gets +1/-1 until end of turn.
|
|
|
Mogg Squad
( 2)
Creature — Goblin
(3/3)
Mogg Squad gets -1/-1 for each other creature on the battlefield.
|
|
|
Molten Nursery
( 3)
Enchantment
Devoid (This card has no color.) Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.
|
|
|
Morale
( 3)
Instant
Attacking creatures get +1/+1 until end of turn.
|
|
|
Munitions Expert
( 2)
Creature — Goblin
(1/1)
Flash When Munitions Expert enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
|
|
|
Nalathni Dragon
( 4)
Creature — Dragon
(1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
|
|
|
Norwood Riders
( 4)
Creature — Elf
(3/3)
Norwood Riders can't be blocked by more than one creature.
|
|
|
Now I Know My ABC's
( 3)
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
|
|
|
Ogre Leadfoot
( 5)
Creature — Ogre
(3/3)
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
|
|
|