Formation (16)

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Aerial Formation
Aerial Formation Blue (1)

Strive — This spell costs 2Blue more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain flying until end of turn.

Journey into Nyx (Common)
Assault Formation
Assault Formation 1Green (2)

Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.

2Green: Creatures you control get +0/+1 until end of turn.

Iconic Masters (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Defensive Formation
Defensive Formation White (1)

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
Disinformation Campaign
Disinformation Campaign 1BlueBlack (3)

When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner's hand.

Guilds of Ravnica (Uncommon)
Divergent Transformations
Divergent Transformations 6Red (7)

Undaunted (This spell costs 1 less to cast for each opponent.)

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Commander 2016 (Rare)
Divine Transformation
Divine Transformation 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Rare)
Faerie Formation
Faerie Formation 4Blue (5)
Creature — Faerie (5/4)


3Blue: Create a 1/1 blue Faerie creature token with flying. Draw a card.

Throne of Eldraine (Rare)
Formation 1White (2)

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Rare)
Grisly Transformation
Grisly Transformation 2Black (3)
Enchantment — Aura

Enchant creature

When Grisly Transformation enters the battlefield, draw a card.

Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Born of the Gods (Common)
Information Dealer
Information Dealer 1Blue (2)
Creature — Human Wizard (1/1)

Tap: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

Onslaught (Common)
Kenrith's Transformation
Kenrith's Transformation 1Green (2)
Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Throne of Eldraine (Uncommon)
Misinformation Black (1)

Put up to three target cards from an opponent's graveyard on top of their library in any order.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Phalanx Formation
Phalanx Formation 2White (3)

Strive — This spell costs 1White more to cast for each target beyond the first.

Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Journey into Nyx (Uncommon)
Tectonic Reformation
Tectonic Reformation 1Red (2)

Each land card in your hand has cycling Red.

Cycling 2 (2, Discard this card: Draw a card.)

Modern Horizons (Rare)
Tortoise Formation
Tortoise Formation 3Blue (4)

Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Shards of Alara (Common)
Unbreakable Formation
Unbreakable Formation 2White (3)

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Ravnica Allegiance (Rare)