Conviction (5)
Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
: Add .
: Add or . Talisman of Conviction deals 1 damage to you.
Creatures you control have double strike and lifelink.
Flash
Enchanted creature gets +1/+1.
Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
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