Smoke (11)
Flying, protection from red
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Azra Smokeshaper enters, target creature you control gains indestructible until end of turn.
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Players can't untap more than one creature during their untap steps.
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn.
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When a Ninja you control enters, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
: Look at target face-down creature.
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
: Target creature gets -3/-3 until end of turn.
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on Smokestack.
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