Blur (7)
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)
This spell can't be countered.
Shroud (This creature can't be the target of spells or abilities.)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)
Prevent all damage that creatures would deal to players this turn.
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