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Honor, +Guard (7)

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Benalish Honor Guard
Benalish Honor Guard 1White (2)
Creature — Human Knight (2/2)

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Coalition Honor Guard
Coalition Honor Guard 3White (4)
Creature — Human Flagbearer (2/4)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Eternal Masters (Common)
Other Versions
Apocalypse (Common)
Crimson Honor Guard
Crimson Honor Guard 3RedRed (5)
Creature — Vampire Knight (4/5)

Trample

At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2017 (Rare)
Honor Guard
Honor Guard White (1)
Creature — Human Soldier (1/1)

White: Honor Guard gets +0/+1 until end of turn.

Tenth Edition (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Stronghold (Common)
Teferi's Honor Guard
Teferi's Honor Guard 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

BlueBlue: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Visions (Uncommon)
Tocatli Honor Guard
Tocatli Honor Guard 1White (2)
Creature — Human Soldier (1/3)

Creatures entering don't cause abilities to trigger.

Ixalan (Rare)
Tomakul Honor Guard
Tomakul Honor Guard 1Green (2)
Creature — Human Soldier (3/1)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

The Brothers' War (Common)
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