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A Little Chat
A Little Chat 1Blue (2)
Instant

Casualty 1 <i>(As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)</i>

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Streets of New Capenna (Uncommon)
A Tale for the Ages
A Tale for the Ages 1White (2)
Enchantment

Enchanted creatures you control get +2/+2.

Wilds of Eldraine (Rare)
Abandon the Post
Abandon the Post 1Red (2)
Sorcery

Up to two target creatures can't block this turn.

Flashback 3Red <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>

Innistrad: Midnight Hunt (Common)
Abrade
Abrade 1Red (2)
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

Innistrad: Crimson Vow (Common)
Other Versions
Hour of Devastation (Uncommon)
Double Masters (Common)
Commander Legends (Uncommon)
Amonkhet Remastered (Uncommon)
Game Night: Free-For-All (Common)
The Brothers' War Commander (Uncommon)
Commander Masters (Common)
Academy Loremaster
Academy Loremaster BlueBlue (2)
Creature — Human Wizard (2/3)

At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost 2 more to cast.

Dominaria United (Rare)
Academy Wall
Academy Wall 2Blue (3)
Creature — Wall (0/5)

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Dominaria United (Common)
Acquisition Octopus
Acquisition Octopus 2Blue (3)
Artifact Creature — Equipment Octopus (2/2)

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure 2 <i>(2: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>

Kamigawa: Neon Dynasty (Uncommon)
Adamant Will
Adamant Will 1White (2)
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>

Innistrad: Crimson Vow (Common)
Other Versions
Dominaria (Common)
Adaptive Sporesinger
Adaptive Sporesinger 2Green (3)
Creature — Phyrexian Druid (2/2)

Vigilance

When Adaptive Sporesinger enters the battlefield, choose one —

• Target creature gets +2/+2 and gains vigilance until end of turn.

• Proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>

Phyrexia: All Will Be One (Common)
Adarkar Wastes
Adarkar Wastes (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Adarkar Wastes deals 1 damage to you.

Dominaria United (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ninth Edition (Rare)
Ice Age (Rare)
Tenth Edition (Rare)
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar 1WhiteWhite (3)
Legendary Creature — Human Knight (*/4)

Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Innistrad: Midnight Hunt (Rare)
Other Versions
March of the Machine Commander (Rare)
Aerial Boost
Aerial Boost 1White (2)
Instant

Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)</i>

Target creature gets +2/+2 and gains flying until end of turn.

March of the Machine (Common)
Aeronaut Cavalry
Aeronaut Cavalry 4White (5)
Creature — Human Soldier (3/4)

Flying

When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

The Brothers' War (Common)
Aeronaut's Wings
Aeronaut's Wings 2 (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has flying.

Equip 2 <i>(2: Attach to target creature you control. Equip only as a sorcery.)</i>

The Brothers' War (Common)
Aether Channeler
Aether Channeler 2Blue (3)
Creature — Human Wizard (2/1)

When Aether Channeler enters the battlefield, choose one —

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner's hand.

• Draw a card.

Dominaria United (Rare)
Aetherblade Agent
Aetherblade Agent 1Black (2)
Creature — Human Rogue (1/1)

Deathtouch

4Phyrexian Blue: Transform Aetherblade Agent. Activate only as a sorcery. <i>(Phyrexian Blue can be paid with either Blue or 2 life.)</i>

March of the Machine (Common)
Aetherwing, Golden-Scale Flagship
Aetherwing, Golden-Scale Flagship (0)
Legendary Artifact — Vehicle (*/4)

Flying

Aetherwing, Golden-Scale Flagship's power is equal to the number of artifacts you control.

Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>

March of the Machine (Uncommon)
Against All Odds
Against All Odds 3White (4)
Sorcery

Choose one or both —

• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.

• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.

Phyrexia: All Will Be One (Uncommon)
Agatha of the Vile Cauldron
Agatha of the Vile Cauldron RedGreen (2)
Legendary Creature — Human Warlock (1/1)

Activated abilities of creatures you control cost Variable Colorless less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.

4RedGreen: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

Wilds of Eldraine (Mythic Rare)
Agatha's Champion
Agatha's Champion 4Green (5)
Creature — Human Knight (4/4)

Bargain <i>(You may sacrifice an artifact, enchantment, or token as you cast this spell.)</i>

Trample

When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>

Wilds of Eldraine (Uncommon)
Agatha's Soul Cauldron
Agatha's Soul Cauldron 2 (2)
Legendary Artifact

You may spend mana as though it were mana of any color to activate abilities of creatures you control.

Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.

Tap: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.

Wilds of Eldraine (Mythic Rare)
Aggressive Sabotage
Aggressive Sabotage 2Black (3)
Sorcery

Kicker Red <i>(You may pay an additional Red as you cast this spell.)</i>

Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.

Dominaria United (Common)
Aim for the Head
Aim for the Head 2Black (3)
Sorcery

Choose one —

• Exile target Zombie.

• Target opponent exiles two cards from their hand.

Innistrad: Crimson Vow (Common)
Air Marshal
Air Marshal 1Blue (2)
Creature — Human Soldier (2/1)

3: Target Soldier gains flying until end of turn.

The Brothers' War (Common)
Airlift Chaplain
Airlift Chaplain 2White (3)
Creature — Human Cleric (1/1)

Flying

When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. <i>(To mill a card, put the top card of your library into your graveyard.)</i>

The Brothers' War (Common)
Ajani, Sleeper Agent
Ajani, Sleeper Agent 1GreenVariable ManaWhite (4)
Legendary Planeswalker — Ajani (4)

Compleated <i>(Phyrexian Mana can be paid with Green, White, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)</i>

+1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.

−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.

−6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."

Dominaria United (Mythic Rare)
Akki Ember-Keeper
Akki Ember-Keeper 1Red (2)
Enchantment Creature — Goblin Warrior (2/1)

Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. <i>(Equipment, Auras you control, and counters are modifications.)</i>

Kamigawa: Neon Dynasty (Common)
Akki Ronin
Akki Ronin 1Red (2)
Creature — Goblin Samurai (1/3)

Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.

Kamigawa: Neon Dynasty (Common)
Akki Scrapchomper
Akki Scrapchomper Red (1)
Creature — Phyrexian Goblin (1/1)

1Red, Tap, Sacrifice an artifact or land: Draw a card.

March of the Machine (Common)
Akki War Paint
Akki War Paint Red (1)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+1.

Kamigawa: Neon Dynasty (Common)
Alabaster Host Intercessor
Alabaster Host Intercessor 5White (6)
Creature — Phyrexian Samurai (3/4)

When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.

Plainscycling 2 <i>(2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)</i>

March of the Machine (Common)
Alabaster Host Sanctifier
Alabaster Host Sanctifier 1White (2)
Creature — Phyrexian Cleric (2/2)

Lifelink

March of the Machine (Common)
Alchemist's Gambit
Alchemist's Gambit 1RedRed (3)
Sorcery

Cleave 4BlueBlueRed <i>(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)</i>

Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game.

Exile Alchemist's Gambit.

Innistrad: Crimson Vow (Rare)
Alchemist's Retrieval
Alchemist's Retrieval Blue (1)
Instant

Cleave 1Blue <i>(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)</i>

Return target nonland permanent you control to its owner's hand.

Innistrad: Crimson Vow (Common)
All Will Be One
All Will Be One 3RedRed (5)
Enchantment

Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

Phyrexia: All Will Be One (Mythic Rare)
Alloy Animist
Alloy Animist Green (1)
Creature — Human Druid (1/1)

2Green: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

The Brothers' War (Uncommon)
All-Seeing Arbiter
All-Seeing Arbiter 4BlueBlue (6)
Creature — Avatar (5/4)

Flying

Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.

Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

Streets of New Capenna (Mythic Rare)
Other Versions
SNC Game Day (Mythic Rare)
Alluring Suitor
Alluring Suitor 2Red (3)
Creature — Vampire (2/3)

When you attack with exactly two creatures, transform Alluring Suitor.

Innistrad: Crimson Vow (Uncommon)
Ambitious Assault
Ambitious Assault 2Red (3)
Instant

Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. <i>(Equipment, Auras you control, and counters are modifications.)</i>

Kamigawa: Neon Dynasty (Common)
Ambitious Farmhand
Ambitious Farmhand 1White (2)
Creature — Human Peasant (1/1)

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

<i>Coven</i> — 1WhiteWhite: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Uncommon)
Ambulatory Edifice
Ambulatory Edifice 2Black (3)
Artifact Creature — Phyrexian Construct (3/2)

When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.

Phyrexia: All Will Be One (Uncommon)
Ambush Paratrooper
Ambush Paratrooper 1White (2)
Creature — Human Soldier (1/2)

Flash

Flying

5: Creatures you control get +1/+1 until end of turn.

The Brothers' War (Common)
An Offer You Can't Refuse
An Offer You Can't Refuse Blue (1)
Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. <i>(They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")</i>

Streets of New Capenna (Uncommon)
Ancestor's Embrace
Ancestor's Embrace (0)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Ancestral Anger
Ancestral Anger Red (1)
Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

Innistrad: Crimson Vow (Common)
Ancestral Katana
Ancestral Katana 1White (2)
Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay 1. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+1.

Equip 3 <i>(3: Attach to target creature you control. Equip only as a sorcery.)</i>

Kamigawa: Neon Dynasty (Common)
Anchor to Reality
Anchor to Reality 2BlueBlue (4)
Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.

Kamigawa: Neon Dynasty (Uncommon)
Ancient Imperiosaur
Ancient Imperiosaur 5GreenGreen (7)
Creature — Dinosaur (6/6)

Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)</i>

Trample, ward 2

Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.

March of the Machine (Rare)
Ancient Lumberknot
Ancient Lumberknot 2BlackGreen (4)
Creature — Treefolk (1/4)

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Innistrad: Crimson Vow (Uncommon)
Angel of Suffering
Angel of Suffering 3BlackBlack (5)
Creature — Nightmare Angel (5/3)

Flying

If damage would be dealt to you, prevent that damage and mill twice that many cards.

Streets of New Capenna (Mythic Rare)
Angelfire Ignition
Angelfire Ignition 1RedWhite (3)
Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback 2RedWhite <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>

Innistrad: Midnight Hunt (Rare)
Angelic Enforcer
Angelic Enforcer (0)
Creature — Angel (*/*)

Flying

You have hexproof.

Angelic Enforcer's power and toughness are each equal to your life total.

Whenever Angelic Enforcer attacks, double your life total.

Innistrad: Midnight Hunt (Mythic Rare)
Angelic Intervention
Angelic Intervention 1White (2)
Instant

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. <i>(It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)</i>

March of the Machine (Common)
Angelic Observer
Angelic Observer 5White (6)
Creature — Angel Advisor (3/3)

This spell costs 1 less to cast for each Citizen you control.

Flying

Streets of New Capenna (Uncommon)
Angelic Quartermaster
Angelic Quartermaster 3WhiteWhite (5)
Creature — Angel Soldier (3/3)

Flying

When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

Innistrad: Crimson Vow (Uncommon)
Animist's Might
Animist's Might 2Green (3)
Sorcery

This spell costs 2 less to cast if it targets a legendary creature you control.

Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

March of the Machine: The Aftermath (Uncommon)
Animus of Night's Reach
Animus of Night's Reach (0)
Enchantment Creature — Spirit (0/4)

Menace <i>(This creature can't be blocked except by two or more creatures.)</i>

Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

Kamigawa: Neon Dynasty (Uncommon)
Anje, Maid of Dishonor
Anje, Maid of Dishonor 2BlackRed (4)
Legendary Creature — Vampire (4/5)

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. <i>(It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")</i>

2, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Rare)
Annex Sentry
Annex Sentry 2White (3)
Artifact Creature — Phyrexian Cleric (1/4)

Toxic 1 <i>(Players dealt combat damage by this creature also get a poison counter.)</i>

When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.

Phyrexia: All Will Be One (Uncommon)
Annihilating Glare
Annihilating Glare Black (1)
Sorcery

As an additional cost to cast this spell, pay 4 or sacrifice an artifact or creature.

Destroy target creature or planeswalker.

Phyrexia: All Will Be One (Common)
Anoint with Affliction
Anoint with Affliction 1Black (2)
Instant

Exile target creature if it has mana value 3 or less.

<i>Corrupted</i> — Exile that creature instead if its controller has three or more poison counters.

Phyrexia: All Will Be One (Common)
Anointed Peacekeeper
Anointed Peacekeeper 2White (3)
Creature — Human Cleric (3/3)

Vigilance

As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.

Spells your opponents cast with the chosen name cost 2 more to cast.

Activated abilities of sources with the chosen name cost 2 more to activate unless they're mana abilities.

Dominaria United (Rare)
Antagonize
Antagonize 1Red (2)
Instant

Target creature gets +4/+3 until end of turn.

Streets of New Capenna (Common)
Ao, the Dawn Sky
Ao, the Dawn Sky 3WhiteWhite (5)
Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance

When Ao, the Dawn Sky dies, choose one —

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

Kamigawa: Neon Dynasty (Mythic Rare)
Apostle of Invasion
Apostle of Invasion 4WhiteWhite (6)
Creature — Phyrexian Angel (4/4)

Flying

<i>Corrupted</i> — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.

Phyrexia: All Will Be One (Uncommon)
Apprentice Sharpshooter
Apprentice Sharpshooter 2Green (3)
Creature — Human Archer (1/4)

Reach

Training <i>(Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)</i>

Innistrad: Crimson Vow (Common)
Aquatic Alchemist
Aquatic Alchemist 1Blue (2)
Creature — Elemental (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Wilds of Eldraine (Common)
Arachnoid Adaptation
Arachnoid Adaptation Green (1)
Instant

Target creature gets +2/+2 and gains reach until end of turn. Untap it.

March of the Machine (Common)
Arbalest Engineers
Arbalest Engineers 1RedGreen (3)
Creature — Human Artificer (2/2)

When Arbalest Engineers enters the battlefield, choose one —

• Arbalest Engineers deals 1 damage to any target.

• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.

• Create a tapped Powerstone token. <i>(It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")</i>

The Brothers' War (Uncommon)
Arc Spitter
Arc Spitter 1 (1)
Artifact — Equipment

Equipped creature has "1: This creature deals 1 damage to target creature that's blocking it."

Equip 1 <i>(1: Attach to target creature you control. Equip only as a sorcery.)</i>

Streets of New Capenna (Uncommon)
Arcane Bombardment
Arcane Bombardment 4RedRed (6)
Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

Streets of New Capenna (Mythic Rare)
Arcane Infusion
Arcane Infusion BlueRed (2)
Instant

Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Flashback 3BlueRed <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>

Innistrad: Midnight Hunt (Uncommon)
Arcane Proxy
Arcane Proxy 7 (7)
Artifact Creature — Wizard (4/3)

When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

//PRT-Prototype_Mech//

1BlueBlue

Prototype <i>(You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)</i>

2/1

The Brothers' War (Mythic Rare)
Archangel Elspeth
Archangel Elspeth 2WhiteWhite (4)
Legendary Planeswalker — Elspeth (4)

+1: Create a 1/1 white Soldier creature token with lifelink.

−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.

−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.

March of the Machine (Mythic Rare)
Archangel of Wrath
Archangel of Wrath 2WhiteWhite (4)
Creature — Angel (3/4)

Kicker Black and/or Red <i>(You may pay an additional Black and/or Red as you cast this spell.)</i>

Flying, lifelink

When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.

When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.

Dominaria United (Rare)
Archfiend of the Dross
Archfiend of the Dross 2BlackBlack (4)
Creature — Phyrexian Demon (6/6)

Flying

Archfiend of the Dross enters the battlefield with four oil counters on it.

At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.

Whenever a creature an opponent controls dies, its controller loses 2 life.

Phyrexia: All Will Be One (Rare)
Archghoul of Thraben
Archghoul of Thraben 2Black (3)
Creature — Zombie Cleric (3/2)

Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Innistrad: Crimson Vow (Uncommon)
Architect of Restoration
Architect of Restoration (0)
Enchantment Creature — Fox Monk (3/4)

Vigilance

Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

Kamigawa: Neon Dynasty (Rare)
Archive Dragon
Archive Dragon 4BlueBlue (6)
Creature — Dragon Wizard (4/6)

Flying

Ward 2 <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)</i>

When Archive Dragon enters the battlefield, scry 2.

Wilds of Eldraine (Uncommon)
Archive Haunt
Archive Haunt (0)
Creature — Spirit Wizard (2/1)

Flying

Whenever Archive Haunt attacks, draw a card, then discard a card.

If Archive Haunt would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)
Archon of the Wild Rose
Archon of the Wild Rose 2WhiteWhite (4)
Creature — Archon (4/4)

Flying

Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

Wilds of Eldraine (Rare)
Archon's Glory
Archon's Glory White (1)
Instant

Bargain <i>(You may sacrifice an artifact, enchantment, or token as you cast this spell.)</i>

Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

Wilds of Eldraine (Common)
Archpriest of Shadows
Archpriest of Shadows 3BlackBlack (5)
Creature — Human Warlock (4/4)

Backup 1 <i>(When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)</i>

Deathtouch

Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

March of the Machine (Rare)
Ardent Elementalist
Ardent Elementalist 3Red (4)
Creature — Human Shaman (2/1)

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Innistrad: Midnight Hunt (Common)
Virtue of Loyalty (Ardenvale Fealty)
Virtue of Loyalty (Ardenvale Fealty) 1White (2)
Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. <i>(Then exile this card. You may cast the enchantment later from exile.)</i>

Wilds of Eldraine (Mythic Rare)
Argentum Masticore
Argentum Masticore 5 (5)
Artifact Creature — Phyrexian Masticore (5/5)

First strike, protection from multicolored

At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.

Phyrexia: All Will Be One (Rare)
Argivian Avenger
Argivian Avenger 6 (6)
Artifact Creature — Shapeshifter (5/5)

1: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.

The Brothers' War (Uncommon)
Argivian Cavalier
Argivian Cavalier 2White (3)
Creature — Orc Knight (2/2)

Enlist <i>(As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)</i>

When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.

Dominaria United (Common)
Argivian Phalanx
Argivian Phalanx 5White (6)
Creature — Human Kor Soldier (4/4)

This spell costs 1 less to cast for each creature you control.

Vigilance

Dominaria United (Common)
Argoth, Sanctum of Nature
Argoth, Sanctum of Nature (0)
Land

Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.

Tap: Add Green.

2GreenGreen, Tap: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.

<i>(Melds with Titania, Voice of Gaea.)</i>

The Brothers' War (Rare)
Argothian Opportunist
Argothian Opportunist 2Green (3)
Creature — Human Scout (3/2)

When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. <i>(It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")</i>

The Brothers' War (Common)
Argothian Sprite
Argothian Sprite 1Green (2)
Creature — Faerie (2/2)

Argothian Sprite can't be blocked by artifact creatures.

7: Put two +1/+1 counters on Argothian Sprite.

The Brothers' War (Common)
Arlinn, the Moon's Fury
Arlinn, the Moon's Fury (0)
Legendary Planeswalker — Arlinn (4)

Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>

+2: Add RedGreen.

0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Innistrad: Midnight Hunt (Mythic Rare)
Arlinn, the Pack's Hope
Arlinn, the Pack's Hope 2RedGreen (4)
Legendary Planeswalker — Arlinn (4)

Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

−3: Create two 2/2 green Wolf creature tokens.

Innistrad: Midnight Hunt (Mythic Rare)
Arm the Cathars
Arm the Cathars 1WhiteWhite (3)
Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Innistrad: Crimson Vow (Uncommon)
Armguard Familiar
Armguard Familiar 1Blue (2)
Artifact Creature — Equipment Beast (2/1)

Ward 2 <i>(Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)</i>

Equipped creature gets +2/+1 and has ward 2.

Reconfigure 4 <i>(4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>

Kamigawa: Neon Dynasty (Common)
Armored Scrapgorger
Armored Scrapgorger 1Green (2)
Creature — Phyrexian Beast (0/3)

Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.

Tap: Add one mana of any color.

Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.

Phyrexia: All Will Be One (Uncommon)
Armory Mice
Armory Mice 1White (2)
Creature — Mouse (3/1)

<i>Celebration</i> — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Wilds of Eldraine (Common)
Arms Race
Arms Race 3Red (4)
Enchantment

3Red: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

The Brothers' War (Uncommon)
Arni Metalbrow
Arni Metalbrow 2Red (3)
Legendary Creature — Human Berserker (3/3)

Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay 1Red. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.

March of the Machine: The Aftermath (Rare)
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