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Arcbound Lancer
( 7)
Artifact Creature — Beast
(0/0)
First strike Modular 4 (This creature enters with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Balance
( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Balance of Power
( 5)
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
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Blacklance Paragon
( 2)
Creature — Human Knight
(3/1)
Flash When Blacklance Paragon enters, target Knight gains deathtouch and lifelink until end of turn.
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Bogardan Lancer
( 2)
Creature — Human Knight
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Captivating Glance
( 3)
Enchantment — Aura
Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Champion Lancer
( 6)
Creature — Human Knight
(3/3)
Prevent all damage that would be dealt to Champion Lancer by creatures.
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Checks and Balances
( 3)
Enchantment
Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
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Cobbled Lancer
( 1)
Creature — Zombie Horse
(3/3)
As an additional cost to cast this spell, exile a creature card from your graveyard. , Exile Cobbled Lancer from your graveyard: Draw a card.
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Counterbalance
( 2)
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
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Curse of Surveillance
( 5)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
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Dakmor Lancer
( 6)
Creature — Human Knight
(3/3)
When Dakmor Lancer enters, destroy target nonblack creature.
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Enhanced Surveillance
( 2)
Enchantment
You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.
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Fear of Surveillance
( 2)
Enchantment Creature — Nightmare
(2/2)
Vigilance Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Freelance Muscle
( 5)
Creature — Rhino Warrior
(4/4)
Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
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Gaea's Balance
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
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Gloomlance
( 5)
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
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Hanweir Lancer
( 3)
Creature — Human Knight
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
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Imperial Lancer
( 1)
Creature — Human Knight
(1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
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Iron Lance
( 2)
Artifact
, : Target creature gains first strike until end of turn.
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Jousting Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. During your turn, equipped creature has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Lance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has first strike.
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Lancer Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have first strike.
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Lancers en-Kor
( 5)
Creature — Kor Soldier
(3/3)
Trample : The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
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Locthwain Lancer
( 5)
Creature — Human Knight
(5/5)
Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
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Natural Balance
( 4)
Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
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Off Balance
( 1)
Instant
Target creature can't attack or block this turn.
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Pardic Lancer
( 5)
Creature — Human Barbarian
(3/2)
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
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Powerbalance
( 2)
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
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Restore Balance
( 0)
Sorcery
Suspend 6— Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
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Rohirrim Lancer
( 1)
Creature — Human Knight
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) When Rohirrim Lancer dies, the Ring tempts you.
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Semblance Anvil
( 3)
Artifact
Imprint — When Semblance Anvil enters, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost less to cast.
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Semblance Scanner
( 3)
Artifact Creature — — Equipment Shapeshifter
(3/1)
Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Shadow Lance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has first strike. : Enchanted creature gets +2/+2 until end of turn.
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Soltari Lancer
( 3)
Creature — Soltari Knight
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking.
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Steelclaw Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip Knight Equip
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Sunlance
( 1)
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
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Suq'Ata Lancer
( 3)
Creature — Human Knight
(2/2)
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Surveillance Monitor
( 4)
Creature — Vedalken Detective
(3/3)
When Surveillance Monitor enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
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Thalia's Lancers
( 5)
Creature — Human Knight
(4/4)
First strike When Thalia's Lancers enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
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Universal Surveillance
( 3)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw X cards.
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Vigilance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
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Zhalfirin Lancer
( 3)
Creature — Human Knight
(3/3)
Whenever another Knight you control enters, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
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