Joust (4)
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
: Jousting Dummy gets +1/+0 until end of turn.
Equipped creature gets +2/+0.
During your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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