Mob (22)

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Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)


As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
The Dark (Uncommon)
Boggart Mob
Boggart Mob 3Black (4)
Creature — Goblin Warrior (5/5)

Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.

Lorwyn (Rare)
Immobilizer Eldrazi
Immobilizer Eldrazi 1Red (2)
Creature — Eldrazi Drone (2/1)

Devoid (This card has no color.)

2Colorless: Each creature with toughness greater than its power can't block this turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Uncommon)
Immobilizing Ink
Immobilizing Ink 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "1, Discard a card: Untap this creature."

Odyssey (Common)
Krenko, Mob Boss
Krenko, Mob Boss 2RedRed (4)
Legendary Creature — Goblin Warrior (3/3)

Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Duel Decks: Merfolk vs. Goblins (Rare)
Other Versions
Magic 2013 (Rare)
Duel Decks: Speed vs. Cunning (Rare)
Mob 4Black (5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Destroy target creature.

Modern Horizons (Common)
Mob Justice
Mob Justice 1Red (2)

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

Stronghold (Common)
Mob Mentality
Mob Mentality Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Visions (Uncommon)
Mob Rule
Mob Rule 4RedRed (6)

Choose one —

• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.

• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Fate Reforged (Rare)
Mobile Fort
Mobile Fort 4 (4)
Artifact Creature — Wall (0/6)

Defender (This creature can't attack.)

3: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.

Urza's Saga (Uncommon)
Mobile Garrison
Mobile Garrison 3 (3)
Artifact — Vehicle (3/4)

Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Aether Revolt (Common)
Mobilization 2White (3)

Soldier creatures have vigilance.

2White: Create a 1/1 white Soldier creature token.

Commander 2014 (Rare)
Other Versions
Onslaught (Rare)
Tenth Edition (Rare)
Mobilize Green (1)

Untap all creatures you control.

Portal (Common)
Mobilized District
Mobilized District (0)

Tap: Add Colorless.

4: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs 1 less to activate for each legendary creature and planeswalker you control.

War of the Spark (Rare)
Noosegraf Mob
Noosegraf Mob 4BlackBlack (6)
Creature — Zombie (0/0)

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.

Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

Battlebond (Rare)
Other Versions
Eldritch Moon (Rare)
Olivia, Mobilized for War
Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)


Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Shadows over Innistrad (Mythic Rare)
Rouse the Mob
Rouse the Mob Red (1)

Strive — This spell costs 2Red more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain trample until end of turn.

Journey into Nyx (Common)
Scute Mob
Scute Mob Green (1)
Creature — Insect (1/1)

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

Commander 2018 (Rare)
Other Versions
Zendikar (Rare)
Modern Masters 2015 Edition (Rare)
Duel Decks: Zendikar vs. Eldrazi (Rare)
Archenemy: Nicol Bolas (Rare)
Squirrel Mob
Squirrel Mob 1GreenGreen (3)
Creature — Squirrel (2/2)

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

Odyssey (Rare)
Unruly Mob
Unruly Mob 1White (2)
Creature — Human (1/1)

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

Shadows over Innistrad (Common)
Other Versions
Innistrad (Common)
Vindictive Mob
Vindictive Mob 4BlackBlack (6)
Creature — Human Berserker (5/5)

When Vindictive Mob enters the battlefield, sacrifice a creature.

Vindictive Mob can't be blocked by Saprolings.

Ravnica: City of Guilds (Uncommon)
Zombie Mob
Zombie Mob 2BlackBlack (4)
Creature — Zombie (2/0)

Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.

Mirage (Uncommon)