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Adaptive Snapjaw
Adaptive Snapjaw 4Green (5)
Creature — Lizard Beast (6/2)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Aeromunculus
Aeromunculus 1GreenBlue (3)
Creature — Homunculus Mutant (2/3)

Flying

2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Ravnica Allegiance (Common)
Applied Biomancy
Applied Biomancy GreenBlue (2)
Instant

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner's hand.

Ravnica Allegiance (Common)
Aquastrand Spider
Aquastrand Spider 1Green (2)
Creature — Spider Mutant (0/0)

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

Green: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Dissension (Common)
Assault Zeppelid
Assault Zeppelid 2GreenBlue (4)
Creature — Beast (3/3)

Flying, trample

Dissension (Common)
Battering Krasis
Battering Krasis 2Green (3)
Creature — Shark Beast (2/1)

Trample

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Dragon's Maze (Common)
Beetleform Mage
Beetleform Mage 1GreenBlue (3)
Creature — Human Insect Wizard (2/2)

GreenBlue: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.

Dragon's Maze (Common)
Benthic Biomancer
Benthic Biomancer Blue (1)
Creature — Merfolk Wizard Mutant (1/1)

1Blue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

Ravnica Allegiance (Rare)
Biomancer's Familiar
Biomancer's Familiar GreenBlue (2)
Creature — Mutant (2/2)

Activated abilities of creatures you control cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

Tap: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.

Ravnica Allegiance (Rare)
Biomantic Mastery
Biomantic Mastery 4Green or BlueGreen or BlueGreen or Blue (7)
Sorcery

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Dissension (Rare)
Biomass Mutation
Biomass Mutation Variable ColorlessGreen or BlueGreen or Blue (2)
Instant

Creatures you control have base power and toughness X/X until end of turn.

Gatecrash (Rare)
Bioshift
Bioshift Green or Blue (1)
Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

Gatecrash (Common)
Biovisionary
Biovisionary 1GreenBlue (3)
Creature — Human Wizard (2/3)

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

Gatecrash (Rare)
Bound // Determined (Bound)
Bound // Determined (Bound) 3BlackGreen (5)
Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Dissension (Rare)
Bred for the Hunt
Bred for the Hunt 1GreenBlue (3)
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Dragon's Maze (Uncommon)
Breeding Pool
Breeding Pool (0)
Land — Forest Island

(Tap: Add Green or Blue.)

As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Allegiance (Rare)
Other Versions
Dissension (Rare)
Gatecrash (Rare)
Clinging Anemones
Clinging Anemones 3Blue (4)
Creature — Jellyfish (1/4)

Defender

Evolve (Whenever a creature enters under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Cloudfin Raptor
Cloudfin Raptor Blue (1)
Creature — Bird Mutant (0/1)

Flying

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Guild Kit: Simic (Common)
Other Versions
Gatecrash (Common)
Coiling Oracle
Coiling Oracle GreenBlue (2)
Creature — Snake Elf Druid (1/1)

When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Guild Kit: Simic (Common)
Other Versions
Dissension (Common)
Combine Guildmage
Combine Guildmage GreenBlue (2)
Creature — Merfolk Wizard (2/2)

1Green, Tap: This turn, each creature you control enters with an additional +1/+1 counter on it.

1Blue, Tap: Move a +1/+1 counter from target creature you control onto another target creature you control.

Ravnica Allegiance (Uncommon)
Crocanura
Crocanura 2Green (3)
Creature — Crocodile Frog (1/3)

Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Cytoplast Manipulator
Cytoplast Manipulator 2BlueBlue (4)
Creature — Human Wizard Mutant (0/0)

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

Blue, Tap: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

Dissension (Rare)
Cytoplast Root-Kin
Cytoplast Root-Kin 2GreenGreen (4)
Creature — Elemental Mutant (0/0)

Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

When Cytoplast Root-Kin enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

2: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Guild Kit: Simic (Rare)
Other Versions
Dissension (Rare)
Cytoshape
Cytoshape 1GreenBlue (3)
Instant

Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

Dissension (Rare)
Cytospawn Shambler
Cytospawn Shambler 6Green (7)
Creature — Elemental Mutant (0/0)

Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

Green: Target creature with a +1/+1 counter on it gains trample until end of turn.

Dissension (Common)
Bound // Determined (Determined)
Bound // Determined (Determined) GreenBlue (2)
Instant

Other spells you control can't be countered this turn.

Draw a card.

Dissension (Rare)
Research // Development (Development)
Research // Development (Development) 3BlueRed (5)
Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Dissension (Rare)
Drakewing Krasis
Drakewing Krasis 1GreenBlue (3)
Creature — Lizard Drake (3/1)

Flying, trample

Gatecrash (Common)
Elusive Krasis
Elusive Krasis 1GreenBlue (3)
Creature — Fish Mutant (0/4)

Elusive Krasis can't be blocked.

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Guild Kit: Simic (Uncommon)
Other Versions
Gatecrash (Uncommon)
Evolution Vat
Evolution Vat 3 (3)
Artifact

3, Tap: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "2GreenBlue: Double the number of +1/+1 counters on this creature."

Dissension (Rare)
Experiment Kraj
Experiment Kraj 2GreenGreenBlueBlue (6)
Legendary Creature — Ooze Mutant (4/6)

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

Tap: Put a +1/+1 counter on target creature.

Guild Kit: Simic (Rare)
Other Versions
Dissension (Rare)
Experiment One
Experiment One Green (1)
Creature — Human Ooze (1/1)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Guild Kit: Simic (Uncommon)
Other Versions
Gatecrash (Uncommon)
Fathom Mage
Fathom Mage 2GreenBlue (4)
Creature — Human Wizard (1/1)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.

Guild Kit: Simic (Rare)
Other Versions
Gatecrash (Rare)
Frilled Mystic
Frilled Mystic GreenGreenBlueBlue (4)
Creature — Elf Lizard Wizard (3/2)

Flash

When Frilled Mystic enters, you may counter target spell.

Ravnica Allegiance (Uncommon)
Frilled Oculus
Frilled Oculus 1Blue (2)
Creature — Homunculus (1/3)

1Green: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.

Gatecrash (Common)
Galloping Lizrog
Galloping Lizrog 3GreenBlue (5)
Creature — Frog Lizard (3/3)

Trample

When Galloping Lizrog enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

Ravnica Allegiance (Uncommon)
Growth Spiral
Growth Spiral GreenBlue (2)
Instant

Draw a card. You may put a land card from your hand onto the battlefield.

Ravnica Allegiance (Common)
Growth-Chamber Guardian
Growth-Chamber Guardian 1Green (2)
Creature — Elf Crab Warrior (2/2)

2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

Ravnica Allegiance (Rare)
Gyre Engineer
Gyre Engineer 1GreenBlue (3)
Creature — Vedalken Wizard (1/1)

Tap: Add GreenBlue.

Ravnica Allegiance (Uncommon)
Gyre Sage
Gyre Sage 1Green (2)
Creature — Elf Druid (1/2)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Tap: Add Green for each +1/+1 counter on Gyre Sage.

Guild Kit: Simic (Rare)
Other Versions
Gatecrash (Rare)
Helium Squirter
Helium Squirter 4Blue (5)
Creature — Beast Mutant (0/0)

Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

1: Target creature with a +1/+1 counter on it gains flying until end of turn.

Dissension (Common)
Hydroform
Hydroform GreenBlue (2)
Instant

Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.

Gatecrash (Common)
Hydroid Krasis
Hydroid Krasis Variable ColorlessGreenBlue (2)
Creature — Jellyfish Hydra Beast (0/0)

When you cast this spell, you gain half X life and draw half X cards. Round down each time.

Flying, trample

Hydroid Krasis enters with X +1/+1 counters on it.

Ravnica Allegiance (Mythic Rare)
Incubation Druid
Incubation Druid 1Green (2)
Creature — Elf Druid (0/2)

Tap: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.

3GreenGreen: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Ravnica Allegiance (Rare)
Krasis Incubation
Krasis Incubation 2GreenBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

1GreenBlue, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

Dragon's Maze (Uncommon)
Leafdrake Roost
Leafdrake Roost 3GreenBlue (5)
Enchantment — Aura

Enchant land

Enchanted land has "GreenBlue, Tap: Create a 2/2 green and blue Drake creature token with flying."

Dissension (Uncommon)
Master Biomancer
Master Biomancer 2GreenBlue (4)
Creature — Elf Wizard (2/4)

Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

Gatecrash (Mythic Rare)
Merfolk of the Depths
Merfolk of the Depths 4Green or BlueGreen or Blue (6)
Creature — Merfolk Soldier (4/2)

Flash (You may cast this spell any time you could cast an instant.)

Gatecrash (Uncommon)
Momir Vig, Simic Visionary
Momir Vig, Simic Visionary 3GreenBlue (5)
Legendary Creature — Elf Wizard (2/2)

Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.

Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.

Guild Kit: Simic (Rare)
Other Versions
Dissension (Rare)
From the Vault: Lore (Mythic Rare)
Mystic Genesis
Mystic Genesis 2GreenBlueBlue (5)
Instant

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.

Gatecrash (Rare)
Nimbus Swimmer
Nimbus Swimmer Variable ColorlessGreenBlue (2)
Creature — Leviathan (0/0)

Flying

Nimbus Swimmer enters with X +1/+1 counters on it.

Guild Kit: Simic (Uncommon)
Other Versions
Gatecrash (Uncommon)
Novijen Sages
Novijen Sages 4BlueBlue (6)
Creature — Human Advisor Mutant (0/0)

Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

1, Remove two +1/+1 counters from among creatures you control: Draw a card.

Dissension (Rare)
Novijen, Heart of Progress
Novijen, Heart of Progress (0)
Land

Tap: Add Colorless.

GreenBlue, Tap: Put a +1/+1 counter on each creature that entered this turn.

Dissension (Uncommon)
Omnibian
Omnibian 1GreenGreenBlue (4)
Creature — Frog (3/3)

Tap: Target creature becomes a Frog with base power and toughness 3/3 until end of turn.

Guild Kit: Simic (Rare)
Other Versions
Dissension (Rare)
Patagia Viper
Patagia Viper 3Green (4)
Creature — Snake (2/1)

Flying

When Patagia Viper enters, create two 1/1 green and blue Snake creature tokens.

When Patagia Viper enters, sacrifice it unless Blue was spent to cast it.

Dissension (Uncommon)
Plasm Capture
Plasm Capture GreenGreenBlueBlue (4)
Instant

Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.

Dragon's Maze (Rare)
Plaxcaster Frogling
Plaxcaster Frogling 1GreenBlue (3)
Creature — Frog Mutant (0/0)

Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

2: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)

Guild Kit: Simic (Uncommon)
Other Versions
Dissension (Uncommon)
Plaxmanta
Plaxmanta 1Blue (2)
Creature — Beast (2/2)

Flash

When Plaxmanta enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

When Plaxmanta enters, sacrifice it unless Green was spent to cast it.

Dissension (Uncommon)
Prime Speaker Vannifar
Prime Speaker Vannifar 2GreenBlue (4)
Legendary Creature — Elf Ooze Wizard (2/4)

Tap, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Ravnica Allegiance (Mythic Rare)
Prime Speaker Zegana
Prime Speaker Zegana 2GreenGreenBlueBlue (6)
Legendary Creature — Merfolk Wizard (1/1)

Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters, draw cards equal to its power.

Gatecrash (Mythic Rare)
Progenitor Mimic
Progenitor Mimic 4GreenBlue (6)
Creature — Shapeshifter (0/0)

You may have Progenitor Mimic enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

Guild Kit: Simic (Mythic Rare)
Other Versions
Dragon's Maze (Mythic Rare)
Pteramander
Pteramander Blue (1)
Creature — Salamander Drake (1/1)

Flying

7Blue: Adapt 4. This ability costs 1 less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Ravnica Allegiance (Uncommon)
Renegade Krasis
Renegade Krasis 1GreenGreen (3)
Creature — Beast Mutant (3/2)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

Dragon's Maze (Rare)
Research // Development (Research)
Research // Development (Research) GreenBlue (2)
Instant

Shuffle up to four cards you own from outside the game into your library.

Dissension (Rare)
Sauroform Hybrid
Sauroform Hybrid 1Green (2)
Creature — Human Lizard Warrior (2/2)

4GreenGreen: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Ravnica Allegiance (Common)
Scuttlegator
Scuttlegator 4Green or BlueGreen or Blue (6)
Creature — Crab Turtle Crocodile (6/6)

Defender

6Green or BlueGreen or Blue: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

Ravnica Allegiance (Common)
Shambleshark
Shambleshark GreenBlue (2)
Creature — Shark Crab (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Sharktocrab
Sharktocrab 2GreenBlue (4)
Creature — Shark Octopus Crab (4/4)

2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Ravnica Allegiance (Uncommon)
Shielding Plax
Shielding Plax 2Green or Blue (3)
Enchantment — Aura

(Green or Blue can be paid with either Green or Blue.)

Enchant creature

When Shielding Plax enters, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.

Dissension (Common)
Silkwing Scout
Silkwing Scout 2Blue (3)
Creature — Faerie Scout (2/1)

Flying

Green, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Dissension (Common)
Simic Ascendancy
Simic Ascendancy GreenBlue (2)
Enchantment

1GreenBlue: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Ravnica Allegiance (Rare)
Simic Basilisk
Simic Basilisk 4GreenGreen (6)
Creature — Basilisk Mutant (0/0)

Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

1Green: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."

Dissension (Uncommon)
Simic Charm
Simic Charm GreenBlue (2)
Instant

Choose one —

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.

Gatecrash (Uncommon)
Simic Cluestone
Simic Cluestone 3 (3)
Artifact

Tap: Add Green or Blue.

GreenBlue, Tap, Sacrifice Simic Cluestone: Draw a card.

Dragon's Maze (Common)
Simic Fluxmage
Simic Fluxmage 2Blue (3)
Creature — Merfolk Wizard (1/2)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

1Blue, Tap: Move a +1/+1 counter from Simic Fluxmage onto target creature.

Gatecrash (Uncommon)
Simic Growth Chamber
Simic Growth Chamber (0)
Land

Simic Growth Chamber enters tapped.

When Simic Growth Chamber enters, return a land you control to its owner's hand.

Tap: Add GreenBlue.

Guild Kit: Simic (Uncommon)
Other Versions
Dissension (Common)
Simic Guildgate
Simic Guildgate (0)
Land — Gate

This land enters tapped.

Tap: Add Green or Blue.

War of the Spark (Common)
Other Versions
Gatecrash (Common)
Dragon's Maze (Common)
Ravnica Allegiance (Common)
Simic Guildmage
Simic Guildmage Green or BlueGreen or Blue (2)
Creature — Elf Wizard (2/2)

(Green or Blue can be paid with either Green or Blue.)

1Green: Move a +1/+1 counter from target creature onto another target creature with the same controller.

1Blue: Attach target Aura attached to a permanent to another permanent with the same controller.

Dissension (Uncommon)
Simic Initiate
Simic Initiate Green (1)
Creature — Human Mutant (0/0)

Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

Dissension (Common)
Simic Keyrune
Simic Keyrune 3 (3)
Artifact

Tap: Add Green or Blue.

GreenBlue: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Gatecrash (Uncommon)
Simic Locket
Simic Locket 3 (3)
Artifact

Tap: Add Green or Blue.

Green or BlueGreen or BlueGreen or BlueGreen or Blue, Tap, Sacrifice Simic Locket: Draw two cards.

Ravnica Allegiance (Common)
Simic Manipulator
Simic Manipulator 1BlueBlue (3)
Creature — Mutant Wizard (0/1)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Tap, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

Gatecrash (Rare)
Simic Ragworm
Simic Ragworm 3Green (4)
Creature — Worm (3/3)

Blue: Untap Simic Ragworm.

Dissension (Common)
Simic Signet
Simic Signet 2 (2)
Artifact

1, Tap: Add GreenBlue.

Guild Kit: Simic (Uncommon)
Other Versions
Dissension (Common)
Simic Sky Swallower
Simic Sky Swallower 5GreenBlue (7)
Creature — Leviathan (6/6)

Flying, trample

Shroud (This creature can't be the target of spells or abilities.)

Guild Kit: Simic (Rare)
Other Versions
Dissension (Rare)
Skatewing Spy
Skatewing Spy 3Blue (4)
Creature — Vedalken Rogue Mutant (2/3)

5Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has flying.

Ravnica Allegiance (Uncommon)
Skitter Eel
Skitter Eel 3Blue (4)
Creature — Fish Crab (3/3)

2Blue: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Ravnica Allegiance (Common)
Species Gorger
Species Gorger 3GreenBlue (5)
Creature — Frog Beast (6/6)

At the beginning of your upkeep, return a creature you control to its owner's hand.

Dragon's Maze (Uncommon)
Sporeback Troll
Sporeback Troll 3Green (4)
Creature — Troll Mutant (0/0)

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

1Green: Regenerate target creature with a +1/+1 counter on it.

Dissension (Common)
Steeple Creeper
Steeple Creeper 2Green (3)
Creature — Frog Snake (4/2)

3Blue: Steeple Creeper gains flying until end of turn.

Ravnica Allegiance (Common)
Trollbred Guardian
Trollbred Guardian 4Green (5)
Creature — Troll Frog Warrior (5/5)

2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

Ravnica Allegiance (Uncommon)
Trygon Predator
Trygon Predator 1GreenBlue (3)
Creature — Beast (2/3)

Flying

Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

Guild Kit: Simic (Uncommon)
Other Versions
Dissension (Uncommon)
Modern Masters (Uncommon)
Unexpected Results
Unexpected Results 2GreenBlue (4)
Sorcery

Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

Gatecrash (Rare)
Urban Evolution
Urban Evolution 3GreenBlue (5)
Sorcery

Draw three cards. You may play an additional land this turn.

Guild Kit: Simic (Uncommon)
Other Versions
Gatecrash (Uncommon)
Vigean Graftmage
Vigean Graftmage 2Blue (3)
Creature — Vedalken Wizard Mutant (0/0)

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

1Blue: Untap target creature with a +1/+1 counter on it.

Dissension (Uncommon)
Vigean Hydropon
Vigean Hydropon 1GreenBlue (3)
Creature — Plant Mutant (0/0)

Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

Vigean Hydropon can't attack or block.

Dissension (Common)
Vigean Intuition
Vigean Intuition 3GreenBlue (5)
Instant

Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)

Dissension (Uncommon)
Voidslime
Voidslime GreenBlueBlue (3)
Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Guild Kit: Simic (Rare)
Other Versions
Dissension (Rare)
Vorel of the Hull Clade
Vorel of the Hull Clade 1GreenBlue (3)
Legendary Creature — Human Merfolk (1/4)

GreenBlue, Tap: Double the number of each kind of counter on target artifact, creature, or land.

Guild Kit: Simic (Rare)
Other Versions
Dragon's Maze (Rare)
Zameck Guildmage
Zameck Guildmage GreenBlue (2)
Creature — Elf Wizard (2/2)

GreenBlue: This turn, each creature you control enters with an additional +1/+1 counter on it.

GreenBlue, Remove a +1/+1 counter from a creature you control: Draw a card.

Guild Kit: Simic (Uncommon)
Other Versions
Gatecrash (Uncommon)
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