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Tangle (37)

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Bellowing Tanglewurm
Bellowing Tanglewurm 3GreenGreen (5)
Creature — Wurm (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.

Scars of Mirrodin (Uncommon)
Chancellor of the Tangle
Chancellor of the Tangle 4GreenGreenGreen (7)
Creature — Phyrexian Beast (6/7)

You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add Green.

Vigilance, reach

New Phyrexia (Rare)
Entangler
Entangler 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature can block any number of creatures.

Prophecy (Uncommon)
Fibrous Entangler
Fibrous Entangler (0)
Creature — Eldrazi Werewolf (4/6)

Vigilance

Fibrous Entangler must be blocked if able.

Fibrous Entangler can block an additional creature each combat.

Eldritch Moon (Uncommon)
Kor Entanglers
Kor Entanglers 4White (5)
Creature — Kor Soldier Ally (3/4)

Rally — Whenever Kor Entanglers or another Ally you control enters, tap target creature an opponent controls.

Battle for Zendikar (Uncommon)
Liege of the Tangle
Liege of the Tangle 6GreenGreen (8)
Creature — Elemental (8/8)

Trample

Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.

Double Masters (Rare)
Other Versions
Scars of Mirrodin (Mythic Rare)
Nef-Crop Entangler
Nef-Crop Entangler 1Red (2)
Creature — Human Warrior (2/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Pulse of the Tangle
Pulse of the Tangle 1GreenGreen (3)
Sorcery

Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Darksteel (Rare)
Tangle
Tangle 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Each attacking creature doesn't untap during its controller's next untap step.

Vintage Masters (Common)
Other Versions
Invasion (Uncommon)
Tangle Angler
Tangle Angler 3Green (4)
Creature — Phyrexian Horror (1/5)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Green: Target creature blocks Tangle Angler this turn if able.

Scars of Mirrodin (Uncommon)
Tangle Asp
Tangle Asp 1Green (2)
Creature — Snake (1/2)

Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.

Fifth Dawn (Common)
Tangle Golem
Tangle Golem 7 (7)
Artifact Creature — Golem (5/4)

Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)

Darksteel (Common)
Tangle Hulk
Tangle Hulk 5 (5)
Artifact Creature — Phyrexian Beast (5/3)

2Green: Regenerate Tangle Hulk.

Mirrodin Besieged (Common)
Tangle Kelp
Tangle Kelp Blue (1)
Enchantment — Aura

Enchant creature

When Tangle Kelp enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

The Dark (Uncommon)
Tangle Mantis
Tangle Mantis 2GreenGreen (4)
Creature — Insect (3/4)

Trample

Mirrodin Besieged (Common)
Tangle Spider
Tangle Spider 4GreenGreen (6)
Creature — Spider (3/4)

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

Tenth Edition (Uncommon)
Other Versions
Darksteel (Common)
Tangle Tumbler
Tangle Tumbler 3 (3)
Artifact — Vehicle (6/6)

Vigilance

3, Tap: Put a +1/+1 counter on target creature.

Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn.

Bloomburrow (Uncommon)
Tangle Wire
Tangle Wire 3 (3)
Artifact

Fading 4 <I>(This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

From the Vault: Twenty (Mythic Rare)
Other Versions
Nemesis (Rare)
Tanglebloom
Tanglebloom 1 (1)
Artifact

1, Tap: You gain 1 life.

Mirrodin (Common)
Other Versions
Ninth Edition (Uncommon)
Tangleclaw Werewolf
Tangleclaw Werewolf 2GreenGreen (4)
Creature — Werewolf Horror (2/4)

Tangleclaw Werewolf can block an additional creature each combat.

6Green: Transform Tangleclaw Werewolf.

Eldritch Moon (Uncommon)
Tangled Colony
Tangled Colony 1Black (2)
Creature — Rat (3/2)

Tangled Colony can't block.

When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.

Wilds of Eldraine (Rare)
Tangled Florahedron
Tangled Florahedron 1Green (2)
Creature — Elemental (1/1)

Tap: Add Green.

Zendikar Rising (Uncommon)
Tangled Islet
Tangled Islet (0)
Land — Forest Island

(Tap: Add Green or Blue.)

Tangled Islet enters tapped.

Duskmourn: House of Horror Commander (Common)
Other Versions
Dominaria United (Land)
Tangled Skyline
Tangled Skyline 4Green (5)
Enchantment

When Tangled Skyline enters, you gain 5 life and incubate 5. (Create an Incubator token with five +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexians you control have reach.

March of the Machine (Uncommon)
Tangled Vale
Tangled Vale (0)
Land

Tangled Vale enters tapped.

Tap: Add Green.

Zendikar Rising (Uncommon)
Tanglepool Bridge
Tanglepool Bridge (0)
Artifact Land

Tanglepool Bridge enters tapped.

Indestructible

Tap: Add Green or Blue.

Modern Horizons 2 (Common)
Tangleroot
Tangleroot 3 (3)
Artifact

Whenever a player casts a creature spell, that player adds Green.

Mirrodin (Rare)
Tanglesap
Tanglesap 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

Zendikar (Common)
Tanglespan Bridgeworks
Tanglespan Bridgeworks (0)
Land

As Tanglespan Bridgeworks enters, you may pay 3 life. If you don't, it enters tapped.

Tap: Add Green.

Modern Horizons 3 (Uncommon)
Tanglespan Lookout
Tanglespan Lookout 2Green (3)
Creature — Satyr (2/3)

Whenever an Aura you control enters, draw a card.

Wilds of Eldraine (Uncommon)
Tangletrap
Tangletrap 1Green (2)
Instant

Choose one —

• Tangletrap deals 5 damage to target creature with flying.

• Destroy target artifact.

Strixhaven: School of Mages (Common)
Tangletrove Kelp
Tangletrove Kelp 5BlueBlue (7)
Artifact Creature — Clue Plant (6/6)

Ward 2

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.

2, Sacrifice Tangletrove Kelp: Draw a card.

Murders at Karlov Manor Commander (Rare)
Tanglewalker
Tanglewalker 2Green (3)
Creature — Dryad (2/2)

Each creature you control can't be blocked as long as defending player controls an artifact land.

Darksteel (Uncommon)
Tangleweave Armor
Tangleweave Armor 2GreenGreen (4)
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.

Equip 4

Phyrexia: All Will Be One Commander (Rare)
Umara Entangler
Umara Entangler 1Blue (2)
Creature — Merfolk Rogue Ally (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Oath of the Gatewatch (Common)
Wall of Tanglecord
Wall of Tanglecord 2 (2)
Artifact Creature — Wall (0/6)

Defender

Green: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Scars of Mirrodin (Common)
Whipgrass Entangler
Whipgrass Entangler 2White (3)
Creature — Human Cleric (1/3)

1White: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric on the battlefield."

Legions (Common)
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