Taunt (11)
Haste
: Target creature with power 5 or greater gains haste until end of turn.
Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
, : Brash Taunter fights another target creature.
Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
During target player's next turn, creatures that player controls attack you if able.
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Kicker (You may pay an additional as you cast this spell.)
When Taunting Arbormage enters, if it was kicked, all creatures able to block target creature this turn do so.
All creatures able to block target creature this turn do so.
All creatures able to block Taunting Elf do so.
Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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