Master, +of, +Winds (3)
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
When Student of Elements has flying, flip it.
Creatures you control have flying.
Gatherer works better in the Companion app!