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Goblin Goon
( 4)
Creature — Goblin Mutant
(6/6)
Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player.
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Goblin Grappler
( 1)
Creature — Goblin
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Goblin Grenade
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
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Goblin Grenadiers
( 4)
Creature — Goblin
(2/2)
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
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Goblin Guide
( 1)
Creature — Goblin Scout
(2/2)
Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
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Goblin Haberdasher
( 3)
Creature — Goblin Hatificer
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.
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Goblin Heelcutter
( 4)
Creature — Goblin Berserker
(3/2)
Whenever Goblin Heelcutter attacks, target creature can't block this turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Goblin Instigator
( 2)
Creature — Goblin Rogue
(1/1)
When Goblin Instigator enters, create a 1/1 red Goblin creature token.
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Goblin Javelineer
( 1)
Creature — Goblin Warrior
(1/1)
Haste Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.
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Goblin Kaboomist
( 2)
Creature — Goblin Warrior
(1/2)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
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Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
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Goblin Kites
( 2)
Enchantment
: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
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Goblin Lackey
( 1)
Creature — Goblin
(1/1)
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
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Goblin Legionnaire
( 2)
Creature — Goblin Soldier
(2/2)
, Sacrifice Goblin Legionnaire: It deals 2 damage to any target. , Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
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Goblin Locksmith
( 2)
Creature — Goblin Rogue
(2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
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Goblin Lookout
( 2)
Creature — Goblin
(1/2)
, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
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Goblin Lore
( 2)
Sorcery
Draw four cards, then discard three cards at random.
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Goblin Lyre
( 3)
Artifact
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent or planeswalker equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent or that planeswalker's controller controls.
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Goblin Machinist
( 5)
Creature — Goblin
(0/5)
: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
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Goblin Marshal
( 6)
Creature — Goblin Warrior
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters or dies, create two 1/1 red Goblin creature tokens.
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Goblin Maskmaker
( 1)
Creature — Goblin Citizen
(1/2)
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost less to cast.
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Goblin Masons
( 2)
Creature — Goblin
(2/1)
When Goblin Masons dies, destroy target Wall.
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Goblin Matron
( 3)
Creature — Goblin
(1/1)
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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Goblin Medics
( 3)
Creature — Goblin Shaman
(1/1)
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
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Goblin Mime
( 2)
Creature — Goblin Mime
(2/2)
When you speak, sacrifice Goblin Mime.
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Goblin Morningstar
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. Equip When Goblin Morningstar enters, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
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Goblin Motivator
( 1)
Creature — Goblin Warrior
(1/1)
: Target creature gains haste until end of turn. (It can attack and this turn.)
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Goblin Mountaineer
( 1)
Creature — Goblin Scout
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Goblin Mutant
( 4)
Creature — Goblin Mutant
(5/3)
Trample Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. Goblin Mutant can't block creatures with power 3 or greater.
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Goblin Patrol
( 1)
Creature — Goblin
(2/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goblin Picker
( 2)
Creature — Goblin
(2/2)
, , Discard a card: Draw a card.
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Goblin Piledriver
( 2)
Creature — Goblin Warrior
(1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
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Goblin Psychopath
( 4)
Creature — Goblin Mutant
(5/5)
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
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Goblin Pyromancer
( 4)
Creature — Goblin Wizard
(2/2)
When Goblin Pyromancer enters, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.
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Goblin Rabblemaster
( 3)
Creature — Goblin Warrior
(2/2)
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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Goblin Racketeer
( 4)
Creature — Goblin Rogue
(4/2)
Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Goblin Raider
( 2)
Creature — Goblin Warrior
(2/2)
Goblin Raider can't block.
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Goblin Rally
( 5)
Sorcery
Create four 1/1 red Goblin creature tokens.
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Goblin Razerunners
( 4)
Creature — Goblin Warrior
(3/4)
, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
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Goblin Recruiter
( 2)
Creature — Goblin
(1/1)
When Goblin Recruiter enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
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Goblin Replica
( 3)
Artifact Creature — Goblin
(2/2)
, Sacrifice Goblin Replica: Destroy target artifact.
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Goblin Researcher
( 4)
Creature — Goblin Wizard
(3/3)
When Goblin Researcher enters, exile the top card of your library. During any turn you attacked with Goblin Researcher, you may play that card.
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Goblin Rimerunner
( 3)
Snow Creature — Goblin Warrior
(2/2)
: Target creature can't block this turn. : Goblin Rimerunner gains haste until end of turn. ( can be paid with one mana from a snow source.)
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Goblin Ringleader
( 4)
Creature — Goblin
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) When Goblin Ringleader enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Goblin Rock Sled
( 2)
Creature — Goblin
(3/1)
Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain.
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Goblin Ruinblaster
( 3)
Creature — Goblin Shaman
(2/1)
Kicker (You may pay an additional as you cast this spell.) Haste When Goblin Ruinblaster enters, if it was kicked, destroy target nonbasic land.
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Goblin S.W.A.T. Team
( 4)
Creature — Goblin Warrior
(2/2)
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.
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Goblin Scouts
( 5)
Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
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Goblin Secret Agent
( 3)
Creature — Goblin Rogue
(2/2)
First strike At the beginning of your upkeep, reveal a card from your hand at random.
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Goblin Settler
( 4)
Creature — Goblin
(1/1)
When Goblin Settler enters, destroy target land.
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Goblin Sharpshooter
( 3)
Creature — Goblin
(1/1)
Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature dies, untap Goblin Sharpshooter. : Goblin Sharpshooter deals 1 damage to any target.
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Goblin Shortcutter
( 2)
Creature — Goblin Scout
(2/1)
When Goblin Shortcutter enters, target creature can't block this turn.
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Goblin Shrine
( 3)
Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
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Goblin Ski Patrol
( 2)
Creature — Goblin
(1/1)
: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
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Goblin Sky Raider
( 3)
Creature — Goblin Warrior
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Goblin Skycutter
( 2)
Creature — Goblin Warrior
(2/1)
Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn.
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Goblin Sledder
( 1)
Creature — Goblin
(1/1)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
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Goblin Slingshot
( 0)
Artifact — Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
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Goblin Smuggler
( 3)
Creature — Goblin Rogue
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) : Another target creature with power 2 or less can't be blocked this turn.
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Goblin Snowman
( 4)
Creature — Goblin
(1/1)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. : Goblin Snowman deals 1 damage to target creature it's blocking.
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Goblin Soothsayer
( 1)
Creature — Goblin Shaman
(1/1)
, , Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
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Goblin Spelunkers
( 3)
Creature — Goblin Warrior
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Goblin Spy
( 1)
Creature — Goblin Rogue
(1/1)
Play with the top card of your library revealed.
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Goblin Spymaster
( 3)
Creature — Goblin Rogue
(2/1)
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
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Goblin Swine-Rider
( 1)
Creature — Goblin
(1/1)
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
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Goblin Test Pilot
( 3)
Creature — Goblin Pilot Wizard
(0/2)
Flying : Goblin Test Pilot deals 2 damage to any target chosen at random.
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Goblin Tinkerer
( 2)
Creature — Goblin Artificer
(1/2)
, : Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
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Goblin Tomb Raider
( 1)
Creature — Goblin Pirate
(1/2)
As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.
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Goblin Trailblazer
( 2)
Creature — Goblin Pirate
(2/1)
Menace (This creature can't be blocked except by two or more creatures.)
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Goblin Trapfinder
( 1)
Creature — — Goblin
(1/1)
When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs less to cast," and "At the beginning of your end step, sacrifice this creature."
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Goblin Traprunner
( 4)
Creature — Goblin
(4/2)
Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
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Goblin Trashmaster
( 4)
Creature — Goblin Warrior
(3/3)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
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Goblin Trenches
( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
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Goblin Tunneler
( 2)
Creature — Goblin Rogue
(1/1)
: Target creature with power 2 or less can't be blocked this turn.
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Goblin Turncoat
( 2)
Creature — Goblin Mercenary
(2/1)
Sacrifice a Goblin: Regenerate Goblin Turncoat.
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Goblin Tutor
( 1)
Instant
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery
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Goblin Vandal
( 1)
Creature — Goblin Rogue
(1/1)
Whenever Goblin Vandal attacks and isn't blocked, you may pay . If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
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Goblin War Buggy
( 2)
Creature — Goblin
(2/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goblin War Cry
( 3)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Goblin War Paint
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
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Goblin War Party
( 4)
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Goblin War Strike
( 1)
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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Goblin War Wagon
( 4)
Artifact Creature — Juggernaut
(3/3)
Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin War Wagon.
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Goblin Warchief
( 3)
Creature — Goblin Warrior
(2/2)
Goblin spells you cast cost less to cast. Goblins you control have haste.
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Goblin Wardriver
( 2)
Creature — Goblin Warrior
(2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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Goblin Welder
( 1)
Creature — Goblin Artificer
(1/1)
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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Goblin Wizard
( 4)
Creature — Goblin Wizard
(1/1)
: You may put a Goblin permanent card from your hand onto the battlefield. : Target Goblin gains protection from white until end of turn.
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Goblin Wizardry
( 4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
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