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Djinn, Standard (4)

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Djinn of Fool's Fall
Djinn of Fool's Fall 4Blue (5)
Creature — Djinn (4/3)

Flying

Plot 3Blue (You may pay 3Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Djinn of the Fountain
Djinn of the Fountain 4BlueBlue (6)
Creature — Djinn (4/4)

Flying

Whenever you cast an instant or sorcery spell, choose one —

• Djinn of the Fountain gets +1/+1 until end of turn.

• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.

• Scry 1.

Dominaria United (Uncommon)
Haughty Djinn
Haughty Djinn 1BlueBlue (3)
Creature — Djinn (*/4)

Flying

Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.

Instant and sorcery spells you cast cost 1 less to cast.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria United (Rare)
Tempest Djinn
Tempest Djinn BlueBlueBlue (3)
Creature — Djinn (0/4)

Flying

This creature gets +1/+0 for each basic Island you control.

Magic: The Gathering Foundations (Rare)
Other Versions
Dominaria (Rare)
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