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Phantom, +Flock (2)

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Flockchaser Phantom
Flockchaser Phantom 4WhiteBlue (6)
Creature — Spirit (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying, vigilance

Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.

March of the Machine Commander (Rare)
Phantom Flock
Phantom Flock 3WhiteWhite (5)
Creature — Bird Soldier Spirit (0/0)

Flying

Phantom Flock enters with three +1/+1 counters on it.

If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.

Dominaria Remastered (Common)
Other Versions
Judgment (Uncommon)
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