Chill (14)

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Chill 1Blue (2)

Red spells cost 2 more to cast.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Chill Haunting
Chill Haunting 1Black (2)

As an additional cost to cast this spell, exile X creature cards from your graveyard.

Target creature gets -X/-X until end of turn.

Scourge (Uncommon)
Chill of Foreboding
Chill of Foreboding 2Blue (3)

Each player mills five cards.

Flashback 7Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Chill to the Bone
Chill to the Bone 3Black (4)

Destroy target nonsnow creature.

Coldsnap (Common)
Chillbringer 4Blue (5)
Creature — Elemental (3/3)


When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.

Ravnica Allegiance (Common)
Chillerpillar 3Blue (4)
Snow Creature — Insect (3/3)

4SnowSnow: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. Snow can be paid with one mana from a snow permanent.)

As long as Chillerpillar is monstrous, it has flying.

Modern Horizons (Common)
Chilling Apparition
Chilling Apparition 2Black (3)
Creature — Spirit (1/1)

Black: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Prophecy (Uncommon)
Chilling Grasp
Chilling Grasp 2Blue (3)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness 3Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Eldritch Moon (Uncommon)
Chilling Shade
Chilling Shade 2Black (3)
Snow Creature — Shade (1/1)


Snow: Chilling Shade gets +1/+1 until end of turn. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Common)
Creeping Chill
Creeping Chill 3Black (4)

Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

Guilds of Ravnica (Uncommon)
Crippling Chill
Crippling Chill 2Blue (3)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Common)
Khans of Tarkir (Common)
Shinen of Fear's Chill
Shinen of Fear's Chill 4Black (5)
Creature — Spirit (3/2)

Shinen of Fear's Chill can't block.

Channel — 1Black, Discard Shinen of Fear's Chill: Target creature can't block this turn.

Saviors of Kamigawa (Common)
Uncomfortable Chill
Uncomfortable Chill 2Blue (3)

Creatures your opponents control get -2/-0 until end of turn.

Draw a card.

Core Set 2019 (Common)
Winter's Chill
Winter's Chill Variable ColorlessBlue (1)

Cast this spell only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay 1 or 2. If that player doesn't, destroy that creature at end of combat. If that player pays only 1, prevent all combat damage that would be dealt to and dealt by that creature this combat.

Ice Age (Rare)