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Sunfire Balm
Sunfire Balm 2White (3)
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

Cycling 1White (1White, Discard this card: Draw a card.)

When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.

Onslaught (Uncommon)
Sunfire Torch
Sunfire Torch Red (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

The Lost Caverns of Ixalan (Common)
Sunflare Shaman
Sunflare Shaman 1Red (2)
Creature — Elemental Shaman (2/1)

1Red, Tap: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.

Morningtide (Common)
Sunforger
Sunforger 3 (3)
Artifact — Equipment

Equipped creature gets +4/+0.

RedWhite, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip 3

Commander Legends (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Modern Masters 2015 Edition (Rare)
Commander 2016 (Rare)
Double Masters (Rare)
Sunfrill Imitator
Sunfrill Imitator 2Green (3)
Creature — Dinosaur (3/3)

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

The Lost Caverns of Ixalan Commander (Rare)
Sunglasses of Urza
Sunglasses of Urza 3 (3)
Artifact

You may spend white mana as though it were red mana.

Fourth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Sungold Barrage
Sungold Barrage 2White (3)
Instant

Destroy target creature with toughness 4 or greater.

Innistrad: Midnight Hunt (Common)
Sungold Sentinel
Sungold Sentinel 1White (2)
Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard.

Coven — 1White: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

Innistrad: Midnight Hunt (Rare)
Sungrace Pegasus
Sungrace Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Magic 2015 Core Set (Common)
Sungrass Egg
Sungrass Egg 1 (1)
Artifact

2, Tap, Sacrifice Sungrass Egg: Add GreenWhite. Draw a card.

Odyssey (Uncommon)
Sungrass Prairie
Sungrass Prairie (0)
Land

1, Tap: Add GreenWhite.

Bloomburrow Commander (Rare)
Other Versions
Odyssey (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Streets of New Capenna Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Wilds of Eldraine Commander (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Sunhome Enforcer
Sunhome Enforcer 2RedWhite (4)
Creature — Giant Soldier (2/4)

Whenever Sunhome Enforcer deals combat damage, you gain that much life.

1Red: Sunhome Enforcer gets +1/+0 until end of turn.

Ravnica: City of Guilds (Uncommon)
Sunhome Guildmage
Sunhome Guildmage RedWhite (2)
Creature — Human Wizard (2/2)

1RedWhite: Creatures you control get +1/+0 until end of turn.

2RedWhite: Create a 1/1 red and white Soldier creature token with haste.

Guild Kit: Boros (Uncommon)
Other Versions
Gatecrash (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Sunhome Stalwart
Sunhome Stalwart 1White (2)
Creature — Human Soldier (2/2)

First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Ravnica Remastered (Uncommon)
Sunhome, Fortress of the Legion
Sunhome, Fortress of the Legion (0)
Land

Tap: Add Colorless.

2RedWhite, Tap: Target creature gains double strike until end of turn.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Planechase (Uncommon)
Guild Kit: Boros (Uncommon)
Commander Legends (Uncommon)
Commander 2021 (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Sunimret (playtest)
Sunimret (playtest) 4BlackBlack (6)
Sorcery

Reverse miracle Black (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.)

Exile all creatures.

Mystery Booster (Common)
Sunken Citadel
Sunken Citadel (0)
Land — Cave

Sunken Citadel enters tapped. As it enters, choose a color.

Tap: Add one mana of the chosen color.

Tap: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

The Lost Caverns of Ixalan (Rare)
Sunken City
Sunken City BlueBlue (2)
Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay BlueBlue.

Blue creatures get +1/+1.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Common)
The Dark (Common)
Sunken Field
Sunken Field 1Blue (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Counter target spell unless its controller pays 1."

Prophecy (Uncommon)
Sunken Hollow
Sunken Hollow (0)
Land — Island Swamp

(Tap: Add Blue or Black.)

Sunken Hollow enters tapped unless you control two or more basic lands.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Zendikar Expeditions (Mythic Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Dominaria United Commander (Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Wilds of Eldraine Commander (Rare)
Doctor Who Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Sunken Hope
Sunken Hope 3BlueBlue (5)
Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

Planechase Anthology (Rare)
Other Versions
Planeshift (Rare)
Tenth Edition (Rare)
Planechase 2012 Edition (Rare)
Sunken Palace
Sunken Palace (0)
Land — Cave

Sunken Palace enters tapped.

Tap: Add Blue.

1Blue, Tap, Exile seven cards from your graveyard: Add Blue. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)

Modern Horizons 3 Commander (Rare)
Sunken Ruins
Sunken Ruins (0)
Land

Tap: Add Colorless.

Blue or Black, Tap: Add BlueBlue, BlueBlack, or BlackBlack.

Double Masters (Rare)
Other Versions
Shadowmoor (Rare)
Zendikar Expeditions (Mythic Rare)
Sunlance
Sunlance White (1)
Sorcery

Sunlance deals 3 damage to target nonwhite creature.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Modern Masters 2015 Edition (Common)
Sunlit Hoplite
Sunlit Hoplite 1White (2)
Creature — Human Soldier (2/1)

During your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

Theros Beyond Death (Common)
Sunlit Marsh
Sunlit Marsh (0)
Land — Plains Swamp

(Tap: Add White or Black.)

Sunlit Marsh enters tapped.

Dominaria United (Land)
Sunmane Pegasus
Sunmane Pegasus 3White (4)
Creature — Pegasus (2/3)

Flying

1White: Sunmane Pegasus gains vigilance and lifelink until end of turn.

Theros Beyond Death (Common)
Sunpetal Grove
Sunpetal Grove (0)
Land

Sunpetal Grove enters tapped unless you control a Forest or a Plains.

Tap: Add Green or White.

Bloomburrow Commander (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Magic 2012 (Rare)
Magic 2013 (Rare)
Commander 2016 (Rare)
Ixalan (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Magic The Gathering—Fallout (Rare)
Sunrise Cavalier
Sunrise Cavalier 1RedWhite (3)
Creature — Human Knight (3/3)

Trample, haste

If it's neither day nor night, it becomes day as Sunrise Cavalier enters.

Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.

Innistrad: Midnight Hunt (Uncommon)
Sunrise Seeker
Sunrise Seeker 4White (5)
Creature — Human Scout (3/3)

Vigilance

When Sunrise Seeker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Common)
Sunrise Sovereign
Sunrise Sovereign 5Red (6)
Creature — Giant Warrior (5/5)

Other Giant creatures you control get +2/+2 and have trample.

Commander Anthology 2018 (Rare)
Other Versions
Lorwyn (Rare)
Commander 2015 (Rare)
Sun's Bounty
Sun's Bounty 1White (2)
Instant

You gain 4 life.

Recover 1White (When a creature is put into your graveyard from the battlefield, you may pay 1White. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Coldsnap (Common)
Sunscape Apprentice
Sunscape Apprentice White (1)
Creature — Human Wizard (1/1)

Green, Tap: Target creature gets +1/+1 until end of turn.

Blue, Tap: Put target creature you control on top of its owner's library.

Invasion (Common)
Sunscape Battlemage
Sunscape Battlemage 2White (3)
Creature — Human Wizard (2/2)

Kicker 1Green and/or 2Blue (You may pay an additional 1Green and/or 2Blue as you cast this spell.)

When Sunscape Battlemage enters, if it was kicked with its 1Green kicker, destroy target creature with flying.

When Sunscape Battlemage enters, if it was kicked with its 2Blue kicker, draw two cards.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Planeshift (Uncommon)
Sunscape Familiar
Sunscape Familiar 1White (2)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Green spells and blue spells you cast cost 1 less to cast.

Planeshift (Common)
Sunscape Master
Sunscape Master 2WhiteWhite (4)
Creature — Human Wizard (2/2)

GreenGreen, Tap: Creatures you control get +2/+2 until end of turn.

BlueBlue, Tap: Return target creature to its owner's hand.

Invasion (Rare)
Sunscorch Regent
Sunscorch Regent 3WhiteWhite (5)
Creature — Dragon (4/3)

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.

Bloomburrow Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander 2017 (Rare)
Commander 2021 (Rare)
March of the Machine Commander (Rare)
Sunscorched Desert
Sunscorched Desert (0)
Land — Desert

When Sunscorched Desert enters, it deals 1 damage to target player or planeswalker.

Tap: Add Colorless.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Sunscorched Divide
Sunscorched Divide (0)
Land

1, Tap: Add RedWhite.

Bloomburrow Commander (Rare)
Other Versions
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Sunscour
Sunscour 5WhiteWhite (7)
Sorcery

You may exile two white cards from your hand rather than pay this spell's mana cost.

Destroy all creatures.

Coldsnap (Rare)
Sunscourge Champion
Sunscourge Champion 2White (3)
Creature — Human Wizard (2/3)

When Sunscourge Champion enters, you gain life equal to its power.

Eternalize—2WhiteWhite, Discard a card. (2WhiteWhite, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Sunseed Nurturer
Sunseed Nurturer 2White (3)
Creature — Human Druid Wizard (1/1)

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

Tap: Add Colorless.

Shards of Alara (Uncommon)
Sunset Pyramid
Sunset Pyramid 2 (2)
Artifact

Sunset Pyramid enters with three brick counters on it.

2, Tap, Remove a brick counter from Sunset Pyramid: Draw a card.

2, Tap: Scry 1.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Commander Legends (Uncommon)
Sunset Revelry
Sunset Revelry 1White (2)
Sorcery

If an opponent has more life than you, you gain 4 life.

If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.

If an opponent has more cards in hand than you, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Other Versions
Innistrad: Midnight Hunt (Uncommon)
Sunshot Militia
Sunshot Militia 1Red (2)
Creature — Human Soldier (1/3)

Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.

The Lost Caverns of Ixalan (Common)
Sunshower Druid
Sunshower Druid Green (1)
Creature — Frog Druid (0/2)

When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life.

Bloomburrow (Common)
Sunspear Shikari
Sunspear Shikari 1White (2)
Creature — Cat Soldier (2/2)

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Commander Masters (Common)
Other Versions
Scars of Mirrodin (Common)
Modern Masters 2015 Edition (Common)
Commander 2017 (Common)
Sunspine Lynx
Sunspine Lynx 2RedRed (4)
Creature — Elemental Cat (5/4)

Players can't gain life.

Damage can't be prevented.

When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.

Bloomburrow (Rare)
Sunspire Gatekeepers
Sunspire Gatekeepers 3White (4)
Creature — Human Soldier (2/4)

When Sunspire Gatekeepers enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

Dragon's Maze (Common)
Sunspire Griffin
Sunspire Griffin 1WhiteWhite (3)
Creature — Griffin (2/3)

Flying

Return to Ravnica (Common)
Sunspring Expedition
Sunspring Expedition White (1)
Enchantment

Landfall — Whenever a land enters under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Zendikar (Common)
Sunstone
Sunstone 3 (3)
Artifact

2, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.

Ice Age (Uncommon)
Sunstreak Phoenix
Sunstreak Phoenix 2RedRed (4)
Creature — Phoenix (4/2)

Flying

If it's neither day nor night, it becomes day as Sunstreak Phoenix enters.

Whenever day becomes night or night becomes day, you may pay 1Red. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.

Innistrad: Midnight Hunt (Mythic Rare)
Sunstrike Legionnaire
Sunstrike Legionnaire 1White (2)
Creature — Human Soldier (1/2)

Sunstrike Legionnaire doesn't untap during your untap step.

Whenever another creature enters, untap Sunstrike Legionnaire.

Tap: Tap target creature with mana value 3 or less.

Legions (Rare)
Suntail Hawk
Suntail Hawk White (1)
Creature — Bird (1/1)

Flying

Magic 2014 Core Set (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Judgment (Common)
Tenth Edition (Common)
Suntail Squadron
Suntail Squadron 2WhiteWhite (4)
Instant

Conjure a card named Suntail Hawk into your hand. If you have fewer than seven cards in hand, repeat this process.

Innistrad: Midnight Hunt Alchemy (Rare)
Suntouched Myr
Suntouched Myr 3 (3)
Artifact Creature — Myr (0/0)

Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)

Planechase (Common)
Other Versions
Fifth Dawn (Common)
Sunweb
Sunweb 3White (4)
Creature — Wall (5/6)

Defender (This creature can't attack.)

Flying

Sunweb can't block creatures with power 2 or less.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Super Mutant Scavenger
Super Mutant Scavenger 4Green (5)
Creature — Mutant Warrior (5/5)

Trample

When Super Mutant Scavenger enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.

Magic The Gathering—Fallout (Uncommon)
Super Secret Tech
Super Secret Tech 3 (3)
Artifact

Premium spells cost 1 less to cast.

Premium creatures get +1/+1.

Unhinged (Special)
Super-Duper Death Ray
Super-Duper Death Ray 2Red (3)
Instant

Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.

Unsanctioned (Uncommon)
Other Versions
Unstable (Uncommon)
Super-Duper Lost
Super-Duper Lost 4Blue (5)
Instant

Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

Unfinity (Acorn) (Common)
Superior Numbers
Superior Numbers GreenGreen (2)
Sorcery

Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.

Mirage (Uncommon)
Supernatural Rescue
Supernatural Rescue 3White (4)
Enchantment — Aura

This spell has flash as long as you control a Spirit.

When you cast this spell, tap up to two target creatures you don't control.

Enchant creature you control

Enchanted creature gets +1/+2.

Innistrad: Crimson Vow (Common)
Supernatural Stamina
Supernatural Stamina Black (1)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Commander Masters (Common)
Other Versions
Amonkhet (Common)
Masters 25 (Common)
Double Masters (Common)
Commander Legends (Common)
Amonkhet Remastered (Common)
Double Masters 2022 (Common)
Game Night: Free-For-All (Common)
Supersize
Supersize 1Green (2)
Instant

Target creature gets +3½/+3½ until end of turn.

Unhinged (Common)
Supplant Form
Supplant Form 4BlueBlue (6)
Instant

Return target creature to its owner's hand. You create a token that's a copy of that creature.

Fate Reforged (Rare)
Supply // Demand (Supply)
Supply // Demand (Supply) Variable ColorlessGreenWhite (2)
Sorcery

Create X 1/1 green Saproling creature tokens.

Dissension (Uncommon)
Supply Caravan
Supply Caravan 4White (5)
Creature — Camel (3/5)

When Supply Caravan enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Supply Drop
Supply Drop 3 (3)
Artifact

Flash

When Supply Drop enters, target creature you control gets +2/+2 until end of turn.

4, Tap, Sacrifice Supply Drop: Draw a card.

The Brothers' War (Common)
Supply Runners
Supply Runners 4White (5)
Creature — Dog (2/2)

When Supply Runners enters, put a +1/+1 counter on each other creature you control.

Commander Masters (Common)
Other Versions
Jumpstart (Uncommon)
Supply-Line Cranes
Supply-Line Cranes 3WhiteWhite (5)
Creature — Bird (2/4)

Flying

When Supply-Line Cranes enters, put a +1/+1 counter on target creature.

Journey into Nyx (Common)
Suppress
Suppress 2Black (3)
Sorcery

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Apocalypse (Uncommon)
Suppression Bonds
Suppression Bonds 3White (4)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Magic Origins (Common)
Suppression Field
Suppression Field 1White (2)
Enchantment

Activated abilities cost 2 more to activate unless they're mana abilities.

Ravnica: City of Guilds (Uncommon)
Suppression Ray
Suppression Ray 3White or BlueWhite or Blue (5)
Sorcery

Tap all creatures target player controls. You may pay any amount of Energy. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Modern Horizons 3 (Uncommon)
Suppressor Skyguard
Suppressor Skyguard 2WhiteBlue (4)
Creature — Human Knight (2/4)

Flying

Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.

Ravnica Clue Edition (Rare)
Supreme Exemplar
Supreme Exemplar 6Blue (7)
Creature — Elemental (10/10)

Flying

Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

Morningtide (Rare)
Supreme Inquisitor
Supreme Inquisitor 3BlueBlue (5)
Creature — Human Wizard (1/3)

Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.

Onslaught (Rare)
Supreme Phantom
Supreme Phantom 1Blue (2)
Creature — Spirit (1/3)

Flying

Other Spirits you control get +1/+1.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Core Set 2019 (Rare)
Supreme Verdict
Supreme Verdict 1WhiteWhiteBlue (4)
Sorcery

This spell can't be countered.

Destroy all creatures.

Ravnica Clue Edition (Rare)
Other Versions
Return to Ravnica (Rare)
Iconic Masters (Rare)
Double Masters 2022 (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Ravnica Remastered (Rare)
Supreme Will
Supreme Will 2Blue (3)
Instant

Choose one —

• Counter target spell unless its controller pays 3.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Game Night: Free-For-All (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Commander Legends (Uncommon)
Amonkhet Remastered (Uncommon)
Suq'Ata Assassin
Suq'Ata Assassin 1BlackBlack (3)
Creature — Human Assassin (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>

Visions (Uncommon)
Suq'Ata Firewalker
Suq'Ata Firewalker 1BlueBlue (3)
Creature — Human Wizard (0/1)

Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.

Tap: Suq'Ata Firewalker deals 1 damage to any target.

Mirage (Uncommon)
Suq'Ata Lancer
Suq'Ata Lancer 2Red (3)
Creature — Human Knight (2/2)

Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Dominaria Remastered (Common)
Other Versions
Visions (Common)
Time Spiral "Timeshifted" (Special)
Sure Strike
Sure Strike 1Red (2)
Instant

Target creature gets +3/+0 and gains first strike until end of turn.

Innistrad: Crimson Vow (Common)
Other Versions
Battle for Zendikar (Common)
Ixalan (Common)
Core Set 2019 (Common)
Guilds of Ravnica (Common)
Core Set 2021 (Common)
Sure-Footed Infiltrator
Sure-Footed Infiltrator 3Blue (4)
Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.

Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

Zendikar Rising (Uncommon)
Surestrike Trident
Surestrike Trident 2 (2)
Artifact — Equipment

Equipped creature has first strike and "Tap, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Darksteel (Uncommon)
Surge Engine
Surge Engine 2 (2)
Artifact Creature — Construct (3/2)

Defender

Blue: Surge Engine loses defender and gains "This creature can't be blocked."

2Blue: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.

4BlueBlue: Draw three cards. Activate only if Surge Engine is blue and only once.

The Brothers' War (Mythic Rare)
Surge Mare
Surge Mare BlueBlue (2)
Creature — Horse Fish (0/5)

Surge Mare can't be blocked by green creatures.

Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.

1Blue: Surge Mare gets +2/-2 until end of turn.

Core Set 2019 (Uncommon)
Surge Node
Surge Node 1 (1)
Artifact

Surge Node enters with six charge counters on it.

1, Tap, Remove a charge counter from Surge Node: Put a charge counter on target artifact.

Double Masters (Common)
Other Versions
New Phyrexia (Uncommon)
Surge of Brilliance
Surge of Brilliance 1Blue (2)
Instant

Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Uncommon)
Surge of Righteousness
Surge of Righteousness 1White (2)
Instant

Destroy target black or red creature that's attacking or blocking. You gain 2 life.

Dragons of Tarkir (Uncommon)
Surge of Salvation
Surge of Salvation White (1)
Instant

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

March of the Machine (Uncommon)
Surge of Strength
Surge of Strength RedGreen (2)
Instant

As an additional cost to cast this spell, discard a red or green card.

Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

Alliances (Uncommon)
Surge of Thoughtweft
Surge of Thoughtweft 1White (2)
Kindred Instant — Kithkin

Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Lorwyn (Common)
Surge of Zeal
Surge of Zeal Red (1)
Instant

Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.

Ravnica: City of Guilds (Common)
Surge to Victory
Surge to Victory 4RedRed (6)
Sorcery

Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.

Commander 2021 (Rare)
Surgehacker Mech
Surgehacker Mech 4 (4)
Artifact — Vehicle (5/5)

Menace

When Surgehacker Mech enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.

Crew 4

Kamigawa: Neon Dynasty (Rare)
Surgeon General Commander
Surgeon General Commander 3Green (4)
Legendary Creature — Wombat Bat Chameleon (3/3)

Whenever you augment, enchant, or mutate a creature you control, draw a card.

Tap: Add White, Blue, Black, Red, or Green.

Unsanctioned (Mythic Rare)
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