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Guildpact Paragon
( 0)
Artifact Creature — Construct
(5/5)
Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Guildscorn Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from multicolored.
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Guildsworn Prowler
( 2)
Creature — Tiefling Rogue Assassin
(2/1)
Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
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Guile
( 6)
Creature — Elemental Incarnation
(6/6)
Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
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Guiltfeeder
( 5)
Creature — Horror
(0/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
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Guilty Conscience
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
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Guise of Fire
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able.
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Gulf Squid
( 4)
Creature — Squid Beast
(2/2)
When Gulf Squid enters, tap all lands target player controls.
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Gulping Scraptrap
( 5)
Creature — Phyrexian Horror
(4/4)
When Gulping Scraptrap enters or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Guma
( 3)
Creature — Cat
(2/2)
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Gumdrop Poisoner
( 3)
Creature — Human Warlock
(3/2)
Lifelink When Gumdrop Poisoner enters, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Gunk Slug (playtest)
( 3)
Creature — — Slug
(2/3)
When CARDNAME enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling .)
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Gunner Conscript
( 2)
Creature — Human Mercenary
(2/2)
Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. When Gunner Conscript dies, if it was enchanted, create a Junk token. When Gunner Conscript dies, if it was equipped, create a Junk token.
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Gurgling Anointer
( 3)
Creature — Phyrexian Horror
(1/3)
Flying Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer. When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield.
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Gurmag Angler
( 7)
Creature — Zombie Fish
(5/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
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Gurmag Drowner
( 4)
Creature — Snake Wizard
(2/4)
Exploit (When this creature enters, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
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Gurzigost
( 5)
Creature — Beast
(6/8)
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. , Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
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Gus
( 3)
Creature — Gus
(2/2)
Gus enters with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.
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Gush
( 5)
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
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Gust of Wind
( 4)
Sorcery
This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
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Gust Walker
( 2)
Creature — Human Wizard
(2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
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Gustcloak Cavalier
( 5)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
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Gustcloak Harrier
( 3)
Creature — Bird Soldier
(2/2)
Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
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Gustcloak Runner
( 1)
Creature — Human Soldier
(1/1)
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
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Gustcloak Savior
( 5)
Creature — Bird Soldier
(3/4)
Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
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Gustcloak Sentinel
( 4)
Creature — Human Soldier
(3/3)
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
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Gustcloak Skirmisher
( 4)
Creature — Bird Soldier
(2/3)
Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
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Gustha's Scepter
( 0)
Artifact
: Exile a card from your hand face down. You may look at it for as long as it remains exiled. : Return a card you own exiled with Gustha's Scepter to your hand. When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
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Gustrider Exuberant
( 3)
Creature — Human Wizard
(1/2)
Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
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Gust-Skimmer
( 2)
Artifact Creature — Insect
(2/1)
: Gust-Skimmer gains flying until end of turn.
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Gut Shot
( 1)
Instant
( can be paid with either or 2 life.) Gut Shot deals 1 damage to any target.
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Gut, True Soul Zealot
( 3)
Legendary Creature — Goblin Shaman
(2/2)
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.)
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Gutless Ghoul
( 3)
Snow Creature — Zombie
(2/2)
, Sacrifice a creature: You gain 2 life.
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Gutless Plunderer
( 3)
Creature — Skeleton Pirate
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
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Gutmorn, Pactbound Servant
( 3)
Legendary Creature — — Demon
(1/3)
Flying, deathtouch Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card. Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Gutter Grime
( 5)
Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Gutter Shortcut
( 0)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
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Gutter Skulker
( 4)
Creature — Spirit
(3/3)
Gutter Skulker can't be blocked as long as it's attacking alone. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Gutterbones
( 1)
Creature — Skeleton Warrior
(2/1)
Gutterbones enters tapped. : Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
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Guttersnipe
( 3)
Creature — Goblin Shaman
(2/2)
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
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Gutwrencher Oni
( 5)
Creature — Demon Spirit
(5/4)
Trample At the beginning of your upkeep, discard a card if you don't control an Ogre.
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Guul Draz Assassin
( 1)
Creature — Vampire Assassin
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 , : Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 , : Target creature gets -4/-4 until end of turn.
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Guul Draz Mucklord
( 3)
Creature — Crocodile
(2/3)
When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control.
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Guul Draz Overseer
( 6)
Creature — Vampire
(3/4)
Flying Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
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Guul Draz Specter
( 4)
Creature — Specter
(2/2)
Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
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Guul Draz Vampire
( 1)
Creature — Vampire Rogue
(1/1)
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Gwafa Hazid, Profiteer
( 3)
Legendary Creature — Human Rogue
(2/2)
, : Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.
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Gwaihir the Windlord
( 6)
Legendary Creature — Bird Noble
(4/4)
This spell costs less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance.
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Gwaihir, Greatest of the Eagles
( 5)
Legendary Creature — Bird Noble
(5/5)
Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
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Gwenna, Eyes of Gaea
( 3)
Legendary Creature — Elf Druid Scout
(2/3)
: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.
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Gwyllion Hedge-Mage
( 3)
Creature — Hag Wizard
(2/2)
When Gwyllion Hedge-Mage enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When Gwyllion Hedge-Mage enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
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Gylwain, Casting Director
( 3)
Legendary Creature — Human Bard
(2/3)
Whenever Gylwain, Casting Director or another nontoken creature you control enters, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature.
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Gyome, Master Chef
( 4)
Legendary Creature — Troll Warlock
(5/3)
Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter under your control this turn. , Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
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Gyre Sage
( 2)
Creature — Elf Druid
(1/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) : Add for each +1/+1 counter on Gyre Sage.
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Gyruda, Doom of Depths
( 6)
Legendary Creature — Demon Kraken
(6/6)
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
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Gyrus, Waker of Corpses
( 3)
Legendary Creature — Hydra
(0/0)
Gyrus, Waker of Corpses enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
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Haakon, Stromgald Scourge
( 3)
Legendary Creature — Zombie Knight
(3/3)
You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life.
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Haazda Exonerator
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Haazda Exonerator: Destroy target Aura.
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Haazda Marshal
( 1)
Creature — Human Soldier
(1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
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Haazda Officer
( 3)
Creature — Human Soldier
(3/2)
When Haazda Officer enters, target creature you control gets +1/+1 until end of turn.
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Haazda Shield Mate
( 3)
Creature — Human Soldier
(1/1)
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay . : The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Haazda Snare Squad
( 3)
Creature — Human Soldier
(1/4)
Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.
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Haazda Vigilante
( 5)
Creature — Giant Soldier
(4/4)
Whenever Haazda Vigilante enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
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Haberthrasher
( 2)
Creature — Human Hatificer Assassin
(2/2)
Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
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Hackrobat
( 3)
Creature — Human Rogue
(2/3)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. : Hackrobat gets +2/-2 until end of turn.
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Hada Freeblade
( 1)
Creature — Human Soldier Ally
(0/1)
Whenever Hada Freeblade or another Ally you control enters, you may put a +1/+1 counter on Hada Freeblade.
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Hada Spy Patrol
( 2)
Creature — Human Rogue
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked.
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Hadana's Climb
( 3)
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
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Hag Hedge-Mage
( 3)
Creature — Hag Shaman
(2/2)
When Hag Hedge-Mage enters, if you control two or more Swamps, you may have target player discard a card. When Hag Hedge-Mage enters, if you control two or more Forests, you may put target card from your graveyard on top of your library.
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Merchant of the Vale (Haggle)
( 1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
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Hagi Mob
( 5)
Creature — Troll Berserker
(5/4)
Boast — : Hagi Mob deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)
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Hagra Constrictor
( 3)
Creature — Snake
(0/0)
Hagra Constrictor enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.)
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Hagra Crocodile
( 4)
Creature — Crocodile
(3/1)
Hagra Crocodile can't block. Landfall — Whenever a land you control enters, Hagra Crocodile gets +2/+2 until end of turn.
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Hagra Diabolist
( 5)
Creature — Ogre Shaman Ally
(3/2)
Whenever Hagra Diabolist or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
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Hagra Mauling
( 4)
Instant
This spell costs less to cast if an opponent controls no basic lands. Destroy target creature.
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Hagra Sharpshooter
( 3)
Creature — Human Assassin Ally
(2/2)
: Target creature gets -1/-1 until end of turn.
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Hail of Arrows
( 1)
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
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Hail Storm
( 3)
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
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Hailstorm Valkyrie
( 4)
Snow Creature — Angel Wizard
(2/2)
Flying, trample : Hailstorm Valkyrie gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
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Hair-Strung Koto
( 6)
Artifact
Tap an untapped creature you control: Target player mills a card.
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Hajar, Loyal Bodyguard
( 2)
Legendary Creature — Human Soldier
(3/3)
Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
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Hakbal of the Surging Soul
( 4)
Legendary Creature — Merfolk Scout
(3/3)
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
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Hakka, Whispering Raven
( 2)
Legendary Creature — Bird
(2/3)
Flying Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
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Haktos the Unscarred
( 4)
Legendary Creature — Human Warrior
(6/1)
Haktos the Unscarred attacks each combat if able. As Haktos enters, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.
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Halam Djinn
( 6)
Creature — Djinn
(6/5)
Haste Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
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Halana and Alena, Partners
( 4)
Legendary Creature — Human Ranger
(2/3)
First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
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Halana, Kessig Ranger
( 4)
Legendary Creature — Human Archer Ranger
(3/4)
Reach Whenever another creature you control enters, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
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Halcyon Glaze
( 3)
Enchantment
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
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Haldan, Avid Arcanist
( 3)
Legendary Creature — Human Wizard
(1/4)
Partner with Pako, Arcane Retriever (When this creature enters, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
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Haldir, Lórien Lieutenant
( 1)
Legendary Creature — Elf Soldier
(0/0)
Haldir, Lórien Lieutenant enters with X +1/+1 counters on it. Vigilance : Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
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Halfdane
( 4)
Legendary Creature — Shapeshifter
(3/3)
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
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Half-Elf Monk
( 4)
Creature — Human Elf Monk
(1/4)
Vigilance Stunning Strike — , : Tap target creature.
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