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Debtors' Knell
Debtors' Knell 4White or BlackWhite or BlackWhite or Black (7)
Enchantment

(White or Black can be paid with either White or Black.)

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Commander 2021 (Rare)
Other Versions
Guildpact (Rare)
Guild Kit: Orzhov (Rare)
Debtor's Pulpit
Debtor's Pulpit 4White (5)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Tap target creature."

Gatecrash (Uncommon)
Debtors' Transport
Debtors' Transport 5Black (6)
Creature — Thrull (5/3)

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

Ravnica Remastered (Common)
Other Versions
Ravnica Allegiance (Common)
Decadent Dragon
Decadent Dragon 2RedRed (4)
Creature — Dragon (4/4)

Flying, trample

Whenever Decadent Dragon attacks, create a Treasure token.

Wilds of Eldraine (Rare)
Decanter of Endless Water
Decanter of Endless Water 3 (3)
Artifact

You have no maximum hand size.

Tap: Add one mana of any color.

Commander Legends: Battle for Baldur's Gate (Common)
Decaying Soil
Decaying Soil 1BlackBlack (3)
Enchantment

At the beginning of your upkeep, exile a card from your graveyard.

Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 1. If you do, return that card to your hand."

Odyssey (Rare)
Decaying Time Loop
Decaying Time Loop 3Red (4)
Instant

Discard all the cards in your hand, then draw that many cards.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Doctor Who Commander (Uncommon)
Deceive the Messenger
Deceive the Messenger Blue (1)
Instant

Target creature gets -3/-0 until end of turn.

Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
Deceiver Exarch
Deceiver Exarch 2Blue (3)
Creature — Phyrexian Cleric (1/4)

Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters, choose one —

• Untap target permanent you control.

• Tap target permanent an opponent controls.

Commander Anthology (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Commander 2013 Edition (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Deceiver of Form
Deceiver of Form 6Colorless (7)
Creature — Eldrazi (8/8)

(Colorless represents colorless mana.)

At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.

Oath of the Gatewatch (Rare)
Deception
Deception 2Black (3)
Sorcery

Target opponent discards two cards.

Portal Three Kingdoms (Common)
Deceptive Landscape
Deceptive Landscape (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Deceptive Landscape: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.

Cycling WhiteBlackGreen (WhiteBlackGreen, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Decimate
Decimate 2RedGreen (4)
Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Bloomburrow Commander (Rare)
Other Versions
Odyssey (Rare)
Magic: The Gathering—Conspiracy (Rare)
Commander 2016 (Rare)
Commander 2018 (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Dominaria Remastered (Rare)
Commander Masters (Rare)
Murders at Karlov Manor Commander (Rare)
Outlaws of Thunder Junction Breaking News (Rare)
Outlaws of Thunder Junction Commander (Rare)
Decimator Beetle
Decimator Beetle 3BlackGreen (5)
Creature — Insect (4/5)

When Decimator Beetle enters, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

Amonkhet (Uncommon)
Decimator of the Provinces
Decimator of the Provinces 10 (10)
Creature — Eldrazi Boar (7/7)

Emerge 6GreenGreenGreen (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Decimator Web
Decimator Web 4 (4)
Artifact

4, Tap: Target opponent loses 2 life, gets a poison counter, then mills six cards.

Mirrodin Besieged (Rare)
Decision Paralysis
Decision Paralysis 3Blue (4)
Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Game Night 2019 (Common)
Other Versions
Amonkhet (Common)
Decisions, Decisions
Decisions, Decisions 3Blue (4)
Sorcery

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

Unfinity (Acorn) (Common)
Decisive Denial
Decisive Denial GreenBlue (2)
Instant

Choose one —

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

• Counter target noncreature spell unless its controller pays 3.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
Declaration in Stone
Declaration in Stone 1White (2)
Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Historic Anthology 4 (Rare)
Streets of New Capenna Commander (Rare)
Declaration of Naught
Declaration of Naught BlueBlue (2)
Enchantment

As Declaration of Naught enters, choose a card name.

Blue: Counter target spell with the chosen name.

Morningtide (Rare)
Declare Dominance
Declare Dominance 3GreenGreen (5)
Sorcery

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Decoction Module
Decoction Module 2 (2)
Artifact

Whenever a creature you control enters, you get Energy (an energy counter).

4, Tap: Return target creature you control to its owner's hand.

Modern Horizons 3 Commander (Uncommon)
Other Versions
Kaladesh (Uncommon)
Kaladesh Remastered (Uncommon)
Decommission
Decommission 2White (3)
Instant

Destroy target artifact or enchantment.

Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.

Aether Revolt (Common)
Decompose
Decompose 1Black (2)
Sorcery

Exile up to three target cards from a single graveyard.

Duel Decks: Sorin vs. Tibalt (Uncommon)
Other Versions
Odyssey (Uncommon)
Decomposition
Decomposition 1Green (2)
Enchantment — Aura

Enchant black creature

Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

When enchanted creature dies, its controller loses 2 life.

Mirage (Uncommon)
Deconstruct
Deconstruct 2Green (3)
Sorcery

Destroy target artifact. Add GreenGreenGreen.

Mirrodin (Common)
Deconstruction Hammer
Deconstruction Hammer White (1)
Artifact — Equipment

Equipped creature gets +1/+1 and has "3, Tap, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

The Lost Caverns of Ixalan (Common)
Decorated Champion
Decorated Champion 1Green (2)
Creature — Elf Warrior (2/2)

Whenever another Warrior your team controls enters, put a +1/+1 counter on Decorated Champion.

Battlebond (Uncommon)
Decorated Griffin
Decorated Griffin 4White (5)
Creature — Griffin (2/3)

Flying

1White: Prevent the next 1 combat damage that would be dealt to you this turn.

Theros (Uncommon)
Decoy Gambit
Decoy Gambit 2Blue (3)
Instant

For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

Ikoria Commander (Rare)
Decree of Annihilation
Decree of Annihilation 8RedRed (10)
Sorcery

Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling 5RedRed (5RedRed, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.

From the Vault: Annihilation (2014) (Mythic Rare)
Other Versions
Scourge (Rare)
Decree of Justice
Decree of Justice Variable ColorlessVariable Colorless2WhiteWhite (4)
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Cycling 2White (2White, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay Variable Colorless. If you do, create X 1/1 white Soldier creature tokens.

Modern Horizons 3 (Uncommon)
Other Versions
Scourge (Rare)
Vintage Masters (Rare)
Commander 2014 (Rare)
Duel Decks: Elspeth vs. Kiora (Rare)
Masters 25 (Rare)
Ikoria Commander (Rare)
Jumpstart 2022 (Rare)
Decree of Pain
Decree of Pain 6BlackBlack (8)
Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling 3BlackBlack (3BlackBlack, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Scourge (Rare)
Commander's Arsenal (Rare)
Commander 2013 Edition (Rare)
Commander 2017 (Rare)
Warhammer 40,000 Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Bloomburrow Commander (Rare)
Decree of Savagery
Decree of Savagery 7GreenGreen (9)
Instant

Put four +1/+1 counters on each creature you control.

Cycling 4GreenGreen (4GreenGreen, Discard this card: Draw a card.)

When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Scourge (Rare)
Decree of Silence
Decree of Silence 6BlueBlue (8)
Enchantment

Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.

Cycling 4BlueBlue (4BlueBlue, Discard this card: Draw a card.)

When you cycle Decree of Silence, you may counter target spell.

Scourge (Rare)
Dedicated Martyr
Dedicated Martyr White (1)
Creature — Human Cleric (1/1)

White, Sacrifice Dedicated Martyr: You gain 3 life.

Odyssey (Common)
Deduce
Deduce 1Blue (2)
Instant

Draw a card. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Common)
Dee Kay, Finder of the Lost
Dee Kay, Finder of the Lost 1BlueBlack (3)
Legendary Creature — Zombie Employee (1/4)

When Dee Kay, Finder of the Lost enters, open an Attraction.

Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.

Whenever you roll a 4, you may tap or untap target artifact or creature.

Whenever you roll a 6, return target creature card from your graveyard to your hand.

Unfinity (Uncommon)
Deekah, Fractal Theorist
Deekah, Fractal Theorist 4Blue (5)
Legendary Creature — Human Wizard (3/3)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.

3Blue: Target creature token can't be blocked this turn.

Commander 2021 (Rare)
Deem Inferior
Deem Inferior 3Blue (4)
Sorcery

This spell costs 1 less to cast for each card you've drawn this turn.

The owner of target nonland permanent puts it into their library second from the top or on the bottom.

Modern Horizons 3 (Common)
Deem Worthy
Deem Worthy 4Red (5)
Instant

Deem Worthy deals 7 damage to target creature.

Cycling 3Red (3Red, Discard this card: Draw a card.)

When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

Jumpstart 2022 (Uncommon)
Other Versions
Amonkhet (Uncommon)
Amonkhet Remastered (Uncommon)
Deep Analysis
Deep Analysis 3Blue (4)
Sorcery

Target player draws two cards.

Flashback—1Blue, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons 3 (Uncommon)
Other Versions
Torment (Common)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2013 Edition (Common)
Vintage Masters (Common)
Eternal Masters (Common)
Commander 2019 (Common)
Streets of New Capenna Commander (Common)
Double Masters 2022 (Common)
Dominaria Remastered (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Commander Masters (Common)
Murders at Karlov Manor Commander (Common)
Outlaws of Thunder Junction Commander (Common)
Deep Forest Hermit
Deep Forest Hermit 3GreenGreen (5)
Creature — Elf Druid (1/1)

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deep Forest Hermit enters, create four 1/1 green Squirrel creature tokens.

Squirrels you control get +1/+1.

Bloomburrow Commander (Rare)
Other Versions
Modern Horizons (Rare)
Deep Freeze
Deep Freeze 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Dominaria (Common)
Deep Gnome Terramancer
Deep Gnome Terramancer 1White (2)
Creature — Gnome Wizard (2/2)

Flash

Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Deep Goblin Skulltaker
Deep Goblin Skulltaker 2Black (3)
Creature — Goblin Warrior (2/2)

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Common)
Deep Reconnaissance
Deep Reconnaissance 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback 4Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Masters Edition II (Rare)
Other Versions
Fallen Empires (Uncommon)
Deep Water
Deep Water BlueBlue (2)
Enchantment

Blue: Until end of turn, if you tap a land you control for mana, it produces Blue instead of any other type.

The Dark (Common)
Deep Wood
Deep Wood 1Green (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Prevent all damage that would be dealt to you this turn by attacking creatures.

Portal Second Age (Uncommon)
Other Versions
Portal (Uncommon)
Deep-Cavern Bat
Deep-Cavern Bat 1Black (2)
Creature — Bat (1/1)

Flying, lifelink

When Deep-Cavern Bat enters, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.

The Lost Caverns of Ixalan (Uncommon)
Deepcavern Imp
Deepcavern Imp 2Black (3)
Creature — Imp Rebel (2/2)

Flying, haste

Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Modern Masters (Common)
Deepchannel Mentor
Deepchannel Mentor 5Blue (6)
Creature — Merfolk Rogue (2/2)

Blue creatures you control can't be blocked.

Shadowmoor (Uncommon)
Deepfathom Echo
Deepfathom Echo 2GreenBlue (4)
Creature — Merfolk Spirit (4/4)

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Deepfathom Skulker
Deepfathom Skulker 5Blue (6)
Creature — Eldrazi (4/4)

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

3Colorless: Target creature can't be blocked this turn. (Colorless represents colorless mana.)

Modern Horizons 3 Commander (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Deepfire Elemental
Deepfire Elemental 4BlackRed (6)
Creature — Elemental (4/4)

Variable ColorlessVariable Colorless1: Destroy target artifact or creature with mana value X.

Commander 2013 Edition (Uncommon)
Other Versions
Coldsnap (Uncommon)
Deep-Fried Plague Myr
Deep-Fried Plague Myr (0)
Stickers

2 — Whenever this creature attacks, scry 1.

3 — When this permanent leaves the battlefield, you may destroy target artifact or enchantment.

3 — 4/5

4 — 8/4

Unfinity (Common)
Deepglow Skate
Deepglow Skate 4Blue (5)
Creature — Fish (3/3)

When Deepglow Skate enters, double the number of each kind of counter on any number of target permanents.

Commander Masters (Rare)
Other Versions
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Double Masters (Rare)
Deepmuck Desperado
Deepmuck Desperado 2Blue (3)
Creature — Homarid Mercenary (2/4)

Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Deeproot Champion
Deeproot Champion 1Green (2)
Creature — Merfolk Shaman (1/1)

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

Ixalan (Rare)
Deeproot Elite
Deeproot Elite 1Green (2)
Creature — Merfolk Warrior (1/1)

Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Deeproot Historian
Deeproot Historian 3Green (4)
Creature — Merfolk Druid (3/3)

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

The Lost Caverns of Ixalan Commander (Rare)
Deeproot Pilgrimage
Deeproot Pilgrimage 1Blue (2)
Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

The Lost Caverns of Ixalan (Rare)
Deeproot Warrior
Deeproot Warrior 1Green (2)
Creature — Merfolk Warrior (2/2)

Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.

Ixalan (Common)
Deeproot Waters
Deeproot Waters 2Blue (3)
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Deeproot Wayfinder
Deeproot Wayfinder 1Green (2)
Creature — Merfolk Scout (2/3)

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Rare)
Deep-Sea Kraken
Deep-Sea Kraken 7BlueBlueBlue (10)
Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.

Suspend 9—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Deep-Sea Serpent
Deep-Sea Serpent 4BlueBlue (6)
Creature — Serpent (5/5)

Deep-Sea Serpent can't attack unless defending player controls an Island.

Portal (Uncommon)
Deep-Sea Terror
Deep-Sea Terror 4BlueBlue (6)
Creature — Serpent (6/6)

Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Magic Origins (Common)
Deep-Slumber Titan
Deep-Slumber Titan 2RedRed (4)
Creature — Giant Warrior (7/7)

Deep-Slumber Titan enters tapped.

Deep-Slumber Titan doesn't untap during your untap step.

Whenever Deep-Slumber Titan is dealt damage, untap it.

Shadowmoor (Rare)
Deeptread Merrow
Deeptread Merrow 1Blue (2)
Creature — Merfolk Rogue (2/1)

Blue: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Lorwyn (Common)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Deepwood Denizen
Deepwood Denizen 2Green (3)
Creature — Elf Warrior (3/2)

Vigilance

5Green, Tap: Draw a card. This ability costs 1 less to activate for each +1/+1 counter on creatures you control.

Modern Horizons 2 (Common)
Deepwood Drummer
Deepwood Drummer 1Green (2)
Creature — Human Spellshaper (1/1)

Green, Tap, Discard a card: Target creature gets +2/+2 until end of turn.

Mercadian Masques (Common)
Deepwood Elder
Deepwood Elder GreenGreen (2)
Creature — Dryad Spellshaper (2/2)

Variable ColorlessGreenGreen, Tap, Discard a card: X target lands become Forests until end of turn.

Mercadian Masques (Rare)
Deepwood Ghoul
Deepwood Ghoul 2Black (3)
Creature — Zombie (2/1)

Pay 2 life: Regenerate Deepwood Ghoul.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Deepwood Tantiv
Deepwood Tantiv 4Green (5)
Creature — Beast (2/4)

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Mercadian Masques (Uncommon)
Deepwood Wolverine
Deepwood Wolverine Green (1)
Creature — Wolverine (1/1)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Mercadian Masques (Common)
Defabricate
Defabricate 1Blue (2)
Instant

Choose one —

• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.

• Counter target activated or triggered ability.

The Brothers' War (Uncommon)
Deface
Deface Red (1)
Sorcery

Choose one —

• Destroy target artifact.

• Destroy target creature with defender.

Ravnica Allegiance (Common)
Painter's Studio // Defaced Gallery (Defaced Gallery)
Painter's Studio // Defaced Gallery (Defaced Gallery) 1Red (2)
Enchantment — Room

Whenever you attack, attacking creatures you control get +1/+0 until end of turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Uncommon)
Defang
Defang 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Avacyn Restored (Common)
Defeat
Defeat 1Black (2)
Sorcery

Destroy target creature with power 2 or less.

Dragons of Tarkir (Common)
Defective Detective
Defective Detective 2Blue (3)
Creature — Human Spy (2/1)

Defective Detective can't be blocked.

When Defective Detective enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Unstable (Common)
Defend the Campus
Defend the Campus 3White (4)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.

Strixhaven: School of Mages (Common)
Defend the Celestus
Defend the Celestus 2GreenGreen (4)
Instant

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Innistrad: Midnight Hunt (Uncommon)
Defend the Hearth
Defend the Hearth 1Green (2)
Instant

Prevent all combat damage that would be dealt to players this turn.

Theros (Common)
Defender en-Vec
Defender en-Vec 3White (4)
Creature — Human Cleric (2/4)

Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

Nemesis (Common)
Defender of Chaos
Defender of Chaos 2Red (3)
Creature — Human Knight (2/1)

Flash

Protection from white

Urza's Legacy (Common)
Defender of Law
Defender of Law 2White (3)
Creature — Human Knight (2/1)

Flash

Protection from red

Urza's Legacy (Common)
Defender of the Order
Defender of the Order 3White (4)
Creature — Human Cleric (2/4)

Morph WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Legions (Rare)
Defender of the Queue (playtest)
Defender of the Queue (playtest) 3White (4)
Creature — — Centaur Soldier (3/3)

Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)

Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.

Mystery Booster 2: Convention Edition (Rare)
Defenders of Humanity
Defenders of Humanity Variable Colorless2White (3)
Enchantment

When Defenders of Humanity enters, create X 2/2 white Astartes Warrior creature tokens with vigilance.

Variable Colorless2White, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

Warhammer 40,000 Commander (Rare)
Defenestrate
Defenestrate 2Black (3)
Instant

Destroy target creature without flying.

Innistrad: Midnight Hunt (Common)
Defenestrated Phantom
Defenestrated Phantom 4WhiteWhite (6)
Creature — Spirit (4/3)

Flying

Disguise 4White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Defense Grid
Defense Grid 2 (2)
Artifact

Each spell costs 3 more to cast except during its controller's turn.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Legacy (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Defense of the Heart
Defense of the Heart 3Green (4)
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Urza's Legacy (Rare)
Defensive Formation
Defensive Formation White (1)
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
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