Plea for Power
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Plea for Power
Mana Cost:
3Blue
Mana Value:
4
Types:
Sorcery
Card Text:
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Flavor Text:
"Smoke rises once more from Mount Doom. The power of the Black Land grows and we are hard beset."
—Boromir
Rarity:
Rare
All Sets:
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Game Night: Free-For-All (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Card Number:
195
Artist:
Rulings
5/29/2014 Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
5/29/2014 You must vote for one of the available options. You can't abstain.
5/29/2014 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
5/29/2014 Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
5/29/2014 The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
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