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Sephara, Sky's Blade
( 7)
Legendary Creature — Angel
(7/7)
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Serendib Djinn
( 4)
Creature — Djinn
(5/6)
Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn.
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Serendib Efreet
( 3)
Creature — Efreet
(3/4)
Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
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Serendib Sorcerer
( 3)
Creature — Human Wizard
(1/1)
: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
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Serene Remembrance
( 1)
Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
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Sergeant John Benton
( 3)
Legendary Creature — Human Soldier
(2/4)
Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
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Serpent-Blade Assailant
( 3)
Creature — Elf Warrior
(2/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch
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Serpentine Ambush
( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
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Serra Bestiary
( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
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Serra the Benevolent
( 4)
Legendary Planeswalker — Serra
(4)
+2: Creatures you control with flying get +1/+1 until end of turn. −3: Create a 4/4 white Angel creature token with flying and vigilance. −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
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Serra's Blessing
( 2)
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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Serra's Boon
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
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Serra's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
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Serrated Biskelion
( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
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Servo Exhibition
( 2)
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
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Setessan Battle Priest
( 2)
Creature — Human Cleric
(1/3)
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
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Setessan Starbreaker
( 4)
Creature — Human Warrior
(2/1)
When Setessan Starbreaker enters, you may destroy target Aura.
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Settle Beyond Reality
( 5)
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
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Settlement Blacksmith
( 3)
Creature — Human Artificer
(3/3)
When Settlement Blacksmith enters, if you control an Equipment, draw a card.
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Sever the Bloodline
( 4)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shabraz, the Skyshark
( 5)
Legendary Creature — Shark Bird
(3/3)
Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. : Target Human gains flying until end of turn.
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Shade's Breath
( 2)
Instant
Until end of turn, each creature you control becomes a black Shade and gains ": This creature gets +1/+1 until end of turn."
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Shadow of Doubt
( 2)
Instant
( can be paid with either or .) Players can't search libraries this turn. Draw a card.
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Shadowbane
( 2)
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
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Shadowbeast Sighting
( 4)
Sorcery
Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shadowborn Apostle
( 1)
Creature — Human Cleric
(1/1)
A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
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Shadowborn Demon
( 5)
Creature — Demon
(5/6)
Flying When Shadowborn Demon enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
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Shadowy Backstreet
( 0)
Land — Plains Swamp
(: Add or .) Shadowy Backstreet enters tapped. When Shadowy Backstreet enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Shagrat, Loot Bearer
( 4)
Legendary Creature — Orc Soldier
(4/4)
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Shaleskin Bruiser
( 7)
Creature — Beast
(4/4)
Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
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Shamble Back
( 1)
Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
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Shambleshark
( 2)
Creature — Shark Crab
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Shambling Attendants
( 8)
Creature — Zombie
(3/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Shambling Ghast
( 1)
Creature — Zombie
(1/1)
When Shambling Ghast dies, choose one — • Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn. • Search the Body — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Shambling Goblin
( 1)
Creature — Zombie Goblin
(1/1)
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
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Shambling Shell
( 3)
Creature — Plant Zombie
(3/1)
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Shambling Suit
( 3)
Artifact Creature — Construct
(*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
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Shambling Swarm
( 4)
Creature — Horror
(3/3)
When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
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Shanna, Purifying Blade
( 3)
Legendary Creature — Human Warrior
(3/3)
Lifelink At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
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Sharae of Numbing Depths
( 4)
Legendary Creature — Merfolk Wizard
(2/3)
When Sharae of Numbing Depths enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
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Shard of Broken Glass
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Shard of the Nightbringer
( 8)
Creature — C’tan
(8/8)
Flying Drain Life — When Shard of the Nightbringer enters, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
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Sharktocrab
( 4)
Creature — Shark Octopus Crab
(4/4)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Shauku, Endbringer
( 7)
Legendary Creature — Vampire
(5/5)
Flying Shauku, Endbringer can't attack if there's another creature on the battlefield. At the beginning of your upkeep, you lose 3 life. : Exile target creature and put a +1/+1 counter on Shauku.
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Shaun & Rebecca, Agents
( 4)
Legendary Creature — Human Assassin Scientist
(4/4)
Vigilance When Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. : Add . When you do, mill two cards.
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Shelkin Brownie
( 2)
Creature — Ouphe
(1/1)
: Target creature loses all "bands with other" abilities until end of turn.
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Shelob, Child of Ungoliant
( 6)
Legendary Creature — Spider Demon
(8/8)
Deathtouch, ward Other Spiders you control have deathtouch and ward . Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with ", , Sacrifice this artifact: You gain 3 life," and it loses all other card types.
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Shelob's Ambush
( 1)
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Sheltered by Ghosts
( 2)
Enchantment — Aura
Enchant creature you control When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward .
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Sheltering Boughs
( 3)
Enchantment — Aura
Enchant creature When Sheltering Boughs enters, draw a card. Enchanted creature gets +1/+3.
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Shield Bearer
( 2)
Creature — Human Soldier
(0/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Shield Broker
( 5)
Creature — Octopus Advisor
(3/4)
When Shield Broker enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Shielded by Faith
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach Shielded by Faith to that creature.
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Garenbrig Carver (Shield's Might)
( 2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Shifting Borders
( 4)
Instant — Arcane
Exchange control of two target lands. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Shimatsu the Bloodcloaked
( 4)
Legendary Creature — Demon Spirit
(0/0)
As Shimatsu the Bloodcloaked enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
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Shimmer of Possibility
( 2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Shimmering Barrier
( 2)
Creature — Wall
(1/3)
Defender (This creature can't attack.) First strike Cycling (, Discard this card: Draw a card.)
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Shipbreaker Kraken
( 6)
Creature — Kraken
(6/6)
: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
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Shivan Branch-Burner
( 7)
Creature — Dragon
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, haste
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Shiv's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. : Enchanted creature gets +1/+0 until end of turn.
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Short Bow
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance and reach. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Shrapnel Blast
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
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Shrine of Boundless Growth
( 3)
Artifact
At the beginning of your upkeep and whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. , Sacrifice Shrine of Boundless Growth: Add for each charge counter on Shrine of Boundless Growth.
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Shrine of Burning Rage
( 2)
Artifact
At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. , , Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
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Sibilant Spirit
( 6)
Creature — Spirit
(5/6)
Flying Whenever Sibilant Spirit attacks, defending player may draw a card.
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Sibling Rivalry
( 4)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Sibsig Host
( 5)
Creature — Zombie
(2/6)
When Sibsig Host enters, each player mills three cards.
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Sibsig Icebreakers
( 3)
Creature — Zombie
(2/3)
When Sibsig Icebreakers enters, each player discards a card.
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Sibsig Muckdraggers
( 9)
Creature — Zombie
(3/6)
Delve (Each card you exile from your graveyard while casting this spell pays for .) When Sibsig Muckdraggers enters, return target creature card from your graveyard to your hand.
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Sibylline Soothsayer
( 3)
Creature — Human Warlock
(3/2)
Temporal Foresight — When Sibylline Soothsayer enters, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
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Sidar Jabari
( 4)
Legendary Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
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Sidar Jabari of Zhalfir
( 4)
Legendary Creature — Human Knight
(4/3)
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
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Sidisi, Brood Tyrant
( 4)
Legendary Creature — Snake Shaman
(3/3)
Whenever Sidisi, Brood Tyrant enters or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
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Siege Behemoth
( 7)
Creature — Beast
(7/4)
Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Siege Zombie
( 2)
Creature — Zombie
(2/2)
Tap three untapped creatures you control: Each opponent loses 1 life.
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Siegebreaker Giant
( 5)
Creature — Giant Warrior
(6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) : Target creature can't block this turn.
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Sierra, Nuka's Biggest Fan
( 4)
Legendary Creature — Human Citizen
(3/4)
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
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Sigarda, Font of Blessings
( 4)
Legendary Creature — Angel
(4/4)
Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.
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Sight Beyond Sight
( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Sightless Brawler
( 2)
Enchantment Creature — Human Warrior
(3/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Sightless Brawler can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.
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Sigil Blessing
( 2)
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
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Sigiled Behemoth
( 6)
Creature — Beast
(5/4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Sign in Blood
( 2)
Sorcery
Target player draws two cards and loses 2 life.
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Silburlind Snapper
( 6)
Creature — Turtle
(6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
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