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Young Deathclaws
Young Deathclaws 2BlackGreen (4)
Creature — Lizard Mutant (4/2)

Menace (This creature can't be blocked except by two or more creatures.)

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Magic The Gathering—Fallout (Uncommon)
Young Necromancer
Young Necromancer 4Black (5)
Creature — Human Warlock (2/3)

When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

Modern Horizons 2 (Uncommon)
Young Pyromancer
Young Pyromancer 1Red (2)
Creature — Human Shaman (2/1)

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Eternal Masters (Uncommon)
Duel Decks: Mind vs. Might (Uncommon)
Ultimate Masters (Uncommon)
Jumpstart (Uncommon)
Time Spiral Remastered (Bonus)
Double Masters 2022 (Uncommon)
Jumpstart 2022 (Uncommon)
Young Red Dragon
Young Red Dragon 3Red (4)
Creature — Dragon (3/2)

Flying

Young Red Dragon can't block.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Young Wei Recruits
Young Wei Recruits 1Black (2)
Creature — Human Soldier (2/2)

Young Wei Recruits can't block.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Young Wolf
Young Wolf Green (1)
Creature — Wolf (1/1)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Shadows of the Past (Common)
Other Versions
Dark Ascension (Common)
Jumpstart 2022 (Common)
Your Fate Is Thrice Sealed
Your Fate Is Thrice Sealed (0)
Scheme

When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.

Archenemy (Common)
Your Mistake Is My Triumph
Your Mistake Is My Triumph (0)
Scheme

When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.

Duskmourn: House of Horror Commander (Common)
Your Nightmares Are Delicious
Your Nightmares Are Delicious (0)
Scheme

When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.

Duskmourn: House of Horror Commander (Common)
Your Own Face Mocks You
Your Own Face Mocks You (0)
Scheme

When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.

Duskmourn: House of Horror Commander (Common)
Your Plans Mean Nothing
Your Plans Mean Nothing (0)
Scheme

When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.

Duskmourn: House of Horror Commander (Common)
Your Puny Minds Cannot Fathom
Your Puny Minds Cannot Fathom (0)
Scheme

When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.

Archenemy (Common)
Your Temple Is Under Attack
Your Temple Is Under Attack 2White (3)
Instant

Choose one —

• Pray for Protection — Creatures you control gain indestructible until end of turn.

• Strike a Deal — You and target opponent each draw two cards.

Commander Legends: Battle for Baldur's Gate (Common)
Your Will Is Not Your Own
Your Will Is Not Your Own (0)
Scheme

When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.

Archenemy (Common)
Your Wish Is My Command (playtest)
Your Wish Is My Command (playtest) 1Blue (2)
Sorcery

You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)

Mystery Booster 2: Convention Edition (Rare)
You're Ambushed on the Road
You're Ambushed on the Road White (1)
Instant

Choose one —

• Make a Retreat — Return target creature you control to its owner's hand.

• Stand and Fight — Target creature gets +1/+3 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You're Confronted by Robbers
You're Confronted by Robbers 3White (4)
Instant

Choose one —

• Stall for Time — Tap up to three target creatures.

• Call for Aid — Create three 1/1 white Soldier creature tokens.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
You're in Command (playtest)
You're in Command (playtest) 1White (2)
Sorcery

Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of 0.)

Mystery Booster (Common)
Youthful Knight
Youthful Knight 1White (2)
Creature — Human Knight (2/1)

First strike

Throne of Eldraine (Common)
Other Versions
Stronghold (Common)
Tenth Edition (Common)
Tempest Remastered (Common)
Modern Masters 2017 Edition (Common)
Archenemy: Nicol Bolas (Common)
Youthful Scholar
Youthful Scholar 3Blue (4)
Creature — Human Wizard (2/2)

When Youthful Scholar dies, draw two cards.

Dragons of Tarkir (Uncommon)
Youthful Valkyrie
Youthful Valkyrie 1White (2)
Creature — Angel (1/3)

Flying

Whenever another Angel you control enters, put a +1/+1 counter on this creature.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Kaldheim (Uncommon)
You've Been Caught Stealing
You've Been Caught Stealing 1Red (2)
Sorcery

Choose one —

• Threaten the Merchant — Each creature blocks this turn if able.

• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Horn of Valhalla (Ysgard's Call)
Horn of Valhalla (Ysgard's Call) Variable ColorlessWhiteWhite (2)
Sorcery — Adventure

Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Yuan Shao, the Indecisive
Yuan Shao, the Indecisive 4Red (5)
Legendary Creature — Human Soldier (2/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Each creature you control can't be blocked by more than one creature.

Portal Three Kingdoms (Rare)
Yuan Shao's Infantry
Yuan Shao's Infantry 3Red (4)
Creature — Human Soldier (2/2)

Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.

Portal Three Kingdoms (Uncommon)
Yuan-Ti Fang-Blade
Yuan-Ti Fang-Blade 2Black (3)
Creature — Snake Rogue (2/2)

Deathtouch

Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Yuan-Ti Malison
Yuan-Ti Malison 1Blue (2)
Creature — Snake Rogue (2/1)

Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Yuan-Ti Scaleshield
Yuan-Ti Scaleshield 2Green (3)
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.

Alchemy Horizons: Baldur's Gate (Rare)
Yuki-Onna
Yuki-Onna 3Red (4)
Creature — Spirit (3/1)

When Yuki-Onna enters, destroy target artifact.

Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.

Saviors of Kamigawa (Uncommon)
Yukora, the Prisoner
Yukora, the Prisoner 2BlackBlack (4)
Legendary Creature — Demon Spirit (5/5)

When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.

Betrayers of Kamigawa (Rare)
Yuma, Proud Protector
Yuma, Proud Protector 5RedGreenWhite (8)
Legendary Creature — Human Ranger (6/6)

This spell costs 1 less to cast for each land card in your graveyard.

Whenever Yuma, Proud Protector enters or attacks, you may sacrifice a land. If you do, draw a card.

Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.

Outlaws of Thunder Junction Commander (Mythic Rare)
Yuriko, the Tiger's Shadow
Yuriko, the Tiger's Shadow 1BlueBlack (3)
Legendary Creature — Human Ninja (1/3)

Commander ninjutsu BlueBlack (BlueBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

Commander Masters (Rare)
Other Versions
Commander 2018 (Rare)
Commander Legends (Mythic Rare)
Yurlok of Scorch Thrash
Yurlok of Scorch Thrash 1BlackRedGreen (4)
Legendary Creature — Lizard Shaman (4/4)

Vigilance

A player losing unspent mana causes that player to lose that much life.

1, Tap: Each player adds BlackRedGreen.

Commander Legends (Rare)
Yusri, Fortune's Flame
Yusri, Fortune's Flame 1BlueRed (3)
Legendary Creature — Efreet (2/3)

Flying

Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

Modern Horizons 2 (Rare)
Zabaz, the Glimmerwasp
Zabaz, the Glimmerwasp 1 (1)
Legendary Artifact Creature — Insect (0/0)

Modular 1

If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.

Red: Destroy target artifact you control.

White: Zabaz, the Glimmerwasp gains flying until end of turn.

Modern Horizons 2 (Rare)
Zacama, Primal Calamity
Zacama, Primal Calamity 6RedGreenWhite (9)
Legendary Creature — Elder Dinosaur (9/9)

Vigilance, reach, trample

When Zacama, Primal Calamity enters, if you cast it, untap all lands you control.

2Red: Zacama deals 3 damage to target creature.

2Green: Destroy target artifact or enchantment.

2White: You gain 3 life.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
Commander Masters (Rare)
Zada, Hedron Grinder
Zada, Hedron Grinder 3Red (4)
Legendary Creature — Goblin Ally (3/3)

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

Commander Masters (Uncommon)
Other Versions
Battle for Zendikar (Rare)
Masters 25 (Uncommon)
March of the Machine Multiverse Legends (Uncommon)
Zada's Commando
Zada's Commando 1Red (2)
Creature — Goblin Archer Ally (2/1)

First strike

Cohort — Tap, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker.

Oath of the Gatewatch (Common)
Zaffai, Thunder Conductor
Zaffai, Thunder Conductor 2BlueRed (4)
Legendary Creature — Human Shaman (1/4)

Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.

Commander 2021 (Mythic Rare)
Zagoth Crystal
Zagoth Crystal 3 (3)
Artifact

Tap: Add Black, Green, or Blue.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Zagoth Mamba
Zagoth Mamba Black (1)
Creature — Nightmare Snake (1/1)

Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.

Ikoria: Lair of Behemoths (Uncommon)
Zagoth Triome
Zagoth Triome (0)
Land — Swamp Forest Island

(Tap: Add Black, Green, or Blue.)

Zagoth Triome enters tapped.

Cycling 3 (3, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Rare)
Zagras, Thief of Heartbeats
Zagras, Thief of Heartbeats 4BlackRed (6)
Legendary Creature — Vampire Rogue (4/4)

This spell costs 1 less to cast for each creature in your party.

Flying, deathtouch, haste

Other creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

Zendikar Rising (Rare)
Zahid, Djinn of the Lamp
Zahid, Djinn of the Lamp 4BlueBlue (6)
Legendary Creature — Djinn (5/6)

You may pay 3Blue and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
Game Night (Rare)
Zalto, Fire Giant Duke
Zalto, Fire Giant Duke 3RedRed (5)
Legendary Creature — Giant Barbarian (7/3)

Trample

Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Zameck Guildmage
Zameck Guildmage GreenBlue (2)
Creature — Elf Wizard (2/2)

GreenBlue: This turn, each creature you control enters with an additional +1/+1 counter on it.

GreenBlue, Remove a +1/+1 counter from a creature you control: Draw a card.

Guild Kit: Simic (Uncommon)
Other Versions
Gatecrash (Uncommon)
Zamriel, Seraph of Steel
Zamriel, Seraph of Steel 2WhiteWhite (4)
Legendary Creature — Angel (3/4)

Flying

During your turn, equipped creatures you control have indestructible.

Game Night: Free-For-All (Mythic Rare)
Zanam Djinn
Zanam Djinn 5Blue (6)
Creature — Djinn (5/6)

Flying

Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Zanikev Locust
Zanikev Locust 5Black (6)
Creature — Insect (3/3)

Flying

Scavenge 2BlackBlack (2BlackBlack, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Return to Ravnica (Uncommon)
Zap
Zap 2Red (3)
Instant

Zap deals 1 damage to any target.

Draw a card.

Invasion (Common)
Zar Ojanen, Scion of Efrava
Zar Ojanen, Scion of Efrava 3GreenWhite (5)
Legendary Creature — Cat Warrior (4/4)

Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.

Dominaria United (Uncommon)
Zara, Renegade Recruiter
Zara, Renegade Recruiter 3BlueRed (5)
Legendary Creature — Human Pirate (4/3)

Flying

Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander Legends (Rare)
Zareth San, the Trickster
Zareth San, the Trickster 3BlueBlack (5)
Legendary Creature — Merfolk Rogue (4/4)

Flash

2BlueBlack, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.

Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.

Zendikar Rising (Rare)
Zarichi Tiger
Zarichi Tiger 3White (4)
Creature — Cat (2/3)

1White, Tap: You gain 2 life.

Gatecrash (Common)
Zariel, Archduke of Avernus
Zariel, Archduke of Avernus 2RedRed (4)
Legendary Planeswalker — Zariel (4)

+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Adventures in the Forgotten Realms (Mythic Rare)
Zask, Skittering Swarmlord
Zask, Skittering Swarmlord 3GreenGreen (5)
Legendary Creature — Insect (5/5)

You may play lands and cast Insect spells from your graveyard.

Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.)

1Black or Green: Target Insect gets +1/+0 and gains deathtouch until end of turn. (Black or Green can be paid with either Black or Green.)

Jumpstart 2022 (Rare)
Zaxara, the Exemplary
Zaxara, the Exemplary 1BlackGreenBlue (4)
Legendary Creature — Nightmare Hydra (2/3)

Deathtouch

Tap: Add two mana of any one color.

Whenever you cast a spell with Variable Colorless in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.

Dominaria United Commander (Mythic Rare)
Other Versions
Ikoria Commander (Mythic Rare)
Zealot il-Vec
Zealot il-Vec 2White (3)
Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Time Spiral (Common)
Zealot of the God-Pharaoh
Zealot of the God-Pharaoh 3Red (4)
Creature — Minotaur Archer (4/3)

4Red: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Game Night 2019 (Common)
Zealot's Conviction
Zealot's Conviction White (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.

Phyrexia: All Will Be One (Common)
Zealots en-Dal
Zealots en-Dal 3White (4)
Creature — Human Soldier (2/4)

At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.

Exodus (Uncommon)
Zealous Conscripts
Zealous Conscripts 4Red (5)
Creature — Human Warrior (3/3)

Haste

When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Modern Masters 2017 Edition (Rare)
Time Spiral Remastered (Bonus)
Shadows of the Past (Rare)
Zealous Guardian
Zealous Guardian White or Blue (1)
Creature — Kithkin Soldier (1/1)

Flash

Shadowmoor (Common)
Zealous Inquisitor
Zealous Inquisitor 2White (3)
Creature — Human Cleric (2/2)

1White: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Scourge (Common)
Other Versions
Ninth Edition (Uncommon)
Zealous Persecution
Zealous Persecution WhiteBlack (2)
Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

Explorers of Ixalan (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Modern Event Deck 2014 (Uncommon)
Eternal Masters (Uncommon)
Zealous Strike
Zealous Strike 1White (2)
Instant

Target creature gets +2/+2 and gains first strike until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Avacyn Restored (Common)
Zebra Unicorn
Zebra Unicorn 2GreenWhite (4)
Creature — Unicorn (2/2)

Whenever Zebra Unicorn deals damage, you gain that much life.

Mirage (Uncommon)
Zedruu the Greathearted
Zedruu the Greathearted 1BlueRedWhite (4)
Legendary Creature — Minotaur Monk (2/4)

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.

BlueRedWhite: Target opponent gains control of target permanent you control.

Commander Legends (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Commander 2016 (Mythic Rare)
Zegana, Utopian Speaker
Zegana, Utopian Speaker 2GreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)

When Zegana, Utopian Speaker enters, if you control another creature with a +1/+1 counter on it, draw a card.

4GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Guild Kit: Simic (Rare)
Zektar Shrine Expedition
Zektar Shrine Expedition 1Red (2)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

Zendikar (Common)
Zellix, Sanity Flayer
Zellix, Sanity Flayer 2Blue (3)
Legendary Creature — Horror (2/3)

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

1, Tap: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Zelyon Sword
Zelyon Sword 3 (3)
Artifact

You may choose not to untap Zelyon Sword during your untap step.

3, Tap: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.

Fallen Empires (Rare)
Zendikar Farguide
Zendikar Farguide 4Green (5)
Creature — Elemental (3/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Zendikar (Common)
Zendikar Incarnate
Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)

Zendikar Incarnate's power is equal to the number of lands you control.

Commander 2018 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Zendikar Resurgent
Zendikar Resurgent 5GreenGreen (7)
Enchantment

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Commander 2017 (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Zendikar's Roil
Zendikar's Roil 3GreenGreen (5)
Enchantment

Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

Jumpstart 2022 (Uncommon)
Other Versions
Magic Origins (Uncommon)
Jumpstart (Uncommon)
Zendikar Rising Commander (Uncommon)
Zenith Chronicler
Zenith Chronicler 2 (2)
Artifact Creature — Phyrexian Construct (3/1)

Whenever a player casts their first multicolored spell each turn, each other player draws a card.

Phyrexia: All Will Be One (Rare)
Zenith Flare
Zenith Flare 2RedWhite (4)
Instant

Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.

Ikoria: Lair of Behemoths (Uncommon)
Zenith Seeker
Zenith Seeker 3Blue (4)
Creature — Bird Wizard (2/2)

Flying

Whenever you cycle or discard a card, target creature gains flying until end of turn.

Amonkhet (Uncommon)
Zephid
Zephid 4BlueBlue (6)
Creature — Illusion (3/4)

Flying

Shroud (This creature can't be the target of spells or abilities.)

Urza's Saga (Rare)
Zephid's Embrace
Zephid's Embrace 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Urza's Saga (Uncommon)
Zephyr Boots
Zephyr Boots 1 (1)
Artifact — Equipment

Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Strixhaven: School of Mages (Uncommon)
Zephyr Charge
Zephyr Charge 1Blue (2)
Enchantment

1Blue: Target creature gains flying until end of turn.

Core Set 2020 (Common)
Other Versions
Magic 2014 Core Set (Common)
Zephyr Falcon
Zephyr Falcon 1Blue (2)
Creature — Bird (1/1)

Flying, vigilance

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Zephyr Gull
Zephyr Gull Blue (1)
Creature — Bird (1/1)

Flying

Arena Base Set (Common)
Zephyr Net
Zephyr Net 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has defender and flying.

Lorwyn (Common)
Zephyr Scribe
Zephyr Scribe 2Blue (3)
Creature — Human Monk (2/1)

Blue, Tap: Draw a card, then discard a card.

Whenever you cast a noncreature spell, untap Zephyr Scribe.

Dragons of Tarkir (Common)
Zephyr Sentinel
Zephyr Sentinel 1Blue (2)
Creature — Human Soldier (2/1)

Flash

Flying

When Zephyr Sentinel enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

The Brothers' War (Uncommon)
Zephyr Singer
Zephyr Singer 2BlueBlue (4)
Creature — Siren Pirate (3/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying, vigilance

When Zephyr Singer enters, put a flying counter on each creature that convoked it.

March of the Machine (Rare)
Zephyr Spirit
Zephyr Spirit 5Blue (6)
Creature — Spirit (0/6)

When Zephyr Spirit blocks, return it to its owner's hand.

Ravnica: City of Guilds (Common)
Zephyr Sprite
Zephyr Sprite Blue (1)
Creature — Faerie (1/1)

Flying

Magic 2010 (Common)
Zephyr Winder
Zephyr Winder 1Blue (2)
Creature — Elemental (2/1)

Flying

Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

March of the Machine (Common)
Zephyrim
Zephyrim 3White (4)
Creature — Human Warrior (3/3)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)

Flying, vigilance

Miracle 1White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Warhammer 40,000 Commander (Rare)
Zerapa Minotaur
Zerapa Minotaur 2RedRed (4)
Creature — Minotaur (3/3)

First strike

2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

Prophecy (Common)
Zeriam, Golden Wind
Zeriam, Golden Wind 3White (4)
Legendary Creature — Griffin (3/4)

Flying

Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.

Dominaria United Commander (Rare)
Zetalpa, Primal Dawn
Zetalpa, Primal Dawn 6WhiteWhite (8)
Legendary Creature — Elder Dinosaur (4/8)

Flying, double strike, vigilance, trample, indestructible

Magic: The Gathering Foundations (Rare)
Other Versions
Rivals of Ixalan (Rare)
Commander 2019 (Rare)
Game Night 2019 (Rare)
Ikoria Commander (Rare)
Commander 2021 (Rare)
Dominaria United Commander (Rare)
Commander Masters (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Zevlor, Elturel Exile
Zevlor, Elturel Exile 1BlueBlackRed (4)
Legendary Creature — Tiefling Warrior (4/2)

Haste

2, Tap: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

Commander Legends: Battle for Baldur's Gate (Rare)
Zhalfirin Commander
Zhalfirin Commander 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1WhiteWhite: Target Knight creature gets +1/+1 until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Mirage (Uncommon)
Time Spiral "Timeshifted" (Special)
Zhalfirin Crusader
Zhalfirin Crusader 1WhiteWhite (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1White: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

Vintage Masters (Rare)
Other Versions
Visions (Rare)
Zhalfirin Decoy
Zhalfirin Decoy 1White (2)
Creature — Human Soldier (1/3)

Tap: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

Modern Horizons (Uncommon)
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