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Aven Windreader
( 5)
Creature — Bird Soldier Wizard
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Target player reveals the top card of their library.
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Banshee of the Dread Choir
( 5)
Creature — Spirit
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
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Cloudreader Sphinx
( 5)
Creature — Sphinx
(3/4)
Flying When Cloudreader Sphinx enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Colossal Dreadmask
( 6)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +6/+6 and has trample. Equip
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Colossal Dreadmaw
( 6)
Creature — Dinosaur
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Command the Dreadhorde
( 6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
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Consulate Dreadnought
( 1)
Artifact — Vehicle
(7/11)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
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Creeping Dread
( 4)
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
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Demonic Dread
( 3)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn.
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Dirge of Dread
( 3)
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling (, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Dread
( 6)
Creature — Elemental Incarnation
(6/6)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
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Dread Cacodemon
( 10)
Creature — Demon
(8/8)
When Dread Cacodemon enters, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
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Dread Charge
( 4)
Sorcery
Black creatures you control can't be blocked this turn except by black creatures.
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Dread Defiler
( 7)
Creature — Eldrazi
(6/8)
Devoid (This card has no color.) , Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ( represents colorless mana.)
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Dread Drone
( 5)
Creature — Eldrazi Drone
(4/1)
When Dread Drone enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Dread Fugue
( 1)
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it with mana value 2 or less. That player discards that card.
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Dread Linnorm
( 7)
Creature — Snake Dragon
(7/6)
Dread Linnorm can't be blocked by creatures with power 3 or less.
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Dread Osseosaur
( 0)
Creature — Dinosaur Skeleton Horror
(5/4)
Menace Whenever Dread Osseosaur enters or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Dread Presence
( 4)
Creature — Nightmare
(3/3)
Whenever a Swamp you control enters, choose one — • You draw a card and you lose 1 life. • Dread Presence deals 2 damage to any target and you gain 2 life.
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Dread Reaper
( 6)
Creature — Horror
(6/5)
Flying When Dread Reaper enters, you lose 5 life.
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Dread Return
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dread Shade
( 3)
Creature — Shade
(3/3)
: Dread Shade gets +1/+1 until end of turn.
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Dread Slag
( 5)
Creature — Horror
(9/9)
Trample Dread Slag gets -4/-4 for each card in your hand.
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Dread Slaver
( 5)
Creature — Zombie Horror
(3/5)
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Dread Specter
( 4)
Creature — Specter
(2/2)
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
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Dread Statuary
( 0)
Land
: Add . : Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
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Dread Summons
( 2)
Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
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Dread Wanderer
( 1)
Creature — Zombie Jackal
(2/1)
Dread Wanderer enters tapped. : Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
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Dread Warlock
( 3)
Creature — Human Wizard Warlock
(2/2)
Dread Warlock can't be blocked except by black creatures.
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Dread Wight
( 5)
Creature — Zombie
(3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
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Dreadbore
( 2)
Sorcery
Destroy target creature or planeswalker.
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Dreadbringer Lampads
( 5)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever Dreadbringer Lampads or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Dreadfeast Demon
( 7)
Creature — Demon
(6/6)
Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.
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Dreadful Apathy
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature.
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Dreadful as the Storm
( 3)
Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
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Dreadhorde Arcanist
( 2)
Creature — Zombie Wizard
(1/3)
Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Dreadhorde Butcher
( 2)
Creature — Zombie Warrior
(1/1)
Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
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Dreadhorde Invasion
( 2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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Dreadhorde Twins
( 4)
Creature — Zombie Jackal Warrior
(2/2)
When Dreadhorde Twins enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample.
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Dreadhound
( 6)
Creature — Demon Dog
(6/6)
When Dreadhound enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
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Dreadmalkin
( 1)
Creature — Zombie Cat
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
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Dreadmaw's Ire
( 1)
Instant
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
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Dreadmobile
( 3)
Artifact — Vehicle
(3/3)
Menace , Sacrifice another artifact or creature: Put a +1/+1 counter on Dreadmobile. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dreadwaters
( 4)
Sorcery
Target player mills X cards, where X is the number of lands you control.
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Dreadwing Scavenger
( 3)
Creature — Nightmare Bird
(2/2)
Flying Whenever this creature enters or attacks, draw a card, then discard a card. Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
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Dreadwurm
( 5)
Creature — Wurm Horror
(5/4)
Landfall — Whenever a land you control enters, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Dusk Legion Dreadnought
( 5)
Artifact — Vehicle
(4/6)
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Earthshaker Dreadmaw
( 6)
Creature — Dinosaur
(6/6)
Trample When Earthshaker Dreadmaw enters, draw a card for each other Dinosaur you control.
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Erupting Dreadwolf
( 0)
Creature — Eldrazi Werewolf
(6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.
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Faldorn, Dread Wolf Herald
( 3)
Legendary Creature — Human Druid
(3/3)
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. , , Discard a card: Exile the top card of your library. You may play it this turn.
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Feeling of Dread
( 2)
Instant
Tap up to two target creatures. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Grismold, the Dreadsower
( 3)
Legendary Creature — Troll Shaman
(3/3)
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
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Growing Dread
( 2)
Enchantment
Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it.
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Herald of the Dreadhorde
( 4)
Creature — Zombie Warrior
(3/2)
When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Kheru Dreadmaw
( 5)
Creature — Zombie Crocodile
(4/4)
Defender , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
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Liliana, Dreadhorde General
( 6)
Legendary Planeswalker — Liliana
(6)
Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures of their choice. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
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Manifest Dread
( 2)
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Marauding Dreadship
( 3)
Artifact — Vehicle
(4/1)
Haste When Marauding Dreadship enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Markov Dreadknight
( 5)
Creature — Vampire Knight
(3/3)
Flying , Discard a card: Put two +1/+1 counters on Markov Dreadknight.
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Mosswood Dreadknight
( 2)
Creature — Human Knight
(3/2)
Trample When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
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Mounted Dreadknight
( 5)
Creature — Vampire Knight
(5/4)
Trample Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn.
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Neheb, Dreadhorde Champion
( 4)
Legendary Creature — Zombie Minotaur Warrior
(5/4)
Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
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Phantasmal Dreadmaw
( 4)
Creature — Dinosaur Illusion
(6/6)
Trample When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
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Phyrexian Dreadnought
( 1)
Artifact Creature — Phyrexian Dreadnought
(12/12)
Trample When Phyrexian Dreadnought enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
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Redemptor Dreadnought
( 5)
Artifact Creature — Astartes Dreadnought
(4/4)
Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.
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Rise of the Dread Marn
( 3)
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Rush of Dread
( 3)
Sorcery
Spree (Choose one or more additional costs.) + — Target opponent sacrifices half the creatures they control of their choice, rounded up. + — Target opponent discards half the cards in their hand, rounded up. + — Target opponent loses half their life, rounded up.
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Dread Linnorm (Scale Deflection)
( 4)
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Shriek of Dread
( 2)
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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The Colossal Dreadmaw (playtest)
( 6)
Legendary Creature — — Dinosaur
(6/6)
Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)
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Tourach, Dread Cantor
( 2)
Legendary Creature — Human Cleric
(2/1)
Kicker (You may pay an additional as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor. When Tourach enters, if it was kicked, target opponent discards two cards at random.
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Ulamog's Dreadsire
( 10)
Creature — Eldrazi
(10/10)
Vigilance Ward—Sacrifice a permanent with mana value 1 or greater. : Create a 10/10 colorless Eldrazi creature token.
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Visara the Dreadful
( 6)
Legendary Creature — Gorgon
(5/5)
Flying : Destroy target creature. It can't be regenerated.
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Windreader Sphinx
( 7)
Creature — Sphinx
(3/7)
Flying Whenever a creature with flying attacks, you may draw a card.
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