Rescue (19)
Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Return target creature to its owner's hand. You gain 2 life.
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.
Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
When Pillardrop Rescuer enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Living metal (During your turn, this Vehicle is also a creature.)
Lifelink
Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
Return target permanent you control to its owner's hand.
As an additional cost to cast this spell, sacrifice a creature.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
Flash
When Rescue Retriever enters, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
Natural Shelter — When Rescuer Chwinga enters, you may return another permanent you control to its owner's hand.
As Rescuer Sphinx enters, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters with a +1/+1 counter on it.
Return target creature card from your graveyard to your hand. The Ring tempts you.
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchanted creature gets +1/+2.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)
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