+Clone (11)

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Clone 3Blue (4)
Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Magic 2014 Core Set (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Ninth Edition (Rare)
Onslaught (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Magic 2011 (Rare)
Duel Decks: Venser vs. Koth (Rare)
Magic 2013 (Rare)
Clone Crafter
Clone Crafter 1Blue (2)
Creature — — Human Wizard (1/2)

When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Innistrad: Midnight Hunt Alchemy (Rare)
Clone Legion
Clone Legion 7BlueBlue (9)

For each creature target player controls, create a token that's a copy of that creature.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Dragons of Tarkir (Mythic Rare)
Commander 2017 (Mythic Rare)
Clone Shell
Clone Shell 5 (5)
Artifact Creature — Shapeshifter (2/2)

Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.

When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

Double Masters (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Cyclone 2GreenGreen (4)

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay Green for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Uncommon)
Chronicles (Rare)
Cyclone Sire
Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)


When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)
Cyclone Summoner
Cyclone Summoner 5BlueBlue (7)
Creature — Giant Wizard (7/7)

When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

Kaldheim (Rare)
Gary Clone
Gary Clone 1White (2)
Creature — Human Citizen (1/3)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.

Magic The Gathering—Fallout (Uncommon)
Handy Dandy Clone Machine
Handy Dandy Clone Machine 3 (3)

2, Tap: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Unstable (Rare)
Mobile Clone
Mobile Clone 2BlueBlue (4)

Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Unfinity (Acorn) (Rare)
Unpredictable Cyclone
Unpredictable Cyclone 3RedRed (5)

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Rare)
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