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Imprison
Imprison Black (1)
Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with Tap in its activation cost that isn't a mana ability, you may pay 1. If you do, counter that ability. If you don't, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay 1. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.

Legends (Rare)
Imprisoned in the Moon
Imprisoned in the Moon 2Blue (3)
Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Colorless" and loses all other card types and abilities.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Eldritch Moon (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Crimson Vow Commander (Rare)
Shadows Over Innistrad Remastered (Common)
March of the Machine Commander (Rare)
Modern Horizons 3 Commander (Rare)
Seatower Imprisonment
Seatower Imprisonment 2WhiteWhite (4)
Enchantment — — Aura

Enchant creature or planeswalker you don't control

When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield.

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Alchemy Horizons: Baldur's Gate (Uncommon)
Sigarda's Imprisonment
Sigarda's Imprisonment 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

4White: Exile enchanted creature. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
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