Awakening (19)
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
At the beginning of each upkeep, untap all creatures and lands.
When you unlock this door, return all creature cards from your graveyard to the battlefield.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
Return target creature card from your graveyard to the battlefield.
When you discard Edgar's Awakening, you may pay . When you do, return target creature card from your graveyard to your hand.
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Spells cost less to cast.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
When Phyrexian Awakening enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Phyrexians you control have vigilance.
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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