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Goma Fada Vanguard
( 2)
Creature — Human Warrior
(2/2)
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
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Gomazoa
( 3)
Creature — Jellyfish
(0/3)
Defender, flying : Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.
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Gond Gate
( 0)
Land — Gate
Gates you control enter untapped. : Add . : Add one mana of any color that a Gate you control could produce.
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Gone Missing
( 5)
Sorcery
Put target permanent on top of its owner's library. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Gonti, Canny Acquisitor
( 5)
Legendary Creature — Aetherborn Rogue
(5/5)
Spells you cast but don't own cost less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Gonti, Lord of Luxury
( 4)
Legendary Creature — Aetherborn Rogue
(2/3)
Deathtouch When Gonti, Lord of Luxury enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Gonti's Aether Heart
( 6)
Legendary Artifact
Whenever Gonti's Aether Heart or another artifact you control enters, you get (two energy counters). Pay eight , Exile Gonti's Aether Heart: Take an extra turn after this one.
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Gonti's Machinations
( 1)
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
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Good-Fortune Unicorn
( 3)
Creature — Unicorn
(2/2)
Whenever another creature you control enters, put a +1/+1 counter on that creature.
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Gor Muldrak, Amphinologist
( 3)
Legendary Creature — Human Scout
(3/2)
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
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Gorbag of Minas Morgul
( 2)
Legendary Creature — Orc Soldier
(2/2)
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one — • Draw a card. • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Gore Vassal
( 3)
Creature — Phyrexian Dog
(2/1)
Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
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Goreclaw, Terror of Qal Sisma
( 4)
Legendary Creature — Bear
(4/3)
Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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Gorehorn Minotaurs
( 4)
Creature — Minotaur Warrior
(3/3)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
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Gorehorn Raider
( 5)
Creature — Minotaur Pirate
(4/4)
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
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Gore-House Chainwalker
( 2)
Creature — Human Warrior
(2/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Goremand
( 6)
Creature — Demon
(5/5)
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Goremand enters, each opponent sacrifices a creature.
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Goretusk Firebeast
( 6)
Creature — Elemental Boar Beast
(2/2)
When Goretusk Firebeast enters, it deals 4 damage to target player or planeswalker.
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Gorex, the Tombshell
( 8)
Legendary Creature — Zombie Turtle
(4/4)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
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Gorger Wurm
( 5)
Creature — Wurm
(5/5)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
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Gorging Vulture
( 3)
Creature — Bird
(2/2)
Flying When Gorging Vulture enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
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Gorgon Flail
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Gorgon Recluse
( 5)
Creature — Gorgon
(2/4)
Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gorgon's Head
( 1)
Artifact — Equipment
Equipped creature has deathtouch. Equip
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Gorilla Berserkers
( 5)
Creature — Ape Berserker
(2/3)
Trample; rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I> Gorilla Berserkers can't be blocked except by three or more creatures.
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Gorilla Pack
( 3)
Creature — Ape
(3/3)
Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack.
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Gorilla Tactics (playtest)
( 2)
Instant
Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.
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Gorilla Titan
( 5)
Creature — Ape
(4/4)
Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
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Gorilla War Cry
( 2)
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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Goring Ceratops
( 7)
Creature — Dinosaur
(3/3)
Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
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Goring Warplow
( 6)
Artifact Creature — Construct
(5/4)
Deathtouch //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/1
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Gorion, Wise Mentor
( 3)
Legendary Creature — Human Wizard
(3/4)
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
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Gorm the Great
( 4)
Legendary Creature — Giant Warrior
(2/7)
Partner with Virtus the Veiled (When this creature enters, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
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Goro-Goro and Satoru
( 3)
Legendary Creature — Goblin Human
(3/4)
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. : Creatures you control gain haste until end of turn.
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Goryo's Vengeance
( 2)
Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Go-Shintai of Ancient Wars
( 3)
Legendary Enchantment Creature — Shrine
(2/2)
First strike At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
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Go-Shintai of Boundless Vigor
( 2)
Legendary Enchantment Creature — Shrine
(1/1)
Trample At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
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Go-Shintai of Hidden Cruelty
( 4)
Legendary Enchantment Creature — Shrine
(2/2)
Deathtouch At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
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Go-Shintai of Lost Wisdom
( 2)
Legendary Enchantment Creature — Shrine
(0/4)
Flying At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
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Go-Shintai of Shared Purpose
( 4)
Legendary Enchantment Creature — Shrine
(1/3)
Vigilance At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Gossamer Chains
( 2)
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
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Gossamer Phantasm
( 2)
Creature — Illusion
(2/1)
Flying When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
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Gossip's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. : Level 2 //Level_2// Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. : Level 3 //Level_3// Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
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Gosta Dirk
( 7)
Legendary Creature — Human Warrior
(4/4)
First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk.
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Gothmog, Morgul Lieutenant
( 4)
Legendary Creature — Human Soldier
(3/3)
When Gothmog, Morgul Lieutenant enters, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.
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Gouged Zealot
( 4)
Creature — Cyclops Berserker
(4/3)
Reach Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.
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Gourmand's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) During your turn, artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life." : Level 2 //Level_2// Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token. : Level 3 //Level_3// Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
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Govern the Guildless
( 6)
Sorcery
Gain control of target monocolored creature. Forecast — , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
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Graaz, Unstoppable Juggernaut
( 8)
Legendary Artifact Creature — Juggernaut
(7/5)
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
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Grab the Prize
( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
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Grab the Reins
( 4)
Instant
Choose one — • Until end of turn, you gain control of target creature and it gains haste. • Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target. Entwine (Choose both if you pay the entwine cost.)
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Grabby Giant
( 4)
Creature — Giant
(4/3)
Reach , Sacrifice an artifact or land: Draw a card.
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Grabby Tabby
( 4)
Creature — Cat Guest
(4/3)
Grabby Tabby has vigilance as long as you control a stickered permanent.
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Graceblade Artisan
( 3)
Creature — Human Monk
(2/3)
Graceblade Artisan gets +2/+2 for each Aura attached to it.
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Graceful Adept
( 3)
Creature — Human Wizard
(1/3)
You have no maximum hand size.
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Graceful Antelope
( 4)
Creature — Antelope
(1/4)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
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Graceful Cat
( 3)
Creature — Cat
(2/2)
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
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Graceful Reprieve
( 2)
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
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Graceful Restoration
( 5)
Sorcery
Choose one — • Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. • Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
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Graceful Takedown
( 2)
Sorcery
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
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Graf Harvest
( 1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.) , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
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Graf Mole
( 3)
Creature — Mole Beast
(2/4)
Whenever you sacrifice a Clue, you gain 3 life.
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Graf Rats
( 2)
Creature — Rat
(2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
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Graf Reaver
( 2)
Creature — Zombie Warrior
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you.
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Grafdigger's Cage
( 1)
Artifact
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Grafted Butcher
( 2)
Creature — Phyrexian Samurai
(2/2)
When Grafted Butcher enters, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. , Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.
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Grafted Exoskeleton
( 4)
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip
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Grafted Growth
( 3)
Enchantment — Aura
Enchant land When Grafted Growth enters, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has ": Add two mana of any one color."
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Grafted Identity
( 4)
Enchantment — Aura
As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
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Grafted Skullcap
( 4)
Artifact
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
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Grafted Wargear
( 3)
Artifact — Equipment
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Graham O'Brien
( 2)
Legendary Creature — Human Pilot
(2/2)
Paradox — Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Doctor's companion (You can have two commanders if the other is the Doctor.)
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Grakmaw, Skyclave Ravager
( 3)
Legendary Creature — Hydra Horror
(0/0)
Grakmaw, Skyclave Ravager enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
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Grand Abolisher
( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Grand Arbiter Augustin IV
( 4)
Legendary Creature — Human Advisor
(2/3)
White spells you cast cost less to cast. Blue spells you cast cost less to cast. Spells your opponents cast cost more to cast.
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Grand Architect
( 3)
Creature — Vedalken Artificer
(1/3)
Other blue creatures you control get +1/+1. : Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Grand Ball Guest
( 2)
Creature — Human Peasant
(2/2)
Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
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Grand Coliseum
( 0)
Land
Grand Coliseum enters tapped. : Add . : Add one mana of any color. Grand Coliseum deals 1 damage to you.
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Grand Crescendo
( 2)
Instant
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
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Grand Entryway // Elegant Rotunda (Grand Entryway)
( 2)
Enchantment — Room
When you unlock this door, create a 1/1 white Glimmer enchantment creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Grand Master of Flowers
( 4)
Legendary Planeswalker — Bahamut
(3)
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Grand Melee
( 4)
Enchantment
All creatures attack each combat if able. All creatures block each combat if able.
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Grand Warlord Radha
( 4)
Legendary Creature — Elf Warrior
(3/4)
Haste Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
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Grandmother Ravi Sengir
( 0)
Legendary Creature — Human Wizard
(3/3)
Flying Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life.
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Granite Gargoyle
( 3)
Creature — Gargoyle
(2/2)
Flying : Granite Gargoyle gets +0/+1 until end of turn.
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Granite Grip
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
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Granite Witness
( 4)
Artifact Creature — Gargoyle Detective
(3/2)
Flying, vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Granite Witness is turned face up, you may tap or untap target creature.
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Granitic Titan
( 6)
Creature — Elemental
(5/4)
Menace Cycling (, Discard this card: Draw a card.)
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