Part, +Water (2)
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)
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