Solitude (4)
Players can cast spells and activate abilities only during their own turns.
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
Flash
Lifelink
When Solitude enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
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