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Rubblebelt Maaka
( 4)
Creature — Cat
(3/3)
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
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Rubblebelt Maverick
( 1)
Creature — Human Detective
(1/1)
When Rubblebelt Maverick enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Rubblebelt Raiders
( 4)
Creature — Human Warrior
(3/3)
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
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Rubblebelt Recluse
( 5)
Creature — Ogre Berserker
(6/5)
Rubblebelt Recluse attacks each combat if able.
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Rubblebelt Rioters
( 3)
Creature — Human Berserker
(0/4)
Haste Whenever Rubblebelt Rioters attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Rubblebelt Runner
( 3)
Creature — Lizard Warrior
(3/3)
Rubblebelt Runner can't be blocked by creature tokens.
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Rubblehulk
( 6)
Creature — Elemental
(*/*)
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Rubinia Soulsinger
( 5)
Legendary Creature — Faerie
(2/3)
You may choose not to untap Rubinia Soulsinger during your untap step. : Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
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Ruby Leech
( 2)
Creature — Leech
(2/2)
First strike Red spells you cast cost more to cast.
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Ruby, Daring Tracker
( 2)
Legendary Creature — Human Scout
(1/2)
Haste Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. : Add or .
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Ruin Crab
( 1)
Creature — Crab
(0/3)
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
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Ruin-Lurker Bat
( 1)
Creature — Bat
(1/1)
Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
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Rukarumel, Biologist
( 5)
Legendary Creature — Human Wizard
(3/3)
As Rukarumel, Biologist enters, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. , : Create a 1/1 colorless Sliver creature token.
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Rumbleweed
( 11)
Creature — Plant Elemental
(8/8)
This spell costs less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters, other creatures you control get +3/+3 and gain trample until end of turn.
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Rumbling Aftershocks
( 5)
Enchantment
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
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Rumbling Crescendo
( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. , Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
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Rumbling Rockslide
( 4)
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
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Rumbling Ruin
( 6)
Creature — Elemental
(6/6)
When Rumbling Ruin enters, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
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Rumbling Sentry
( 5)
Creature — Giant
(3/6)
When Rumbling Sentry enters, scry 1.
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Rumbling Slum
( 4)
Creature — Elemental
(5/5)
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
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Rummaging Goblin
( 3)
Creature — Goblin Rogue
(1/1)
, Discard a card: Draw a card.
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Runadi, Behemoth Caller
( 3)
Legendary Creature — Cat Shaman
(1/3)
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. : Add .
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Runaway Boulder
( 6)
Artifact
Flash When Runaway Boulder enters, it deals 6 damage to target creature an opponent controls. Cycling (, Discard this card: Draw a card.)
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Runaway Trash-Bot
( 3)
Artifact Creature — Construct
(0/4)
Trample Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.
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Rune of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)
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Rune of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)
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Runeboggle
( 3)
Instant
Counter target spell unless its controller pays . Draw a card.
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Rune-Brand Juggler
( 2)
Creature — Human Shaman
(2/2)
When Rune-Brand Juggler enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.) , Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
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Runner's Bane
( 2)
Enchantment — Aura
Enchant creature with power 3 or less When Runner's Bane enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Ruric Thar, the Unbowed
( 6)
Legendary Creature — Ogre Warrior
(6/6)
Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
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Rush of Battle
( 4)
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
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Rush of Blood
( 3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
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Rushed Rebirth
( 2)
Instant
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
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Rushing-Tide Zubera
( 4)
Creature — Zubera Spirit
(3/3)
When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
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Rushwood Herbalist
( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Regenerate target creature.
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Rust Scarab
( 5)
Creature — Insect
(4/5)
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
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Rustrazor Butcher
( 2)
Creature — Goblin Warrior
(1/2)
First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Rustvale Bridge
( 0)
Artifact Land
Rustvale Bridge enters tapped. Indestructible : Add or .
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Ruthless Cullblade
( 2)
Creature — Vampire Warrior
(2/1)
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
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Ruthless Lawbringer
( 3)
Creature — Vampire Assassin
(3/2)
When Ruthless Lawbringer enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
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Rysorian Badger
( 3)
Creature — Badger
(2/2)
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
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Saber Ants
( 4)
Creature — Insect
(2/3)
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
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Saberclaw Golem
( 5)
Artifact Creature — Golem
(4/2)
: Saberclaw Golem gains first strike until end of turn.
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Sabertooth Alley Cat
( 3)
Creature — Cat
(2/1)
Sabertooth Alley Cat attacks each combat if able. : Creatures without defender can't block Sabertooth Alley Cat this turn.
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Sabertooth Cobra
( 3)
Creature — Snake
(2/2)
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)
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Sabertooth Mauler
( 4)
Creature — Cat
(3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
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Sabertooth Nishoba
( 6)
Creature — Cat Beast Warrior
(5/5)
Trample, protection from blue and from red
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Sabertooth Outrider
( 4)
Creature — Human Warrior
(4/2)
Trample Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.
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Sacred Boon
( 2)
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
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Saddleback Lagac
( 4)
Creature — Lizard
(3/1)
When Saddleback Lagac enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Sadistic Obsession
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ", : Put a -1/-1 counter on target creature."
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Sage of Fables
( 3)
Creature — Merfolk Wizard
(2/2)
Each other Wizard creature you control enters with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control: Draw a card.
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Sage of the Beyond
( 7)
Creature — Spirit Giant
(5/5)
Flying Spells you cast from anywhere other than your hand cost less to cast. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Sage of the Unknowable
( 2)
Creature — Human Wizard
(0/4)
: Add . Spend this mana only to cast a colorless spell or to activate an ability.
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Saheeli, Sublime Artificer
( 3)
Legendary Planeswalker — Saheeli
(5)
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
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Sai of the Shinobi
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach Sai of the Shinobi to it. Equip
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Saiba Cryptomancer
( 2)
Creature — Moonfolk Ninja
(0/1)
Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof
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Saiba Syphoner
( 4)
Creature — — Human Ninja
(2/2)
Flash This spell costs less to cast if there are no instant or sorcery cards in your hand. When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand. If Saiba Syphoner would die, shuffle it into your library instead.
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Saiba Trespassers
( 5)
Artifact Creature — Moonfolk Rogue
(3/5)
Channel — , Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
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Sailors' Bane
( 9)
Creature — Dragon Turtle
(7/7)
This spell costs less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Sakura-Tribe Elder
( 2)
Creature — Snake Shaman
(1/1)
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Sakura-Tribe Scout
( 1)
Creature — Snake Shaman Scout
(1/1)
: You may put a land card from your hand onto the battlefield.
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Sakura-Tribe Springcaller
( 4)
Creature — Snake Shaman
(2/4)
At the beginning of your upkeep, add . Until end of turn, you don't lose this mana as steps and phases end.
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Saltblast
( 5)
Sorcery
Destroy target nonwhite permanent.
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Samite Blessing
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
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Samite Censer-Bearer
( 1)
Creature — Human Rebel Cleric
(1/1)
, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
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Samite Herbalist
( 2)
Creature — Human Cleric
(2/1)
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sanctuary Blade
( 2)
Artifact — Equipment
As Sanctuary Blade becomes attached to a creature, choose a color. Equipped creature gets +2/+0 and has protection from the last chosen color. Equip
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Sanctum Plowbeast
( 6)
Artifact Creature — Beast
(3/6)
Defender Plainscycling , islandcycling (, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
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Sandals of Abdallah
( 4)
Artifact
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Sandbar Crocodile
( 5)
Creature — Crocodile
(6/5)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Sandbar Merfolk
( 1)
Creature — Merfolk
(1/1)
Cycling (, Discard this card: Draw a card.)
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Sandbar Serpent
( 5)
Creature — Serpent
(3/4)
Cycling (, Discard this card: Draw a card.)
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Sandblast
( 3)
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
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Sandstone Bridge
( 0)
Land
Sandstone Bridge enters tapped. When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
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Sangrite Backlash
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Sanguine Bond
( 5)
Enchantment
Whenever you gain life, target opponent loses that much life.
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Sanguine Brushstroke
( 3)
Enchantment
When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
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Saprazzan Bailiff
( 5)
Creature — Merfolk
(2/2)
When Saprazzan Bailiff enters, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
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Saprazzan Breaker
( 5)
Creature — Beast
(3/3)
: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn.
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Saproling Burst
( 5)
Enchantment
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.
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Saproling Symbiosis
( 4)
Sorcery
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
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Saradoc, Master of Buckland
( 4)
Legendary Creature — Halfling Citizen
(2/4)
Whenever Saradoc, Master of Buckland or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
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Sarevok, Deathbringer
( 4)
Legendary Creature — Human Knight
(3/4)
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.)
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Sarkhan Unbroken
( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Sarkhan, Fireblood
( 3)
Legendary Planeswalker — Sarkhan
(3)
+1: You may discard a card. If you do, draw a card. +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. −7: Create four 5/5 red Dragon creature tokens with flying.
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Sassy Gremlin Blood
( 0)
Stickers
2 — Whenever this creature attacks, create a Treasure token. 5 — : Target creature gains flying until end of turn. 2 — 3/2 6 — 10/10
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Savage Beating
( 5)
Instant
Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine (Choose both if you pay the entwine cost.)
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