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Pouncing Jaguar
( 1)
Creature — Cat
(2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Pouncing Kavu
( 2)
Creature — Kavu
(1/1)
Kicker (You may pay an additional as you cast this spell.) First strike If Pouncing Kavu was kicked, it enters with two +1/+1 counters on it and with haste.
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Pouncing Lynx
( 2)
Creature — Cat
(2/1)
During your turn, Pouncing Lynx has first strike.
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Pouncing Shoreshark
( 5)
Creature — Shark Beast
(4/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
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Powder Ganger
( 3)
Creature — Human Rogue
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) When Powder Ganger enters, destroy up to one target artifact.
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Powder Keg
( 2)
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg. , Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.
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Power Armor
( 4)
Artifact
Domain — , : Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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Power Artifact
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Power Conduit
( 2)
Artifact
, Remove a counter from a permanent you control: Choose one — • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature.
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Power Depot
( 0)
Artifact Land
Power Depot enters tapped. : Add . : Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
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Power Fist
( 2)
Artifact — Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip
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Power Leak
( 2)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Power Matrix
( 4)
Artifact
: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
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Power of Fire
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
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Power of Persuasion
( 3)
Sorcery
Choose target creature an opponent controls, then roll a d20. 1–9 | Return it to its owner's hand. 10–19 | Its owner puts it on their choice of the top or bottom of their library. 20 | Gain control of it until the end of your next turn.
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Power Plant Worker
( 5)
Artifact Creature — Assembly-Worker
(4/4)
: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn.
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Power Sink
( 1)
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Power Surge
( 2)
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
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Power Taint
( 2)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay . Cycling (, Discard this card: Draw a card.)
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Power Word Kill
( 2)
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
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Powerbalance
( 2)
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
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Powerleech
( 2)
Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without in its activation cost, you gain 1 life.
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Powerstone Engineer
( 2)
Creature — Human Artificer
(2/1)
When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Powerstone Fracture
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.
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Powerstone Minefield
( 4)
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
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Powerstone Shard
( 3)
Artifact
: Add for each artifact you control named Powerstone Shard.
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Pox
( 3)
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
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Poxwalkers
( 3)
Creature — Zombie
(3/1)
Deathtouch Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.
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Practical Research
( 5)
Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
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Practiced Tactics
( 1)
Instant
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Praetor's Counsel
( 8)
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
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Praetor's Grasp
( 3)
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
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Prairie Dog
( 2)
Creature — Squirrel
(2/2)
Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. : Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
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Prairie Stream
( 0)
Land — Plains Island
(: Add or .) Prairie Stream enters tapped unless you control two or more basic lands.
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Prakhata Pillar-Bug
( 3)
Artifact Creature — Insect
(2/3)
: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Pramikon, Sky Rampart
( 3)
Legendary Creature — Wall
(1/5)
Flying, defender As Pramikon, Sky Rampart enters, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
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Prava of the Steel Legion
( 3)
Legendary Creature — Cat Soldier
(1/4)
During your turn, creature tokens you control get +1/+4. : Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)
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Prayer of Binding
( 4)
Enchantment
Flash When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
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Preacher
( 3)
Creature — Human Cleric
(1/1)
You may choose not to untap Preacher during your untap step. : For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
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Preacher of the Schism
( 3)
Creature — Vampire Cleric
(2/4)
Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
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Precinct Captain
( 2)
Creature — Human Soldier
(2/2)
First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
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Precipitous Drop
( 3)
Enchantment — Aura
Enchant creature When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
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Precise Strike
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
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Precision Bolt
( 3)
Sorcery
Precision Bolt deals 3 damage to any target.
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Precognition
( 5)
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
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Precognition Field
( 4)
Enchantment
You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. : Exile the top card of your library.
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Precognitive Perception
( 5)
Instant
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
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Precursor Golem
( 5)
Artifact Creature — Golem
(3/3)
When Precursor Golem enters, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
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Predation Steward
( 2)
Creature — Phyrexian Elf Warrior
(2/2)
Predation Steward enters with two oil counters on it. , , Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
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Predator Dragon
( 6)
Creature — Dragon
(4/4)
Flying, haste Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)
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Predator Ooze
( 3)
Creature — Ooze
(1/1)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Predator, Flagship
( 5)
Legendary Artifact
: Target creature gains flying until end of turn. , : Destroy target creature with flying.
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Predator's Gambit
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Predators' Hour
( 2)
Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
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Predator's Howl
( 4)
Instant
Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
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Predator's Rapport
( 3)
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
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Predator's Strike
( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Predatory Advantage
( 5)
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
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Predatory Focus
( 5)
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
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Predatory Hunger
( 1)
Enchantment — Aura
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
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Predatory Impetus
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
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Predatory Nightstalker
( 5)
Creature — Nightstalker
(3/2)
When Predatory Nightstalker enters, you may have target opponent sacrifice a creature of their choice.
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Predatory Rampage
( 5)
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
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Predatory Sliver
( 2)
Creature — Sliver
(1/1)
Sliver creatures you control get +1/+1.
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Predatory Sludge
( 3)
Creature — — Ooze
(3/3)
Menace As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.
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Predatory Urge
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
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Predatory Wurm
( 4)
Creature — Wurm
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.
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Predict
( 2)
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
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Preeminent Captain
( 3)
Creature — Kithkin Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
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Preening Champion
( 3)
Creature — Bird Knight
(2/2)
Flying When Preening Champion enters, create a 1/1 blue and red Elemental creature token.
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Premature Burial
( 2)
Sorcery
Destroy target nonblack creature that entered since your last turn ended.
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Preordain
( 1)
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Prescient Chimera
( 5)
Creature — Chimera
(3/4)
Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Presence of Gond
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."
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Press for Answers
( 2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Press into Service
( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Press the Advantage
( 4)
Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
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Press the Enemy
( 4)
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
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Preston Garvey, Minuteman
( 5)
Legendary Creature — Human Soldier
(4/4)
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ‘: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
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Preston, the Vanisher
( 4)
Legendary Creature — Rabbit Wizard
(2/5)
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. , Sacrifice five Illusions: Exile target nonland permanent.
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Presumed Dead
( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)
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Pretender's Claim
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
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Pre-War Formalwear
( 3)
Artifact — Equipment
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip
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Prey Upon
( 1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Prey's Vengeance
( 1)
Instant
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Preyseizer Dragon
( 6)
Creature — Dragon
(4/4)
Flying Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.
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Conceited Witch (Price of Beauty)
( 1)
Sorcery — Adventure
Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
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Price of Betrayal
( 1)
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
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Price of Fame
( 4)
Instant
This spell costs less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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