|
Orcish Spy
( 1)
Creature — Orc Rogue
(1/1)
: Look at the top three cards of target player's library.
|
|
|
Order of Leitbur
( 2)
Creature — Human Cleric Knight
(2/1)
Protection from black : Order of Leitbur gains first strike until end of turn. : Order of Leitbur gets +1/+0 until end of turn.
|
|
|
Outmaneuver
( 1)
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
|
|
|
Panglacial Wurm
( 7)
Creature — Wurm
(9/5)
Trample While you're searching your library, you may cast Panglacial Wurm from your library.
|
|
|
Paralyzing Grasp
( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Pincher Beetles
( 3)
Creature — Insect
(3/1)
Shroud (This creature can't be the target of spells or abilities.)
|
|
|
Pinpoint Avalanche
( 5)
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
|
|
|
Pirate's Pillage
( 4)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Piston Sledge
( 3)
Artifact — Equipment
When Piston Sledge enters, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
|
|
|
Pitchburn Devils
( 5)
Creature — Devil
(3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
|
|
|
Raid Bombardment
( 3)
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
|
|
|
Reflexes
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
|
|
|
Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
|
|
|
Rhuk, Hexgold Nabber
( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
|
|
|
Rivalry
( 3)
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
|
|
|
River Merfolk
( 2)
Creature — Merfolk
(2/1)
: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
|
|
|
Rock Badger
( 5)
Creature — Badger Beast
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
|
|
|
Rock Jockey
( 3)
Creature — Goblin
(3/3)
You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn.
|
|
|
Rock Slide
( 1)
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
|
|
|
Rod of Ruin
( 4)
Artifact
, : Rod of Ruin deals 1 damage to any target.
|
|
|
Role Reversal
( 3)
Sorcery
Exchange control of two target permanents that share a permanent type.
|
|
|
Rubbleback Rhino
( 5)
Creature — Rhino
(3/4)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Rummaging Goblin
( 3)
Creature — Goblin Rogue
(1/1)
, Discard a card: Draw a card.
|
|
|
Saddleback Lagac
( 4)
Creature — Lizard
(3/1)
When Saddleback Lagac enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
|
|
|
Sarpadian Simulacrum
( 1)
Artifact Creature — Goblin
(1/1)
Haste , Sacrifice Sarpadian Simulacrum: It deals 4 damage to target creature.
|
|
|
Schismotivate
( 3)
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
|
|
|
Scrapheap
( 3)
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
|
|
|
Screeching Griffin
( 4)
Creature — Griffin
(2/2)
Flying : Target creature can't block Screeching Griffin this turn.
|
|
|
Scute Mob
( 1)
Creature — Insect
(1/1)
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
|
|
|
Scute Swarm
( 3)
Creature — Insect
(1/1)
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
|
|
|
Secret Base
( 0)
Land
: Add . : Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
|
|
|
Shock
( 1)
Instant
Shock deals 2 damage to any target.
|
|
|
Shock Troops
( 4)
Creature — Human Soldier
(2/2)
Sacrifice Shock Troops: It deals 2 damage to any target.
|
|
|
Skirk Outrider
( 4)
Creature — Goblin
(2/2)
As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
|
|
|
Slith Bloodletter
( 2)
Creature — Slith
(1/1)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. : Regenerate Slith Bloodletter.
|
|
|
Spark Elemental
( 1)
Creature — Elemental
(3/1)
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.
|
|
|
Spark Spray
( 1)
Instant
Spark Spray deals 1 damage to any target. Cycling (, Discard this card: Draw a card.)
|
|
|
Spikefield Hazard
( 1)
Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
|
|
|
Spikeshot Goblin
( 3)
Creature — Goblin Shaman
(1/2)
, : Spikeshot Goblin deals damage equal to its power to any target.
|
|
|
Spire Barrage
( 5)
Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
|
|
|
Spitfire Lagac
( 4)
Creature — Lizard
(3/4)
Landfall — Whenever a land you control enters, Spitfire Lagac deals 1 damage to each opponent.
|
|
|
Spoils of War
( 1)
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. Distribute X +1/+1 counters among any number of target creatures.
|
|
|
Spurred Wolverine
( 5)
Creature — Wolverine Beast
(3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
|
|
|
Squee, Goblin Nabob
( 3)
Legendary Creature — Goblin
(1/1)
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
|
|
|
Staying Power
( 3)
Enchantment
"Until end of turn" and "this turn" effects don't end.
|
|
|
Steamfloggery
( 6)
Instant
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Subterranean Scout
( 2)
Creature — Goblin Scout
(2/1)
When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.
|
|
|
Sudden Impact
( 4)
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
|
|
|
Synapse Sliver
( 5)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
|
|
|
Teeterpeak Ambusher
( 2)
Creature — Goblin Warrior
(1/3)
: Teeterpeak Ambusher gets +2/+0 until end of turn.
|
|
|
The Space Family Goblinson
( 4)
Legendary Creature — Goblin Guest
(1/1)
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
|
|
|
Threaten
( 3)
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)
|
|
|
Thud
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.
|
|
|
Tidal Surge
( 2)
Sorcery
Tap up to three target creatures without flying.
|
|
|
Time Out
( 5)
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
|
|
|
Time Warp
( 5)
Sorcery
Target player takes an extra turn after this one.
|
|
|
Tivadar of Thorn
( 3)
Legendary Creature — Human Knight
(2/2)
First strike, protection from red When Tivadar of Thorn enters, destroy target Goblin.
|
|
|
Tormenting Voice
( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
|
|
|
Town Sentry
( 3)
Creature — Human Soldier
(2/2)
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
|
|
|
Trash for Treasure
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.
|
|
|
Treasure Nabber
( 3)
Creature — Goblin Rogue
(3/2)
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
|
|
|
Tremor
( 1)
Sorcery
Tremor deals 1 damage to each creature without flying.
|
|
|
Tuktuk Grunts
( 5)
Creature — Goblin Warrior Ally
(2/2)
Haste Whenever Tuktuk Grunts or another Ally you control enters, you may put a +1/+1 counter on Tuktuk Grunts.
|
|
|
Tuktuk Rubblefort
( 3)
Creature — Wall
(0/3)
Defender, reach Creatures you control have haste.
|
|
|
Tuktuk the Explorer
( 3)
Legendary Creature — Goblin
(1/1)
Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
|
|
|
Unstable Frontier
( 0)
Land
: Add . : Target land you control becomes the basic land type of your choice until end of turn.
|
|
|
Valakut Predator
( 3)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, Valakut Predator gets +2/+2 until end of turn.
|
|
|
Viashino Cutthroat
( 4)
Creature — Lizard
(5/3)
Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
|
|
|
Viashino Runner
( 4)
Creature — Lizard
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Viashino Sandscout
( 2)
Creature — Lizard Scout
(2/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
|
|
|
Victory Chimes
( 3)
Artifact
Untap Victory Chimes during each other player's untap step. : A player of your choice adds .
|
|
|
Wall of Shields
( 3)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
|
|
|
Wandering Goblins
( 3)
Creature — Goblin Warrior
(0/3)
Domain — : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
|
|
|
Warthog
( 3)
Creature — Boar
(3/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
War-Torch Goblin
( 1)
Creature — Goblin Warrior
(1/1)
, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.
|
|
|
Wayward Guide-Beast
( 1)
Creature — Beast
(2/2)
Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
|
|
|
Wily Goblin
( 2)
Creature — Goblin Pirate
(1/1)
When Wily Goblin enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Wirewood Herald
( 2)
Creature — Elf
(1/1)
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
|
|
|
Wojek Halberdiers
( 2)
Creature — Human Soldier
(3/2)
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
|
|
|
Wrench-Rigger
( 1)
Creature — Goblin Rigger
(1/1)
When Wrench-Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Zhur-Taa Goblin
( 2)
Creature — Goblin Berserker
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
|
|
|