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Aether Channeler
Aether Channeler 2Blue (3)
Creature — Human Wizard (2/1)

When Aether Channeler enters, choose one —

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner's hand.

• Draw a card.

Bloomburrow Commander (Rare)
Other Versions
Dominaria United (Rare)
Barkchannel Pathway
Barkchannel Pathway (0)
Land

Tap: Add Green.

Kaldheim (Rare)
Channel
Channel GreenGreen (2)
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add Colorless.

Strixhaven Mystical Archive (Mythic Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
From the Vault: Exiled (Mythic Rare)
Masters Edition IV (Rare)
Vintage Masters (Mythic Rare)
Iconic Masters (Mythic Rare)
Channel Harm
Channel Harm 5White (6)
Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Fate Reforged (Uncommon)
Channel the Suns
Channel the Suns 3Green (4)
Sorcery

Add WhiteBlueBlackRedGreen.

Fifth Dawn (Uncommon)
Channeled Force
Channeled Force 2BlueRed (4)
Instant

As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Ikoria: Lair of Behemoths (Uncommon)
Channeler Initiate
Channeler Initiate 1Green (2)
Creature — Human Druid (3/4)

When Channeler Initiate enters, put three -1/-1 counters on target creature you control.

Tap, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.

Amonkhet (Rare)
Chaos Channeler
Chaos Channeler 2RedRed (4)
Creature — Human Shaman (4/3)

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.

1–9 | Exile the top card of your library. You may play it this turn.

10–19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.

Adventures in the Forgotten Realms (Uncommon)
Deepchannel Mentor
Deepchannel Mentor 5Blue (6)
Creature — Merfolk Rogue (2/2)

Blue creatures you control can't be blocked.

Shadowmoor (Uncommon)
Dragon's Rage Channeler
Dragon's Rage Channeler Red (1)
Creature — Human Shaman (1/1)

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

Modern Horizons 2 (Uncommon)
Essence Channeler
Essence Channeler 1White (2)
Creature — Bat Cleric (2/1)

As long as you've lost life this turn, Essence Channeler has flying and vigilance.

Whenever you gain life, put a +1/+1 counter on Essence Channeler.

When Essence Channeler dies, put its counters on target creature you control.

Bloomburrow (Rare)
Ezzaroot Channeler
Ezzaroot Channeler 5Green (6)
Creature — Treefolk Druid (4/6)

Reach

Creature spells you cast cost Variable Colorless less to cast, where X is the amount of life you gained this turn.

Tap: You gain 2 life.

Commander 2021 (Rare)
Flame Channeler
Flame Channeler 1Red (2)
Creature — Human Wizard (2/2)

When a spell you control deals damage, transform Flame Channeler.

Innistrad: Midnight Hunt (Uncommon)
Flowstone Channeler
Flowstone Channeler 2Red (3)
Creature — Human Spellshaper (2/2)

1Red, Tap, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

Time Spiral (Common)
Flux Channeler
Flux Channeler 2Blue (3)
Creature — Human Wizard (2/2)

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
Geistchanneler
Geistchanneler 1Blue (2)
Creature — — Human Wizard (1/3)

When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs 2 less to cast."

Innistrad: Midnight Hunt Alchemy (Rare)
Kozilek's Channeler
Kozilek's Channeler 5 (5)
Creature — Eldrazi (4/4)

Tap: Add ColorlessColorless.

Battle for Zendikar (Common)
Magmatic Channeler
Magmatic Channeler 1Red (2)
Creature — Human Wizard (1/3)

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

Tap, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Jumpstart 2022 (Rare)
Other Versions
Zendikar Rising (Rare)
Mirkwood Channeler
Mirkwood Channeler 3Green (4)
Creature — Elf Druid (3/3)

At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.

The Lord of the Rings: Tales of Middle Earth (Rare)
Mul Daya Channelers
Mul Daya Channelers 1GreenGreen (3)
Creature — Elf Druid Shaman (2/2)

Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.

As long as the top card of your library is a land card, Mul Daya Channelers has "Tap: Add two mana of any one color."

Rise of the Eldrazi (Rare)
Soul Channeling
Soul Channeling 2Black (3)
Enchantment — Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

Mercadian Masques (Common)
Tidechannel Pathway
Tidechannel Pathway (0)
Land

Tap: Add Blue.

Kaldheim (Rare)
Wirewood Channeler
Wirewood Channeler 3Green (4)
Creature — Elf Druid (2/2)

Tap: Add X mana of any one color, where X is the number of Elves on the battlefield.

Kaldheim Commander (Uncommon)
Other Versions
Legions (Uncommon)
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