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Alive // Well (Alive)
Alive // Well (Alive) 3Green (4)
Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Blinkmoth Well
Blinkmoth Well (0)
Land

Tap: Add Colorless.

2, Tap: Tap target noncreature artifact.

Mirrodin (Uncommon)
Call of the Death-Dweller
Call of the Death-Dweller 2Black (3)
Sorcery

Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.

Ikoria: Lair of Behemoths (Uncommon)
Dark-Dweller Oracle
Dark-Dweller Oracle 1Red (2)
Creature — Goblin Shaman (2/2)

1, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)

Core Set 2019 (Rare)
Drain the Well
Drain the Well 2Black or GreenBlack or Green (4)
Sorcery

Destroy target land. You gain 2 life.

Eventide (Common)
Dwell on the Past
Dwell on the Past Green (1)
Sorcery

Target player shuffles up to four target cards from their graveyard into their library.

Torment (Uncommon)
Ether Well
Ether Well 3Blue (4)
Instant

Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

Mirage (Uncommon)
Farewell to Arms
Farewell to Arms 1BlackBlack (3)
Enchantment

As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Unhinged (Common)
Goblin Dark-Dwellers
Goblin Dark-Dwellers 3RedRed (5)
Creature — Goblin (4/4)

Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard this turn, exile it instead.

Ikoria Commander (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Gravity Well
Gravity Well 1GreenGreen (3)
Enchantment

Whenever a creature with flying attacks, it loses flying until end of turn.

Rise of the Eldrazi (Uncommon)
Groundswell
Groundswell Green (1)
Instant

Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Worldwake (Common)
Ichor Wellspring
Ichor Wellspring 2 (2)
Artifact

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

Double Masters (Common)
Other Versions
Mirrodin Besieged (Common)
Commander 2014 (Common)
Commander 2016 (Common)
Duel Decks: Elves vs. Inventors (Common)
Commander Anthology 2018 (Common)
Inkwell Leviathan
Inkwell Leviathan 7BlueBlue (9)
Artifact Creature — Leviathan (7/11)

Trample

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Shroud (This creature can't be the target of spells or abilities.)

Double Masters (Rare)
Other Versions
Conflux (Rare)
Premium Deck Series: Graveborn (Rare)
Duel Decks: Elspeth vs. Kiora (Rare)
Eternal Masters (Rare)
Commander 2018 (Rare)
Jegantha, the Wellspring
Jegantha, the Wellspring 4Red or Green (5)
Legendary Creature — Elemental Elk (5/5)

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 any time you could cast a sorcery.)

Tap: Add WhiteBlueBlackRedGreen. This mana can't be spent to pay generic mana costs.

Ikoria: Lair of Behemoths (Rare)
Loam Dweller
Loam Dweller 1Green (2)
Creature — Spirit (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.

Betrayers of Kamigawa (Uncommon)
Miren, the Moaning Well
Miren, the Moaning Well (0)
Legendary Land

Tap: Add Colorless.

3, Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Saviors of Kamigawa (Rare)
Murk Dwellers
Murk Dwellers 3Black (4)
Creature — Zombie (2/2)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Mycosynth Wellspring
Mycosynth Wellspring 2 (2)
Artifact

When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Commander Anthology 2018 (Common)
Other Versions
New Phyrexia (Common)
Commander 2014 (Common)
Commander 2016 (Common)
Duel Decks: Elves vs. Inventors (Common)
Poison the Well
Poison the Well 2Black or RedBlack or Red (4)
Sorcery

Destroy target land. Poison the Well deals 2 damage to that land's controller.

Shadowmoor (Common)
Primal Wellspring
Primal Wellspring (0)
Land

(Transforms from Primal Amulet.)

Tap: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.

Ixalan (Rare)
Swell of Courage
Swell of Courage 3WhiteWhite (5)
Instant

Creatures you control get +2/+2 until end of turn.

Reinforce X—Variable ColorlessWhiteWhite (Variable ColorlessWhiteWhite, Discard this card: Put X +1/+1 counters on target creature.)

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Morningtide (Uncommon)
Swell of Growth
Swell of Growth 1Green (2)
Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

Battle for Zendikar (Common)
Tainted Well
Tainted Well 2Black (3)
Enchantment — Aura

Enchant land

When Tainted Well enters the battlefield, draw a card.

Enchanted land is a Swamp.

Invasion (Common)
Thallid Shell-Dweller
Thallid Shell-Dweller 1Green (2)
Creature — Fungus (0/5)

Defender

At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.

Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.

Modern Masters (Common)
Other Versions
Time Spiral (Common)
Thassa, Deep-Dwelling
Thassa, Deep-Dwelling 3Blue (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

3Blue: Tap another target creature.

Theros Beyond Death (Mythic Rare)
Tombstone Stairwell
Tombstone Stairwell 2BlackBlack (4)
World Enchantment

Cumulative upkeep 1Black (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.

At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.

Mirage (Rare)
Treacherous Pit-Dweller
Treacherous Pit-Dweller BlackBlack (2)
Creature — Demon (4/3)

When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Avacyn Restored (Rare)
Upwelling
Upwelling 3Green (4)
Enchantment

Players don't lose unspent mana as steps and phases end.

Tenth Edition (Rare)
Other Versions
Scourge (Rare)
Alive // Well (Well)
Alive // Well (Well) White (1)
Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Well of Discovery
Well of Discovery 6 (6)
Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

Prophecy (Rare)
Well of Ideas
Well of Ideas 5Blue (6)
Enchantment

When Well of Ideas enters the battlefield, draw two cards.

At the beginning of each other player's draw step, that player draws an additional card.

At the beginning of your draw step, draw two additional cards.

Double Masters (Rare)
Other Versions
Commander 2014 (Rare)
Well of Knowledge
Well of Knowledge 3 (3)
Artifact

2: Draw a card. Any player may activate this ability but only during their draw step.

Weatherlight (Rare)
Well of Life
Well of Life 4 (4)
Artifact

At the beginning of your end step, if you control no untapped lands, you gain 2 life.

Prophecy (Uncommon)
Well of Lost Dreams
Well of Lost Dreams 4 (4)
Artifact

Whenever you gain life, you may pay Variable Colorless, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Commander 2017 (Rare)
Other Versions
Darksteel (Rare)
Commander 2013 Edition (Rare)
Wellgabber Apothecary
Wellgabber Apothecary 4White (5)
Creature — Merfolk Cleric (2/3)

1White: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

Lorwyn (Common)
Well-Laid Plans
Well-Laid Plans 2Blue (3)
Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

Invasion (Rare)
Wellspring
Wellspring 1GreenWhite (3)
Enchantment — Aura

Enchant land

When Wellspring enters the battlefield, gain control of enchanted land until end of turn.

At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Mirage (Rare)
Wellwisher
Wellwisher 1Green (2)
Creature — Elf (1/1)

Tap: You gain 1 life for each Elf on the battlefield.

Commander Anthology (Common)
Other Versions
Onslaught (Common)
Duel Decks: Elves vs. Goblins (Common)
Commander 2014 (Common)
Duel Decks Anthology, Elves vs. Goblins (Common)
Witching Well
Witching Well Blue (1)
Artifact

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3Blue, Sacrifice Witching Well: Draw two cards.

Throne of Eldraine (Common)