Keep, +Safe (4)
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Creature tokens get -1/-0.
Counter target spell that targets a permanent you control.
Draw a card.
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.(A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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